Galio
Patches 16.20 to 16.22 · EUWBans, presence and fearless: Galio across all builds. Build, best results and matchups: the selected build.
- Pick
- 8.1%picked in 644 of 7,904 games
- Ban
- 5.8%213 bans over 3,675 games, against 1.5% in soloQ
Amateur: 7,832 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 268,631 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Mid.DraftLength
- How to play itStormraider's Surge, then Stormsurge, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.



- In a compMap pressure first: more map pressure than 94% of mid laners.Map pressureFrontlineLets allies carryCC
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftTaken at any point of the series.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Mid.
- DraftPicked more often in amateur play
- Amateur
- 3.3%
- SoloQ
- 2.0%
- DraftBanned more often in amateur play
- Amateur
- 6.4%
- SoloQ
- 1.5%
- LengthLonger games in amateur play
- Amateur
- 28.2 min
- SoloQ
- 27.5 min
How to play it?
Stormraider's Surge, then Stormsurge, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.
Stormsurge
Shadowflame
Rabadon's Deathcap
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Map pressure first: more map pressure than 94% of mid laners.
- Map pressuretop6%4.1 · mid laners: 3.2
- Absorbs damagetop6%1,101 · mid laners: 489
- Crowd control (CC)top13%1.3 · mid laners: 0.7
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners
What marks it
- Map pressure
- Frontline
- Lets allies carry
- CC
Like other mid laners
- Damage in lane
- Damage in mid game
- Plays teamfights
- Team damage
What it is not
- Few duels
- No poke
- No split-push
Damage / min by phase · at equal gold
Rank 51 in lane, 28 in mid game and 21 in late game, out of 100 mid laners.
Gold vs. direct opponent
At 20 min, behind 96% of mid laners against the direct opponent.
Where it stands among mid laners · every measure
0 ← less · median · more → 100- Damage in lane · rank 51 of 100 among mid laners528 · median 528
- Damage in mid game · rank 28 of 100 among mid laners854 · median 899
- Damage in late game · rank 21 of 100 among mid laners1,087 · median 1,179
- Gold at 15 min · rank 4 of 100 among mid laners-619 · median +25
- Gold at 20 min · rank 4 of 100 among mid laners-969 · median +71
- Map pressure · rank 94 of 100 among mid laners4.1 · median 3.2
- Absorbs damage · rank 94 of 100 among mid laners1,101 · median 489
- Plays teamfights · rank 72 of 100 among mid laners58% · median 55%
- Takes its kills in duels · rank 7 of 100 among mid laners16% · median 23%
- Lets allies carry kills · rank 87 of 100 among mid lanersrank 87 of 100
- Crowd control (CC) · rank 88 of 100 among mid laners1.3 · median 0.7
- Team damage · rank 35 of 100 among mid laners19% · median 21%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Ornn18 games—SoloQ: 52.2% · 368 g
- Ambessa13 games—SoloQ: 48.9% · 370 g
- Gnar10 games—SoloQ: 47.9% · 332 g
- Malphite8 games—SoloQ: 44.8% · 442 g
- Renekton7 games—SoloQ: 50.5% · 463 g
- Rumble7 games—SoloQ: 52.2% · 136 g
- Jax6 games—SoloQ: 55.3% · 338 g
- Zaahen6 games—SoloQ: 53.4% · 324 g
- Gwen5 games—SoloQ: 46.2% · 186 g
- Sion5 games—SoloQ: 53.4% · 247 g
- Wukong14 games—SoloQ: 52.0% · 510 g
- Jarvan IV12 games—SoloQ: 48.8% · 646 g
- Vi10 games—SoloQ: 55.9% · 306 g
- Xin Zhao10 games—SoloQ: 52.8% · 178 g
- Cho'Gath8 games—SoloQ: 50.9% · 377 g
- Skarner7 games—SoloQ: 47.6% · 147 g
- Qiyana6 games—SoloQ: 51.5% · 620 g
- Sejuani6 games—SoloQ: 49.0% · 149 g
- Sylas6 games—SoloQ: 54.1% · 577 g
- Lee Sin5 games—SoloQ: 50.3% · 702 g
- Kai'Sa17 games—SoloQ: 56.6% · 1,168 g
- Yunara16 games—SoloQ: 51.9% · 1,132 g
- Caitlyn10 games—SoloQ: 49.7% · 759 g
- Sivir10 games—SoloQ: 48.5% · 359 g
- Ezreal8 games—SoloQ: 56.6% · 783 g
- Jhin8 games—SoloQ: 48.5% · 1,203 g
- Jinx8 games—SoloQ: 43.7% · 824 g
- Lucian8 games—SoloQ: 51.8% · 488 g
- Ashe7 games—SoloQ: 49.0% · 294 g
- Tristana7 games—SoloQ: 47.3% · 863 g
- Aphelios6 games—SoloQ: 49.8% · 470 g
- Nautilus25 games—SoloQ: 49.6% · 834 g
- Lulu13 games—SoloQ: 49.0% · 1,046 g
- Rell11 games—SoloQ: 47.8% · 473 g
- Milio10 games—SoloQ: 55.3% · 414 g
- Leona9 games—SoloQ: 50.9% · 584 g
- Rakan9 games—SoloQ: 52.0% · 431 g
- Bard7 games—SoloQ: 50.8% · 484 g
- Braum7 games—SoloQ: 50.3% · 541 g
- Alistar6 games—SoloQ: 46.8% · 519 g
- Karma6 games—SoloQ: 55.2% · 669 g
- Seraphine6 games—SoloQ: 48.7% · 349 g
Ban it or pick it?
Taken at any point of the series.
Pick rate as Mid
Amateur tournaments, compared with soloQ- SoloQ Master+2.0%10,654 picks of 537,260ban 1.5% · patches 16.20 to 16.22
- Amateur tournaments3.3%337 picks of 10,100ban 6.4% · patches 16.20 to 16.22
- Pro3.7%84 picks of 2,258bans not published · patches 16.17 to 16.20
Presence by patch
25.6% on 16.22Within the series
Fearless series only · as Mid- 6.9%G1177 games of 2,550
- 6.2%G2159 games of 2,550
- 7.3%G3+59 games of 811

