Tournament presence · pick + ban
5.4%#117 of 173 champions
Pick
3.2%picked in 569 of 17,690 games
Ban
2.2%372 bans over 16,738 games, against 0.4% in soloQ
Win rate as ADC45.8% between 42.2% and 49.5% over 506 gamesSoloQ 50.8%: clear gap
Median length30.1 minsoloQ 27 min

Amateur: 18,564 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 235,635 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as ADC.

  • Win rateWins less in amateur play
    Amateur
    45.8%
    SoloQ
    50.8%
    45.8% win rate in amateur play over 506 games, against 50.8% in soloQ over 5,710 games.
  • DraftPicked more often in amateur play
    Amateur
    1.4%
    SoloQ
    0.8%
    1.4% of the role's picks in amateur play, against 0.8% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.0%
    SoloQ
    0.4%
    2.0% ban rate in amateur play over 12,177 games, against 0.4% in soloQ over 158,928 games.
  • LengthLonger games in amateur play
    Amateur
    30.1 min
    SoloQ
    27 min
    Median of 30.1 min in amateur play, against 27 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet96% · 5,454
Same in amateur play
SpellsFlash + Teleport98% · 5,584
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 91 games
Core (3 legendaries)27% · 846
27%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 93% of ADC.

  1. Plays teamfightstop7%59% · ADC: 56%
  2. Lets allies carry killstop13%rank 87 of 100
  3. Team damagetop22%26% · ADC: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Lets allies carry
  • Damage
  • Poke

Like other ADC

  • Damage in lane
  • Crowd control (CC)

What it is not

  • Few duels

Damage / min by phase · at equal gold

Rank 69 in lane, 91 in mid game and 91 in late game, out of 100 ADC.

546+21 vs 525
1,071+156 vs 915
1,648+283 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
ZiggsADC

Gold vs. direct opponent

At 20 min, behind 94% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 69 of 100 among ADC546 · median 525
  • Damage in mid game · rank 91 of 100 among ADC1,071 · median 915
  • Damage in late game · rank 91 of 100 among ADC1,648 · median 1,366
  • Gold at 15 min · rank 7 of 100 among ADC-529 · median -54
  • Gold at 20 min · rank 6 of 100 among ADC-767 · median -85
  • Absorbs damage · rank 16 of 100 among ADC250 · median 361
  • Plays teamfights · rank 93 of 100 among ADC59% · median 56%
  • Takes its kills in duels · rank 13 of 100 among ADC15% · median 19%
  • Lets allies carry kills · rank 87 of 100 among ADCrank 87 of 100
  • Crowd control (CC) · rank 46 of 100 among ADC0.6 · median 0.6
  • Team damage · rank 78 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

Better than expected against Ezreal in amateur play: +18.4 pts over 35 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Ezreal68.6% · expected 50.1% · 35 g+18.4 ptSoloQ -0.3
Caitlyn61.0% · expected 43.6% · 41 g+17.3 ptSoloQ +0.1
Aphelios60.0% · expected 50.2% · 30 g+9.8 ptSoloQ +3.5
Supportgap to expected
Blitzcrank60.0% · expected 44.5% · 30 g+15.5 ptSoloQ +3.7
Thresh51.2% · expected 44.4% · 41 g+6.8 ptSoloQ +2.5

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV58.1% · expected 43.6% · 31 g+14.5 ptSoloQ +0.6
Vi47.6% · expected 46.2% · 42 g+1.4 ptSoloQ -3.4
Midgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus53.0% · expected 43.8% · 66 g+9.2 ptSoloQ +1.2
Pyke53.8% · expected 43.0% · 39 g+10.8 ptSoloQ -4.8
Leona50.9% · expected 45.8% · 53 g+5.1 ptSoloQ +2.6
Rell56.7% · expected 50.4% · 30 g+6.3 ptSoloQ -2.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Sion30 games
    43.3%gap -2.5 ptsSoloQ: 42.7% · 82 g
  • Malphite26 games
    —SoloQ: 44.3% · 183 g
  • Renekton25 games
    —SoloQ: 52.2% · 178 g
  • Ambessa24 games
    —SoloQ: 48.5% · 196 g
  • K'Sante24 games
    —SoloQ: 50.6% · 237 g
Jungle20 champions
  • Lee Sin54 games
    33.3%gap -13.8 ptsSoloQ: 50.6% · 660 g
  • Vi34 games
    35.3%gap -10.2 ptsSoloQ: 47.3% · 184 g
  • Wukong32 games
    31.3%gap -9.8 ptsSoloQ: 46.8% · 126 g
  • Xin Zhao25 games
    —SoloQ: 41.7% · 115 g
  • Sylas24 games
    —SoloQ: 51.9% · 233 g
Mid19 champions
  • Ahri33 games
    39.4%gap -3.7 ptsSoloQ: 54.8% · 177 g
  • Sylas28 games
    —SoloQ: 46.5% · 258 g
  • Syndra28 games
    —SoloQ: 47.0% · 247 g
  • Lissandra27 games
    —SoloQ: 51.4% · 177 g
  • Viktor23 games
    —SoloQ: 55.9% · 229 g
ADC16 champions
  • Kai'Sa75 games
    36.0%gap -9.8 ptsSoloQ: 46.5% · 634 g
  • Caitlyn41 games
    61.0%gap +17.3 ptsSoloQ: 52.5% · 324 g
  • Ezreal35 games
    68.6%gap +18.4 ptsSoloQ: 54.3% · 339 g
  • Lucian31 games
    35.5%gap -11.5 ptsSoloQ: 56.6% · 205 g
  • Yunara31 games
    25.8%gap -17.9 ptsSoloQ: 54.3% · 324 g
Support19 champions
  • Nautilus54 games
    37.0%gap -10.8 ptsSoloQ: 50.2% · 402 g
  • Leona41 games
    41.5%gap -4.4 ptsSoloQ: 44.6% · 242 g
  • Lulu41 games
    26.8%gap -21.0 ptsSoloQ: 51.6% · 405 g
  • Thresh41 games
    51.2%gap +6.8 ptsSoloQ: 50.8% · 451 g
  • Blitzcrank30 games
    60.0%gap +15.5 ptsSoloQ: 53.1% · 307 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%3,896 picks of 471,270ban 0.4% · patches 16.20 to 16.22
  • Amateur tournaments1.4%351 picks of 25,798ban 2.0% · patches 16.19 to 16.21
  • Pro1.6%37 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

5.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 2.1%G186 games of 4,133
  • 2.8%G2115 games of 4,134
  • 3.6%G3+64 games of 1,795
Once picked, the series moves on toIn G2, over 86 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.