Champion sheet · Mid

Galio

Patches 16.20 to 16.22 · EUW

Bans, presence and fearless: Galio across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
13.9%#51 of 173 champions
Pick
8.1%picked in 644 of 7,904 games
Ban
5.8%213 bans over 3,675 games, against 1.5% in soloQ
Win rate as Mid47.2% between 43.6% and 50.7% over 528 gamesSoloQ 50.1%: no clear gap
Median length28.2 minsoloQ 27.5 min

Amateur: 7,832 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 268,631 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    3.3%
    SoloQ
    2.0%
    3.3% of the role's picks in amateur play, against 2.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.4%
    SoloQ
    1.5%
    6.4% ban rate in amateur play over 1,807 games, against 1.5% in soloQ over 189,162 games.
  • LengthLonger games in amateur play
    Amateur
    28.2 min
    SoloQ
    27.5 min
    Median of 28.2 min in amateur play, against 27.5 min in soloQ.
02 — How to play it

How to play it?

Stormraider's Surge, then Stormsurge, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge64% · 9,620
Same in amateur play
SpellsFlash + Teleport61% · 9,105
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 36 games
Core (3 legendaries)11% · 275
11%of soloQ games
  1. Stormsurge
  2. Shadowflame
  3. Rabadon's Deathcap
Amateur: Hollow Radiance, Hextech Rocketbelt, Zhonya's Hourglass (7%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 98% of mid laners.

  1. Plays teamfightstop2%61% · mid laners: 55%
  2. Absorbs damagetop4%1,388 · mid laners: 489
  3. Lets allies carry killstop7%rank 93 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other mid laners

No measure in the middle of mid laners.

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 16 in lane, 4 in mid game and 16 in late game, out of 100 mid laners.

482-46 vs 528
750-149 vs 899
1,017-162 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Galiomid laners

Gold vs. direct opponent

At 20 min, behind 98% of mid laners against the direct opponent.

mid laners
3.6takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 16 of 100 among mid laners482 · median 528
  • Damage in mid game · rank 4 of 100 among mid laners750 · median 899
  • Damage in late game · rank 16 of 100 among mid laners1,017 · median 1,179
  • Gold at 15 min · rank 2 of 100 among mid laners-679 · median +25
  • Gold at 20 min · rank 2 of 100 among mid laners-1,104 · median +71
  • Map pressure · rank 85 of 100 among mid laners3.6 · median 3.2
  • Absorbs damage · rank 96 of 100 among mid laners1,388 · median 489
  • Plays teamfights · rank 98 of 100 among mid laners61% · median 55%
  • Takes its kills in duels · rank 1 of 100 among mid laners12% · median 23%
  • Lets allies carry kills · rank 93 of 100 among mid lanersrank 93 of 100
  • Crowd control (CC) · rank 89 of 100 among mid laners1.3 · median 0.7
  • Team damage · rank 21 of 100 among mid laners17% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Orianna in amateur play: +18.0 pts over 37 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong57.5% · expected 45.9% · 40 g+11.6 ptSoloQ +2.8
Jarvan IV47.4% · expected 45.9% · 38 g+1.5 ptSoloQ -1.4
Midgap to expected
Orianna62.2% · expected 44.2% · 37 g+18.0 ptSoloQ -4.2
ADCgap to expected
Jinx60.0% · expected 48.6% · 30 g+11.4 ptSoloQ -5.0
Supportgap to expected
Nautilus44.4% · expected 42.3% · 45 g+2.2 ptSoloQ -1.2
Braum51.4% · expected 48.1% · 37 g+3.2 ptSoloQ +1.9

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong46.7% · expected 45.1% · 60 g+1.6 ptSoloQ -1.3
Jarvan IV46.8% · expected 45.1% · 47 g+1.7 ptSoloQ -0.7
ADCgap to expected
Kai'Sa52.8% · expected 41.9% · 36 g+10.9 ptSoloQ +2.0
Yunara57.8% · expected 48.6% · 45 g+9.2 ptSoloQ -0.9
Supportgap to expected
Seraphine54.8% · expected 44.3% · 31 g+10.5 ptSoloQ +0.4
Lulu45.0% · expected 43.5% · 40 g+1.5 ptSoloQ -3.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn33 games
    39.4%gap -7.7 ptsSoloQ: 52.2% · 368 g
  • Sion22 games
    —SoloQ: 53.4% · 247 g
  • Renekton21 games
    —SoloQ: 50.5% · 463 g
  • K'Sante19 games
    —SoloQ: 49.1% · 293 g
  • Dr. Mundo16 games
    —SoloQ: 50.8% · 258 g
Jungle17 champions
  • Wukong40 games
    57.5%gap +11.6 ptsSoloQ: 52.0% · 510 g
  • Jarvan IV38 games
    47.4%gap +1.5 ptsSoloQ: 48.8% · 646 g
  • Vi26 games
    —SoloQ: 55.9% · 306 g
  • Xin Zhao26 games
    —SoloQ: 52.8% · 178 g
  • Skarner19 games
    —SoloQ: 47.6% · 147 g
Mid16 champions
  • Syndra50 games
    40.0%gap -3.4 ptsSoloQ: 46.9% · 708 g
  • Viktor39 games
    35.9%gap -9.0 ptsSoloQ: 50.9% · 515 g
  • Orianna37 games
    62.2%gap +18.0 ptsSoloQ: 48.0% · 296 g
  • Ahri29 games
    —SoloQ: 45.3% · 680 g
  • Locke17 games
    —SoloQ: 53.2% · 1,389 g
ADC16 champions
  • Yunara38 games
    36.8%gap -5.6 ptsSoloQ: 51.9% · 1,132 g
  • Ashe31 games
    45.2%gap -1.0 ptsSoloQ: 49.0% · 294 g
  • Jinx30 games
    60.0%gap +11.4 ptsSoloQ: 43.7% · 824 g
  • Sivir25 games
    —SoloQ: 48.5% · 359 g
  • Xayah25 games
    —SoloQ: 42.2% · 483 g
Support17 champions
  • Nautilus45 games
    44.4%gap +2.2 ptsSoloQ: 49.6% · 834 g
  • Braum37 games
    51.4%gap +3.2 ptsSoloQ: 50.3% · 541 g
  • Lulu31 games
    38.7%gap -8.7 ptsSoloQ: 49.0% · 1,046 g
  • Milio28 games
    —SoloQ: 55.3% · 414 g
  • Rakan25 games
    —SoloQ: 52.0% · 431 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.0%10,654 picks of 537,260ban 1.5% · patches 16.20 to 16.22
  • Amateur tournaments3.3%337 picks of 10,100ban 6.4% · patches 16.20 to 16.22
  • Pro3.7%84 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

25.6% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 6.9%G1177 games of 2,550
  • 6.2%G2159 games of 2,550
  • 7.3%G3+59 games of 811
Once picked, the series moves on toIn G2, over 177 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.