Viego
Patches 16.20 to 16.22 · NA- Pick
- 4.8%picked in 150 of 3,103 games
- Ban
- 9.3%210 bans over 2,251 games, against 3.9% in soloQ
Amateur: 3,336 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 163,618 games on the same patches. An amateur figure in gold clearly differs from soloQ.
At a glance
Four answers, each one opens its chapter.- What changes in tournaments3 clear gaps between soloQ and amateur tournaments as Jungle.DraftLength
- How to play itHail of Blades, then Kraken Slayer, The Collector, and Immortal Shieldbow: the most played build in soloQ.



- In a compMap pressure first: more map pressure than 86% of junglers.Map pressure
- With / againstNo opponent with a clear gap to expected in amateur play: win rates remain ranges.
- In draftFallback pick: comes out late in the series, once the pool has emptied.
What changes in tournaments?
3 clear gaps between soloQ and amateur tournaments as Jungle.
- DraftPicked less often in amateur play
- Amateur
- 2.2%
- SoloQ
- 3.2%
- DraftBanned more often in amateur play
- Amateur
- 9.7%
- SoloQ
- 3.9%
- LengthLonger games in amateur play
- Amateur
- 29.3 min
- SoloQ
- 28.3 min
How to play it?
Hail of Blades, then Kraken Slayer, The Collector, and Immortal Shieldbow: the most played build in soloQ.
Kraken Slayer
The Collector
Immortal Shieldbow
Not collected in soloQ: starting items, 4th item, and skill order.
What does it bring to a comp?
Map pressure first: more map pressure than 86% of junglers.
- Map pressuretop14%5.4 · junglers: 4.7
Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers
What marks it
- Map pressure
Like other junglers
- Damage in lane
- Absorbs damage
- Plays teamfights
- Takes its kills in duels
- Crowd control (CC)
- Team damage
- Jungle farm
What it is not
- No poke
Damage / min by phase · at equal gold
Rank 43 in lane, 25 in mid game and 9 in late game, out of 100 junglers.
Gold vs. direct opponent
At 20 min, ahead of 90% of junglers against the direct opponent.
Where it stands among junglers · every measure
0 ← less · median · more → 100- Damage in lane · rank 43 of 100 among junglers378 · median 383
- Damage in mid game · rank 25 of 100 among junglers744 · median 796
- Damage in late game · rank 9 of 100 among junglers896 · median 1,056
- Gold at 15 min · rank 89 of 100 among junglers+345 · median +6
- Gold at 20 min · rank 90 of 100 among junglers+618 · median +64
- Map pressure · rank 86 of 100 among junglers5.4 · median 4.7
- Absorbs damage · rank 38 of 100 among junglers700 · median 855
- Plays teamfights · rank 44 of 100 among junglers51% · median 52%
- Takes its kills in duels · rank 64 of 100 among junglers22% · median 20%
- Lets allies carry kills · rank 23 of 100 among junglersrank 23 of 100
- Crowd control (CC) · rank 32 of 100 among junglers0.6 · median 0.7
- Team damage · rank 72 of 100 among junglers19% · median 17%
- Jungle farm · rank 75 of 100 among junglers69 · median 66
- Invade · rank 77 of 100 among junglers9% · median 7%
With whom, against whom?
No opponent with a clear gap to expected in amateur play: win rates remain ranges.
Best results
Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.
Against
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
With
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
No positive gap in amateur play.
Matchups and allies
One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.
- Sion10 games—SoloQ: 51.0% · 288 g
- Ambessa8 games—SoloQ: 50.1% · 389 g
- Dr. Mundo8 games—SoloQ: 51.8% · 284 g
- Ornn8 games—SoloQ: 45.7% · 429 g
- K'Sante7 games—SoloQ: 48.1% · 295 g
- Malphite7 games—SoloQ: 45.3% · 636 g
- Aatrox5 games—SoloQ: 48.2% · 568 g
- Gwen5 games—SoloQ: 43.1% · 267 g
- Mordekaiser5 games—SoloQ: 47.7% · 409 g
- Renekton5 games—SoloQ: 48.7% · 483 g
- Shen5 games—SoloQ: 46.3% · 391 g
- Syndra18 games—SoloQ: 48.8% · 772 g
- Ahri14 games—SoloQ: 44.8% · 745 g
- Viktor10 games—SoloQ: 50.4% · 722 g
- Orianna8 games—SoloQ: 53.8% · 288 g
- Locke7 games—SoloQ: 48.2% · 703 g
- Aurora6 games—SoloQ: 49.1% · 281 g
- LeBlanc6 games—SoloQ: 48.6% · 449 g
- Xerath6 games—SoloQ: 53.2% · 331 g
- Cassiopeia5 games—SoloQ: 54.6% · 108 g
- Hwei5 games—SoloQ: 47.2% · 290 g
- Ryze5 games—SoloQ: 59.5% · 190 g
- Yone5 games—SoloQ: 47.4% · 722 g
- Yunara21 games—SoloQ: 49.4% · 1,133 g
- Ashe13 games—SoloQ: 53.2% · 511 g
- Kai'Sa13 games—SoloQ: 48.5% · 1,166 g
- Jinx12 games—SoloQ: 47.9% · 1,409 g
- Caitlyn11 games—SoloQ: 52.1% · 926 g
- Ezreal9 games—SoloQ: 53.2% · 827 g
- Jhin9 games—SoloQ: 49.3% · 1,536 g
- Tristana6 games—SoloQ: 47.4% · 882 g
- Xayah5 games—SoloQ: 45.6% · 412 g
- Lulu18 games—SoloQ: 47.7% · 911 g
- Nautilus18 games—SoloQ: 51.0% · 927 g
- Seraphine12 games—SoloQ: 52.4% · 498 g
- Milio11 games—SoloQ: 50.3% · 473 g
- Braum10 games—SoloQ: 47.9% · 526 g
- Karma8 games—SoloQ: 53.0% · 545 g
- Alistar6 games—SoloQ: 46.2% · 578 g
- Blitzcrank5 games—SoloQ: 46.5% · 678 g
- Neeko5 games—SoloQ: 47.0% · 134 g
Ban it or pick it?
Fallback pick: comes out late in the series, once the pool has emptied.
Pick rate as Jungle
Amateur tournaments, compared with soloQ- SoloQ Master+3.2%10,324 picks of 327,233ban 3.9% · patches 16.20 to 16.22
- Amateur tournaments2.2%111 picks of 4,996ban 9.7% · patches 16.19 to 16.21
- Pro0.4%10 picks of 2,252bans not published · patches 16.17 to 16.20
Presence by patch
10.6% on 16.21Within the series
Fearless series only · as Jungle- 3.1%G127 games of 874
- 4.0%G235 games of 874
- 4.1%G3+16 games of 387
Not enough series yet: published from 30.

