Tournament presence · pick + ban
13.7%#51 of 173 champions
Pick
6.3%picked in 462 of 7,338 games
Ban
7.4%253 bans over 3,438 games, against 3.2% in soloQ
Win rate as Top53.2% between 49.0% and 57.3% over 395 gamesSoloQ 51.4%: no clear gap
Median length27.9 minsoloQ 27.6 min

Amateur: 7,832 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 261,868 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    2.5%
    SoloQ
    1.3%
    2.5% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    7.9%
    SoloQ
    3.2%
    7.9% ban rate in amateur play over 2,305 games, against 3.2% in soloQ over 182,390 games.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    39%
    SoloQ
    56%
    Played in 39% of amateur games; soloQ sticks to Flash + Ignite (56%).
02 — How to play it

How to play it?

Conqueror, then Dusk and Dawn, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror77% · 7,960
Same in amateur play
SpellsFlash + Ignite56% · 5,798
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 39% · 423 games
SkillsQnot collected in soloQ
Amateur: 100% · 88 games
Core (3 legendaries)43% · 2,191
43%of soloQ games
  1. Dusk and Dawn
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 99% of top laners.

  1. Team damagetop1%27% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in lane
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • Little CC

Damage / min by phase · at equal gold

Rank 59 in lane, 78 in mid game and 86 in late game, out of 100 top laners.

618+19 vs 599
935+67 vs 868
1,221+142 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Gwentop laners

Gold vs. direct opponent

At 20 min, ahead of 92% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 59 of 100 among top laners618 · median 599
  • Damage in mid game · rank 78 of 100 among top laners935 · median 868
  • Damage in late game · rank 86 of 100 among top laners1,221 · median 1,079
  • Gold at 15 min · rank 86 of 100 among top laners+465 · median +119
  • Gold at 20 min · rank 92 of 100 among top laners+778 · median +100
  • Absorbs damage · rank 50 of 100 among top laners931 · median 970
  • Plays teamfights · rank 59 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 59 of 100 among top laners29% · median 28%
  • Lets allies carry kills · rank 29 of 100 among top lanersrank 29 of 100
  • Crowd control (CC) · rank 7 of 100 among top laners0.2 · median 0.8
  • Team damage · rank 99 of 100 among top laners27% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn57.1% · expected 54.5% · 84 g+2.7 ptSoloQ -1.7
Dr. Mundo67.7% · expected 60.2% · 31 g+7.5 ptSoloQ +10.0
Sion54.7% · expected 52.8% · 53 g+1.9 ptSoloQ +0.1
Junglegap to expected
Wukong58.9% · expected 53.1% · 56 g+5.8 ptSoloQ +1.8
Jarvan IV55.8% · expected 53.6% · 43 g+2.2 ptSoloQ +3.6
Midgap to expected
Viktor55.1% · expected 52.5% · 49 g+2.6 ptSoloQ -1.0
Syndra52.2% · expected 51.5% · 46 g+0.7 ptSoloQ +2.7
ADCgap to expected
Xayah56.7% · expected 53.1% · 30 g+3.6 ptSoloQ -4.0
Supportgap to expected
Lulu60.5% · expected 55.1% · 38 g+5.5 ptSoloQ +1.5

With

Junglegap to expected
Jarvan IV64.8% · expected 52.7% · 54 g+12.1 ptSoloQ +0.7
Wukong54.4% · expected 53.2% · 57 g+1.2 ptSoloQ +0.8
Midgap to expected
Viktor57.6% · expected 53.8% · 33 g+3.8 ptSoloQ +4.7
ADCgap to expected
Caitlyn64.7% · expected 55.6% · 34 g+9.1 ptSoloQ +0.4
Jinx51.6% · expected 50.8% · 31 g+0.8 ptSoloQ +2.5
Supportgap to expected
Nautilus57.1% · expected 56.5% · 49 g+0.6 ptSoloQ +3.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Ornn84 games
    57.1%gap +2.7 ptsSoloQ: 48.4% · 564 g
  • Sion53 games
    54.7%gap +1.9 ptsSoloQ: 52.0% · 423 g
  • K'Sante32 games
    40.6%gap -13.3 ptsSoloQ: 53.6% · 360 g
  • Dr. Mundo31 games
    67.7%gap +7.5 ptsSoloQ: 62.6% · 361 g
  • Shen16 games
    —SoloQ: 50.0% · 310 g
Jungle17 champions
  • Wukong56 games
    58.9%gap +5.8 ptsSoloQ: 52.2% · 431 g
  • Jarvan IV43 games
    55.8%gap +2.2 ptsSoloQ: 55.1% · 439 g
  • Xin Zhao37 games
    45.9%gap -7.5 ptsSoloQ: 46.2% · 130 g
  • Vi20 games
    —SoloQ: 52.7% · 182 g
  • Skarner16 games
    —SoloQ: 46.6% · 131 g
Mid16 champions
  • Viktor49 games
    55.1%gap +2.6 ptsSoloQ: 51.1% · 399 g
  • Syndra46 games
    52.2%gap +0.7 ptsSoloQ: 53.2% · 551 g
  • Orianna30 games
    46.7%gap -5.1 ptsSoloQ: 55.3% · 217 g
  • Ahri29 games
    —SoloQ: 51.4% · 595 g
  • Aurora18 games
    —SoloQ: 44.0% · 193 g
ADC16 champions
  • Caitlyn34 games
    38.2%gap -12.5 ptsSoloQ: 52.5% · 549 g
  • Yunara33 games
    45.5%gap -4.9 ptsSoloQ: 49.9% · 774 g
  • Xayah30 games
    56.7%gap +3.6 ptsSoloQ: 45.6% · 318 g
  • Sivir28 games
    —SoloQ: 52.4% · 254 g
  • Ashe27 games
    —SoloQ: 53.4% · 264 g
Support16 champions
  • Lulu38 games
    60.5%gap +5.5 ptsSoloQ: 52.6% · 725 g
  • Seraphine32 games
    46.9%gap -8.1 ptsSoloQ: 53.1% · 239 g
  • Milio28 games
    —SoloQ: 53.5% · 355 g
  • Braum27 games
    —SoloQ: 45.9% · 381 g
  • Nautilus27 games
    —SoloQ: 53.0% · 615 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%6,898 picks of 523,732ban 3.2% · patches 16.20 to 16.22
  • Amateur tournaments2.5%291 picks of 11,836ban 7.9% · patches 16.19 to 16.21
  • Pro1.8%41 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

12.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 4.7%G1109 games of 2,328
  • 5.5%G2127 games of 2,328
  • 5.9%G3+44 games of 743
Once picked, the series moves on toIn G2, over 109 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.