Tournament presence · pick + ban
54.3%#1 of 173 champions
Pick
21.3%picked in 3,769 of 17,668 games
Ban
33.0%5,521 bans over 16,717 games, against 49.7% in soloQ
Win rate as Jungle48.7% between 47.3% and 50.0% over 3,709 gamesSoloQ 50.1%: clear gap
Median length29.4 minsoloQ 26.1 min

Amateur: 18,564 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 235,635 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    48.7%
    SoloQ
    50.1%
    48.7% win rate in amateur play over 3,709 games, against 50.1% in soloQ over 83,608 games.
  • DraftPicked less often in amateur play
    Amateur
    10.3%
    SoloQ
    11.9%
    10.3% of the role's picks in amateur play, against 11.9% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    33.3%
    SoloQ
    49.7%
    33.3% ban rate in amateur play over 12,177 games, against 49.7% in soloQ over 158,928 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    26.1 min
    Median of 29.4 min in amateur play, against 26.1 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Eclipse, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror98% · 81,965
Same in amateur play
SpellsFlash + Smite100% · 83,600
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 706 games
Core (3 legendaries)26% · 10,761
26%of soloQ games
  1. Eclipse
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 99% of junglers.

  1. Map pressuretop1%6.1 · junglers: 4.7
  2. Absorbs damagetop20%1,151 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Frontline

Like other junglers

  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 77 in lane, 36 in mid game and 27 in late game, out of 100 junglers.

404+21 vs 383
761-35 vs 796
945-111 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Lee Sinjunglers

Gold vs. direct opponent

At 20 min, ahead of 62% of junglers against the direct opponent.

junglers
6.1takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 77 of 100 among junglers404 · median 383
  • Damage in mid game · rank 36 of 100 among junglers761 · median 796
  • Damage in late game · rank 27 of 100 among junglers945 · median 1,056
  • Gold at 15 min · rank 69 of 100 among junglers+172 · median +6
  • Gold at 20 min · rank 62 of 100 among junglers+149 · median +64
  • Map pressure · rank 99 of 100 among junglers6.1 · median 4.7
  • Absorbs damage · rank 81 of 100 among junglers1,151 · median 855
  • Plays teamfights · rank 33 of 100 among junglers51% · median 52%
  • Takes its kills in duels · rank 61 of 100 among junglers21% · median 20%
  • Lets allies carry kills · rank 50 of 100 among junglersrank 50 of 100
  • Crowd control (CC) · rank 63 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 58 of 100 among junglers18% · median 17%
  • Jungle farm · rank 32 of 100 among junglers64 · median 66
  • Invade · rank 83 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Jayce in amateur play: +13.4 pts over 76 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Jayce63.2% · expected 49.8% · 76 g+13.4 ptSoloQ -0.8
Renekton53.8% · expected 48.1% · 143 g+5.8 ptSoloQ -1.7
Ambessa53.0% · expected 49.0% · 183 g+4.0 ptSoloQ -1.8
Olaf52.3% · expected 47.1% · 107 g+5.3 ptSoloQ +0.8
Malphite48.8% · expected 46.5% · 162 g+2.3 ptSoloQ -1.0
Junglegap to expected
Jarvan IV57.1% · expected 50.9% · 198 g+6.2 ptSoloQ +0.4
Wukong47.8% · expected 43.9% · 395 g+4.0 ptSoloQ -0.1
Qiyana54.2% · expected 50.3% · 131 g+3.9 ptSoloQ +0.2
Lillia51.0% · expected 46.1% · 102 g+4.8 ptSoloQ +0.5
Sylas50.2% · expected 47.9% · 217 g+2.3 ptSoloQ -1.2
Midgap to expected
Yone54.5% · expected 44.5% · 112 g+10.0 ptSoloQ -0.6
Aurora58.4% · expected 48.7% · 101 g+9.7 ptSoloQ +0.1
Galio53.2% · expected 49.4% · 111 g+3.8 ptSoloQ -2.2
Sylas51.5% · expected 50.8% · 194 g+0.8 ptSoloQ +0.3
Yasuo57.1% · expected 50.8% · 42 g+6.3 ptSoloQ 0.0
ADCgap to expected
Caitlyn52.5% · expected 46.5% · 314 g+6.1 ptSoloQ -0.3
Corki59.6% · expected 49.1% · 52 g+10.5 ptSoloQ -1.7
Ezreal56.1% · expected 53.0% · 280 g+3.1 ptSoloQ 0.0
Sivir53.0% · expected 48.1% · 132 g+5.0 ptSoloQ -0.4
Tristana54.5% · expected 50.0% · 132 g+4.5 ptSoloQ +1.1
Supportgap to expected
Milio57.6% · expected 50.0% · 165 g+7.6 ptSoloQ +3.0
Rell51.7% · expected 44.2% · 145 g+7.6 ptSoloQ +0.5
Lulu52.0% · expected 50.6% · 321 g+1.4 ptSoloQ -0.1
Seraphine50.0% · expected 47.8% · 196 g+2.2 ptSoloQ -0.4
Poppy53.2% · expected 49.1% · 109 g+4.1 ptSoloQ -1.2

