Champion sheet · Jungle

Kindred

Patches 16.20 to 16.22 · KR
Tournament presence · pick + ban
4.2%#128 of 173 champions
Pick
2.0%picked in 378 of 18,759 games
Ban
2.2%393 bans over 17,736 games, against 1.8% in soloQ
Win rate as Jungle49.9% between 45.6% and 54.1% over 373 gamesSoloQ 52.5%: no clear gap
Median length28.6 minsoloQ 25.3 min

Amateur: 18,564 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 242,675 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    1.1%
    SoloQ
    2.1%
    1.1% of the role's picks in amateur play, against 2.1% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    28.6 min
    SoloQ
    25.3 min
    Median of 28.6 min in amateur play, against 25.3 min in soloQ.
  • RunesPress the Attack instead of Conqueror
    Amateur
    54%
    SoloQ
    48%
    Played in 54% of amateur games; soloQ sticks to Conqueror (48%).
02 — How to play it

How to play it?

Conqueror, then Kraken Slayer, The Collector, and Lord Dominik's Regards: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror48% · 5,858
≠ Amateur: Press the Attack instead of Conqueror. 54% · 447 games
SpellsFlash + Smite100% · 12,187
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 144 games
Core (3 legendaries)29% · 1,935
29%of soloQ games
  1. Kraken Slayer
  2. The Collector
  3. Lord Dominik's Regards
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Invade first: invades more than 97% of junglers.

  1. Invadetop3%10% · junglers: 7%
  2. Team damagetop6%23% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Damage
  • Poke
  • Invade

Like other junglers

  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Jungle farm

What it is not

  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 95 in lane, 87 in mid game and 82 in late game, out of 100 junglers.

422+39 vs 383
898+103 vs 796
1,169+113 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Kindredjunglers

Gold vs. direct opponent

At 20 min, ahead of 82% of junglers against the direct opponent.

junglers
5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 95 of 100 among junglers422 · median 383
  • Damage in mid game · rank 87 of 100 among junglers898 · median 796
  • Damage in late game · rank 82 of 100 among junglers1,169 · median 1,056
  • Gold at 15 min · rank 79 of 100 among junglers+242 · median +6
  • Gold at 20 min · rank 82 of 100 among junglers+463 · median +64
  • Map pressure · rank 75 of 100 among junglers5 · median 4.7
  • Absorbs damage · rank 21 of 100 among junglers504 · median 855
  • Plays teamfights · rank 43 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 60 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 19 of 100 among junglersrank 19 of 100
  • Crowd control (CC) · rank 16 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 94 of 100 among junglers23% · median 17%
  • Jungle farm · rank 38 of 100 among junglers65 · median 66
  • Invade · rank 97 of 100 among junglers10% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Caitlyn in amateur play: +14.9 pts over 32 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Caitlyn62.5% · expected 47.6% · 32 g+14.9 ptSoloQ +1.1
Kai'Sa53.5% · expected 49.9% · 43 g+3.6 ptSoloQ -0.9
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected
Galio51.5% · expected 49.4% · 33 g+2.1 ptSoloQ -1.8
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Lulu55.9% · expected 48.0% · 34 g+7.9 ptSoloQ -0.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn20 games
    —SoloQ: 55.7% · 88 g
  • Ambessa17 games
    —SoloQ: 56.5% · 372 g
  • Sion17 games
    —SoloQ: 54.8% · 188 g
  • Aatrox16 games
    —SoloQ: 51.1% · 319 g
  • Nasus16 games
    —SoloQ: 52.3% · 197 g
Jungle17 champions
  • Vi56 games
    41.1%gap -8.7 ptsSoloQ: 61.3% · 320 g
  • Lee Sin31 games
    45.2%gap -5.8 ptsSoloQ: 51.4% · 1,162 g
  • Jarvan IV27 games
    —SoloQ: 58.1% · 434 g
  • Lillia25 games
    —SoloQ: 51.8% · 340 g
  • Xin Zhao19 games
    —SoloQ: 53.3% · 287 g
Mid17 champions
  • Ahri26 games
    —SoloQ: 58.5% · 347 g
  • Syndra22 games
    —SoloQ: 52.1% · 626 g
  • Orianna18 games
    —SoloQ: 55.7% · 368 g
  • Viktor18 games
    —SoloQ: 55.6% · 629 g
  • LeBlanc16 games
    —SoloQ: 46.1% · 304 g
ADC17 champions
  • Kai'Sa43 games
    53.5%gap +3.6 ptsSoloQ: 51.5% · 1,362 g
  • Caitlyn32 games
    62.5%gap +14.9 ptsSoloQ: 55.1% · 639 g
  • Jinx29 games
    —SoloQ: 48.8% · 763 g
  • Yunara29 games
    —SoloQ: 53.5% · 762 g
  • Jhin26 games
    —SoloQ: 53.7% · 1,507 g
Support15 champions
  • Lulu34 games
    38.2%gap -13.5 ptsSoloQ: 53.7% · 895 g
  • Thresh30 games
    43.3%gap -5.3 ptsSoloQ: 51.8% · 948 g
  • Nautilus29 games
    —SoloQ: 53.0% · 839 g
  • Leona27 games
    —SoloQ: 53.4% · 474 g
  • Braum25 games
    —SoloQ: 49.9% · 405 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.1%10,006 picks of 485,350ban 1.8% · patches 16.20 to 16.22
  • Amateur tournaments1.1%212 picks of 18,435ban 2.1% · patches 16.20 to 16.22
  • Pro0.1%3 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

3.9% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.3%G159 games of 4,412
  • 2.1%G291 games of 4,412
  • 3.3%G3+63 games of 1,912
Once picked, the series moves on toIn G2, over 59 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.