Champion sheet · Top

Irelia

Patches 16.20 to 16.22 · KR
Tournament presence · pick + ban
11.3%#73 of 173 champions
Pick
4.2%picked in 745 of 17,786 games
Ban
7.1%1,200 bans over 16,832 games, against 22.4% in soloQ
Win rate as Top46.1% between 42.0% and 50.1% over 406 gamesSoloQ 51.4%: clear gap
Median length28.8 minsoloQ 25.8 min

Amateur: 18,564 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 235,635 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins less in amateur play
    Amateur
    46.1%
    SoloQ
    51.4%
    46.1% win rate in amateur play over 406 games, against 51.4% in soloQ over 21,204 games.
  • DraftPicked less often in amateur play
    Amateur
    1.2%
    SoloQ
    3.1%
    1.2% of the role's picks in amateur play, against 3.1% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    7.3%
    SoloQ
    22.4%
    7.3% ban rate in amateur play over 12,177 games, against 22.4% in soloQ over 158,928 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    25.8 min
    Median of 28.8 min in amateur play, against 25.8 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Blade of The Ruined King, Hullbreaker, and Wit's End: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror98% · 20,846
Same in amateur play
SpellsFlash + Ignite64% · 13,530
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 87 games
Core (3 legendaries)46% · 5,136
46%of soloQ games
  1. Blade of The Ruined King
  2. Hullbreaker
  3. Wit's End
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 98% of top laners.

  1. Takes its kills in duelstop2%39% · top laners: 28%
  2. Team damagetop25%23% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Split-push

Like other top laners

  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 5 in lane, 9 in mid game and 1 in late game, out of 100 top laners.

519-80 vs 599
774-94 vs 868
843-236 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Ireliatop laners

Gold vs. direct opponent

At 20 min, ahead of 96% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 5 of 100 among top laners519 · median 599
  • Damage in mid game · rank 9 of 100 among top laners774 · median 868
  • Damage in late game · rank 1 of 100 among top laners843 · median 1,079
  • Gold at 15 min · rank 98 of 100 among top laners+660 · median +119
  • Gold at 20 min · rank 96 of 100 among top laners+1,024 · median +100
  • Absorbs damage · rank 58 of 100 among top laners1,048 · median 970
  • Plays teamfights · rank 3 of 100 among top laners46% · median 53%
  • Takes its kills in duels · rank 98 of 100 among top laners39% · median 28%
  • Lets allies carry kills · rank 40 of 100 among top lanersrank 40 of 100
  • Crowd control (CC) · rank 30 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 75 of 100 among top laners23% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa48.6% · expected 46.2% · 35 g+2.3 ptSoloQ -1.5
Junglegap to expected
Sylas54.8% · expected 45.5% · 31 g+9.4 ptSoloQ -1.6
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara51.6% · expected 44.1% · 31 g+7.6 ptSoloQ -0.9
Caitlyn48.7% · expected 43.7% · 39 g+5.0 ptSoloQ +0.7
Jinx46.7% · expected 42.4% · 30 g+4.3 ptSoloQ -1.9
Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected
Wukong62.2% · expected 50.9% · 37 g+11.2 ptSoloQ -0.1
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara57.1% · expected 48.1% · 42 g+9.1 ptSoloQ +0.7
Caitlyn52.5% · expected 48.4% · 40 g+4.1 ptSoloQ +2.0
Kai'Sa50.0% · expected 46.3% · 32 g+3.7 ptSoloQ +0.2
Jhin42.9% · expected 42.0% · 35 g+0.9 ptSoloQ -0.4
Supportgap to expected
Lulu61.0% · expected 44.0% · 41 g+16.9 ptSoloQ +1.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ambessa35 games
    48.6%gap +2.3 ptsSoloQ: 51.2% · 647 g
  • Gnar29 games
    —SoloQ: 51.5% · 460 g
  • Yorick27 games
    —SoloQ: 51.8% · 272 g
  • Aatrox22 games
    —SoloQ: 55.0% · 645 g
  • Jax21 games
    —SoloQ: 44.9% · 641 g
Jungle20 champions
  • Lee Sin49 games
    44.9%gap -2.3 ptsSoloQ: 51.6% · 2,552 g
  • Sylas31 games
    54.8%gap +9.4 ptsSoloQ: 50.0% · 978 g
  • Wukong28 games
    —SoloQ: 51.4% · 502 g
  • Xin Zhao23 games
    —SoloQ: 56.7% · 443 g
  • Vi22 games
    —SoloQ: 50.7% · 607 g
Mid20 champions
  • Viktor26 games
    —SoloQ: 52.9% · 1,020 g
  • Akali21 games
    —SoloQ: 48.6% · 922 g
  • Syndra20 games
    —SoloQ: 52.7% · 839 g
  • Sylas19 games
    —SoloQ: 53.2% · 1,036 g
  • Ahri17 games
    —SoloQ: 48.4% · 643 g
ADC17 champions
  • Jhin42 games
    47.6%gap -2.6 ptsSoloQ: 54.0% · 2,584 g
  • Caitlyn39 games
    48.7%gap +5.0 ptsSoloQ: 53.6% · 1,162 g
  • Kai'Sa33 games
    45.5%gap -0.4 ptsSoloQ: 51.2% · 2,508 g
  • Ezreal32 games
    40.6%gap -9.7 ptsSoloQ: 56.8% · 1,435 g
  • Yunara31 games
    51.6%gap +7.6 ptsSoloQ: 50.2% · 1,504 g
Support15 champions
  • Lulu36 games
    33.3%gap -14.8 ptsSoloQ: 50.1% · 1,682 g
  • Thresh33 games
    42.4%gap -2.1 ptsSoloQ: 50.1% · 1,727 g
  • Nautilus28 games
    —SoloQ: 52.1% · 1,519 g
  • Seraphine27 games
    —SoloQ: 56.5% · 402 g
  • Blitzcrank26 games
    —SoloQ: 52.4% · 1,114 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.1%14,674 picks of 471,268ban 22.4% · patches 16.20 to 16.22
  • Amateur tournaments1.2%308 picks of 25,798ban 7.3% · patches 16.19 to 16.21
  • Pro0.5%12 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

10.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 2.3%G195 games of 4,147
  • 2.7%G2114 games of 4,151
  • 1.9%G3+35 games of 1,801
Once picked, the series moves on toIn G2, over 95 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.