Tournament presence · pick + ban
19.9%#28 of 173 champions
Pick
9.0%picked in 298 of 3,303 games
Ban
10.9%258 bans over 2,370 games, against 16.4% in soloQ
Win rate as Jungle54.0% between 42.5% and 65.1% over 50 gamesSoloQ 46.9%: no clear gap
Median length30.4 minsoloQ 28.3 min

Amateur: 3,336 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 177,753 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    0.6%
    SoloQ
    0.3%
    0.6% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    10.6%
    SoloQ
    16.4%
    10.6% ban rate in amateur play over 1,344 games, against 16.4% in soloQ over 130,688 games.
  • LengthLonger games in amateur play
    Amateur
    30.4 min
    SoloQ
    28.3 min
    Median of 30.4 min in amateur play, against 28.3 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Press the Attack, then Malignance, Stormsurge, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack61% · 774
Same in amateur play
SpellsFlash + Smite99% · 1,262
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 93% · 78 games
Core (3 legendaries)9% · 35
9%of soloQ games
  1. Malignance
  2. Stormsurge
  3. Shadowflame
Amateur: Dusk and Dawn, Unending Despair, Kaenic Rookern, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%892 picks of 355,503ban 16.4% · patches 16.20 to 16.22
  • Amateur tournaments0.6%24 picks of 4,096ban 10.6% · patches 16.20 to 16.22
  • Pro0.1%3 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

28.1% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.1%G110 games of 935
  • 1.6%G215 games of 935
  • 1.4%G3+6 games of 417
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.