Tournament presence · pick + ban
31.9%#6 of 173 champions
Pick
13.9%picked in 2,476 of 17,759 games
Ban
18.0%3,033 bans over 16,806 games, against 11.1% in soloQ
Win rate as Top48.6% between 35.7% and 61.8% over 37 gamesSoloQ 49.3%: no clear gap
Median length28.5 minsoloQ 26.6 min

Amateur: 18,564 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 235,635 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.1%
    SoloQ
    0.3%
    0.1% of the role's picks in amateur play, against 0.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    17.8%
    SoloQ
    11.1%
    17.8% ban rate in amateur play over 12,177 games, against 11.1% in soloQ over 158,928 games.
  • LengthLonger games in amateur play
    Amateur
    28.5 min
    SoloQ
    26.6 min
    Median of 28.5 min in amateur play, against 26.6 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Lich Bane, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch89% · 1,673
Same in amateur play
SpellsFlash + Teleport61% · 1,151
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 89% · 33 games
Core (3 legendaries)15% · 106
15%of soloQ games
  1. Blackfire Torch
  2. Lich Bane
  3. Zhonya's Hourglass
Amateur: Blackfire Torch, Lich Bane, Void Staff, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other top laners; the most marked: Plays teamfights (rank 62).

  1. Its most marked traitPlays teamfightstop38%54% · top laners: 53%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

Nothing above top laners.

Like other top laners

  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Crowd control (CC)
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 58% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 54 of 100 among top laners+122 · median +119
  • Gold at 20 min · rank 58 of 100 among top laners+175 · median +100
  • Absorbs damage · rank 20 of 100 among top laners510 · median 970
  • Plays teamfights · rank 62 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 18 of 100 among top laners23% · median 28%
  • Crowd control (CC) · rank 42 of 100 among top laners0.7 · median 0.8
  • Team damage · rank 32 of 100 among top laners19% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

ADCgap to expected

No positive gap in amateur play.

With

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
ADC1 champion
  • Jhin5 games
    —SoloQ: 51.4% · 259 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%1,219 picks of 471,268ban 11.1% · patches 16.20 to 16.22
  • Amateur tournaments0.1%25 picks of 25,798ban 17.8% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

25.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.