Tournament presence · pick + ban
7.8%#89 of 173 champions
Pick
4.8%picked in 378 of 7,904 games
Ban
3.0%110 bans over 3,675 games, against 0.6% in soloQ
Win rate as ADC43.8% between 38.6% and 49.1% over 240 gamesSoloQ 50.4%: clear gap
Median length29.7 minsoloQ 28.4 min

Amateur: 7,832 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 268,631 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins less in amateur play
    Amateur
    43.8%
    SoloQ
    50.4%
    43.8% win rate in amateur play over 240 games, against 50.4% in soloQ over 6,276 games.
  • DraftPicked more often in amateur play
    Amateur
    1.5%
    SoloQ
    0.9%
    1.5% of the role's picks in amateur play, against 0.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.4%
    SoloQ
    0.6%
    2.4% ban rate in amateur play over 1,807 games, against 0.6% in soloQ over 189,162 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    28.4 min
    Median of 29.7 min in amateur play, against 28.4 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet90% · 5,667
Same in amateur play
SpellsFlash + Teleport94% · 5,873
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 217 games
Core (3 legendaries)43% · 1,781
43%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 93% of ADC.

  1. Plays teamfightstop7%59% · ADC: 56%
  2. Lets allies carry killstop13%rank 87 of 100
  3. Team damagetop22%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Lets allies carry
  • Damage
  • Poke

Like other ADC

  • Damage in lane
  • Crowd control (CC)

What it is not

  • Few duels

Damage / min by phase · at equal gold

Rank 69 in lane, 91 in mid game and 91 in late game, out of 100 ADC.

546+21 vs 525
1,071+156 vs 915
1,648+283 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
ZiggsADC

Gold vs. direct opponent

At 20 min, behind 94% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 69 of 100 among ADC546 · median 525
  • Damage in mid game · rank 91 of 100 among ADC1,071 · median 915
  • Damage in late game · rank 91 of 100 among ADC1,648 · median 1,366
  • Gold at 15 min · rank 7 of 100 among ADC-529 · median -54
  • Gold at 20 min · rank 6 of 100 among ADC-767 · median -85
  • Absorbs damage · rank 16 of 100 among ADC250 · median 361
  • Plays teamfights · rank 93 of 100 among ADC59% · median 56%
  • Takes its kills in duels · rank 13 of 100 among ADC15% · median 19%
  • Lets allies carry kills · rank 87 of 100 among ADCrank 87 of 100
  • Crowd control (CC) · rank 46 of 100 among ADC0.6 · median 0.6
  • Team damage · rank 78 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Caitlyn44.4% · expected 41.2% · 45 g+3.2 ptSoloQ +0.4
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top15 champions
  • Sion19 games
    —SoloQ: 50.4% · 117 g
  • Ornn18 games
    —SoloQ: 44.7% · 188 g
  • Renekton16 games
    —SoloQ: 49.5% · 204 g
  • K'Sante12 games
    —SoloQ: 57.6% · 118 g
  • Gnar11 games
    —SoloQ: 52.2% · 159 g
Jungle14 champions
  • Wukong37 games
    43.2%gap -0.9 ptsSoloQ: 48.3% · 242 g
  • Jarvan IV26 games
    —SoloQ: 47.2% · 252 g
  • Vi18 games
    —SoloQ: 46.7% · 122 g
  • Xin Zhao18 games
    —SoloQ: 47.4% · 78 g
  • Sejuani10 games
    —SoloQ: 56.3% · 64 g
Mid16 champions
  • Ahri22 games
    —SoloQ: 47.2% · 381 g
  • Orianna21 games
    —SoloQ: 54.1% · 98 g
  • Syndra21 games
    —SoloQ: 51.0% · 300 g
  • Viktor19 games
    —SoloQ: 58.1% · 248 g
  • Aurora12 games
    —SoloQ: 49.1% · 114 g
ADC13 champions
  • Caitlyn45 games
    44.4%gap +3.2 ptsSoloQ: 52.1% · 482 g
  • Yunara22 games
    —SoloQ: 51.8% · 353 g
  • Sivir18 games
    —SoloQ: 45.2% · 199 g
  • Kai'Sa17 games
    —SoloQ: 50.5% · 422 g
  • Xayah14 games
    —SoloQ: 45.3% · 148 g
Support15 champions
  • Karma23 games
    —SoloQ: 49.2% · 252 g
  • Nautilus21 games
    —SoloQ: 52.1% · 407 g
  • Lulu17 games
    —SoloQ: 53.0% · 364 g
  • Bard16 games
    —SoloQ: 49.6% · 228 g
  • Braum14 games
    —SoloQ: 56.9% · 167 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.9%4,599 picks of 537,263ban 0.6% · patches 16.20 to 16.22
  • Amateur tournaments1.5%152 picks of 10,100ban 2.4% · patches 16.20 to 16.22
  • Pro1.6%37 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

7.0% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 2.8%G172 games of 2,550
  • 3.8%G297 games of 2,550
  • 3.6%G3+29 games of 811
Once picked, the series moves on toIn G2, over 72 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.