Tournament presence · pick + ban
11.2%#74 of 173 champions
Pick
7.5%picked in 1,339 of 17,957 games
Ban
3.7%621 bans over 16,997 games, against 1.2% in soloQ
Win rate as Jungle49.6% between 46.9% and 52.3% over 920 gamesSoloQ 49.0%: no clear gap
Median length29.4 minsoloQ 26.5 min

Amateur: 18,333 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 235,635 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    2.3%
    SoloQ
    1.6%
    2.3% of the role's picks in amateur play, against 1.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.5%
    SoloQ
    1.2%
    3.5% ban rate in amateur play over 12,177 games, against 1.2% in soloQ over 158,928 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    26.5 min
    Median of 29.4 min in amateur play, against 26.5 min in soloQ.
02 — How to play it

How to play it?

Hail of Blades, then Heartsteel, Dead Man's Plate, and Force of Nature: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesHail of Blades99% · 12,449
Same in amateur play
SpellsFlash + Smite99% · 12,510
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 98% · 132 games
Core (3 legendaries)34% · 1,840
34%of soloQ games
  1. Heartsteel
  2. Dead Man's Plate
  3. Force of Nature
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Below the floor: no measure published.

Below the floor: no measure published.

04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by

No pair measured in amateur play on this side.

05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%7,589 picks of 471,270ban 1.2% · patches 16.20 to 16.22
  • Amateur tournaments2.3%605 picks of 25,798ban 3.5% · patches 16.19 to 16.21
  • Pro3.4%76 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

12.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 5.4%G1225 games of 4,184
  • 5.1%G2214 games of 4,186
  • 6.0%G3+109 games of 1,810
Once picked, the series moves on toIn G2, over 225 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.