With

Topgap to expected
Olaf60.2% · expected 50.3% · 103 g+9.9 ptSoloQ +0.8
Mordekaiser56.3% · expected 49.7% · 151 g+6.5 ptSoloQ -0.4
K'Sante51.2% · expected 46.1% · 207 g+5.1 ptSoloQ -1.7
Malphite55.1% · expected 50.9% · 156 g+4.2 ptSoloQ -1.4
Gnar50.8% · expected 47.3% · 130 g+3.5 ptSoloQ -2.3
Midgap to expected
Viktor56.5% · expected 49.0% · 216 g+7.5 ptSoloQ +0.7
Galio56.5% · expected 43.8% · 46 g+12.7 ptSoloQ -0.5
Locke52.3% · expected 46.6% · 111 g+5.6 ptSoloQ -1.0
Zoe60.4% · expected 51.5% · 48 g+8.9 ptSoloQ +1.3
Yasuo54.5% · expected 46.6% · 55 g+8.0 ptSoloQ -0.5
ADCgap to expected
Zeri58.9% · expected 52.7% · 124 g+6.1 ptSoloQ +0.9
Sivir54.9% · expected 49.3% · 144 g+5.5 ptSoloQ +0.8
Jhin47.5% · expected 44.4% · 284 g+3.1 ptSoloQ +0.3
Xayah52.9% · expected 50.3% · 227 g+2.5 ptSoloQ -0.2
Ezreal44.6% · expected 44.4% · 294 g+0.1 ptSoloQ -0.2
Supportgap to expected
Alistar56.9% · expected 50.1% · 137 g+6.8 ptSoloQ -0.6
Bard56.5% · expected 50.1% · 108 g+6.4 ptSoloQ +1.4
Seraphine53.6% · expected 49.6% · 211 g+3.9 ptSoloQ 0.0
Leona51.9% · expected 48.7% · 270 g+3.2 ptSoloQ +1.1
Karma50.3% · expected 46.5% · 157 g+3.8 ptSoloQ -0.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top25 champions
  • K'Sante196 games
    51.0%gap -0.3 ptsSoloQ: 52.2% · 3,339 g
  • Ambessa183 games
    53.0%gap +4.0 ptsSoloQ: 49.5% · 2,539 g
  • Malphite162 games
    48.8%gap +2.3 ptsSoloQ: 47.5% · 2,587 g
  • Sion162 games
    40.7%gap -8.0 ptsSoloQ: 49.3% · 1,210 g
  • Renekton143 games
    53.8%gap +5.8 ptsSoloQ: 49.2% · 2,234 g
Jungle20 champions
  • Wukong395 games
    47.8%gap +4.0 ptsSoloQ: 49.5% · 2,626 g
  • Vi385 games
    48.6%gap +0.2 ptsSoloQ: 50.8% · 4,664 g
  • Sylas217 games
    50.2%gap +2.3 ptsSoloQ: 49.1% · 4,416 g
  • Jarvan IV198 games
    57.1%gap +6.2 ptsSoloQ: 52.6% · 3,273 g
  • Xin Zhao179 games
    45.3%gap -2.5 ptsSoloQ: 49.1% · 2,532 g
Mid20 champions
  • Ahri249 games
    45.8%gap -0.1 ptsSoloQ: 48.4% · 2,737 g
  • Viktor235 games
    46.4%gap -2.0 ptsSoloQ: 52.2% · 4,519 g
  • Syndra216 games
    47.2%gap -1.0 ptsSoloQ: 50.2% · 3,842 g
  • Sylas194 games
    51.5%gap +0.8 ptsSoloQ: 52.6% · 3,950 g
  • Orianna188 games
    50.0%gap -2.1 ptsSoloQ: 51.4% · 2,251 g
ADC17 champions
  • Yunara397 games
    45.6%gap -0.9 ptsSoloQ: 49.9% · 6,587 g
  • Jhin340 games
    48.5%gap -4.4 ptsSoloQ: 51.6% · 10,123 g
  • Caitlyn314 games
    52.5%gap +6.1 ptsSoloQ: 51.3% · 4,355 g
  • Kai'Sa299 games
    44.5%gap -4.2 ptsSoloQ: 49.7% · 9,468 g
  • Ezreal280 games
    56.1%gap +3.1 ptsSoloQ: 53.8% · 5,584 g
Support17 champions
  • Nautilus375 games
    49.9%gap -0.8 ptsSoloQ: 50.1% · 5,975 g
  • Lulu321 games
    52.0%gap +1.4 ptsSoloQ: 50.2% · 6,640 g
  • Thresh258 games
    45.7%gap -1.5 ptsSoloQ: 46.0% · 6,873 g
  • Leona249 games
    41.0%gap -7.7 ptsSoloQ: 47.8% · 3,203 g
  • Braum224 games
    45.1%gap -1.1 ptsSoloQ: 47.5% · 2,443 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+11.9%56,053 picks of 471,270ban 49.7% · patches 16.20 to 16.22
  • Amateur tournaments10.3%2,657 picks of 25,798ban 33.3% · patches 16.19 to 16.21
  • Pro9.3%209 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

36.8% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 25.4%G11,050 games of 4,128
  • 14.5%G2597 games of 4,128
  • 9.7%G3+174 games of 1,792
Once picked, the series moves on toIn G2, over 1,050 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.