Champion sheet · Mid

Viktor

Patches 16.20 to 16.22 · NA
Tournament presence · pick + ban
36.3%#3 of 173 champions
Pick
19.3%picked in 598 of 3,103 games
Ban
17.0%383 bans over 2,251 games, against 15.6% in soloQ
Win rate as Mid52.8% between 49.2% and 56.3% over 523 gamesSoloQ 49.3%: no clear gap
Median length30.3 minsoloQ 28.3 min

Amateur: 3,336 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 163,618 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    8.3%
    SoloQ
    4.0%
    8.3% of the role's picks in amateur play, against 4.0% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    28.3 min
    Median of 30.3 min in amateur play, against 28.3 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Lich Bane, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch93% · 20,614
Same in amateur play
SpellsFlash + Teleport77% · 16,987
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 103 games
Core (3 legendaries)15% · 1,608
15%of soloQ games
  1. Blackfire Torch
  2. Lich Bane
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 100% of mid laners.

  1. Team damagetop1%27% · mid laners: 21%
  2. Plays teamfightstop21%58% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Damage
  • Poke

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 98 in lane, 99 in mid game and 87 in late game, out of 100 mid laners.

617+89 vs 528
1,066+166 vs 899
1,432+253 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Viktormid laners

Gold vs. direct opponent

At 20 min, behind 54% of mid laners against the direct opponent.

mid laners
2.9takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 98 of 100 among mid laners617 · median 528
  • Damage in mid game · rank 99 of 100 among mid laners1,066 · median 899
  • Damage in late game · rank 87 of 100 among mid laners1,432 · median 1,179
  • Gold at 15 min · rank 43 of 100 among mid laners-38 · median +25
  • Gold at 20 min · rank 46 of 100 among mid laners-3 · median +71
  • Map pressure · rank 34 of 100 among mid laners2.9 · median 3.2
  • Absorbs damage · rank 65 of 100 among mid laners591 · median 489
  • Plays teamfights · rank 79 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 26 of 100 among mid laners19% · median 23%
  • Lets allies carry kills · rank 65 of 100 among mid lanersrank 65 of 100
  • Crowd control (CC) · rank 71 of 100 among mid laners0.9 · median 0.7
  • Team damage · rank 100 of 100 among mid laners27% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa52.9% · expected 48.2% · 34 g+4.7 ptSoloQ +1.4
Junglegap to expected
Wukong54.7% · expected 52.4% · 64 g+2.3 ptSoloQ +2.7
Xin Zhao58.1% · expected 52.9% · 31 g+5.2 ptSoloQ +4.9
Midgap to expected
Ahri55.3% · expected 51.5% · 47 g+3.8 ptSoloQ +0.9
Orianna60.0% · expected 55.8% · 35 g+4.2 ptSoloQ -5.2
ADCgap to expected
Jinx61.1% · expected 52.7% · 36 g+8.5 ptSoloQ -2.5
Jhin55.6% · expected 50.3% · 36 g+5.3 ptSoloQ -1.5
Caitlyn55.0% · expected 53.8% · 40 g+1.2 ptSoloQ +1.0
Supportgap to expected
Nautilus58.2% · expected 50.6% · 55 g+7.6 ptSoloQ +0.4
Karma61.7% · expected 58.1% · 47 g+3.6 ptSoloQ -1.7
Leona63.2% · expected 58.8% · 38 g+4.4 ptSoloQ -2.6

With

Topgap to expected
Ornn63.4% · expected 53.5% · 41 g+9.9 ptSoloQ +0.4
K'Sante50.0% · expected 48.9% · 40 g+1.1 ptSoloQ -7.0
Junglegap to expected

No positive gap in amateur play.

ADCgap to expected
Ezreal56.5% · expected 53.9% · 46 g+2.7 ptSoloQ +1.5
Tristana52.9% · expected 49.3% · 34 g+3.7 ptSoloQ +3.7
Jhin58.3% · expected 55.2% · 36 g+3.1 ptSoloQ -0.3
Supportgap to expected
Karma52.6% · expected 47.4% · 38 g+5.3 ptSoloQ +1.2
Lulu53.3% · expected 50.3% · 45 g+3.1 ptSoloQ -2.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Ornn37 games
    51.4%gap -0.7 ptsSoloQ: 48.5% · 583 g
  • Gnar36 games
    50.0%gap -2.1 ptsSoloQ: 54.0% · 398 g
  • Ambessa34 games
    52.9%gap +4.7 ptsSoloQ: 52.1% · 618 g
  • Aatrox27 games
    —SoloQ: 47.8% · 640 g
  • K'Sante27 games
    —SoloQ: 51.2% · 406 g
Jungle20 champions
  • Wukong64 games
    54.7%gap +2.3 ptsSoloQ: 51.5% · 954 g
  • Jarvan IV44 games
    52.3%gap -1.8 ptsSoloQ: 49.1% · 760 g
  • Xin Zhao31 games
    58.1%gap +5.2 ptsSoloQ: 54.0% · 250 g
  • Lee Sin30 games
    36.7%gap -14.8 ptsSoloQ: 50.8% · 960 g
  • Vi26 games
    —SoloQ: 48.4% · 310 g
Mid18 champions
  • Syndra98 games
    50.0%gap -0.1 ptsSoloQ: 49.1% · 1,411 g
  • Ahri47 games
    55.3%gap +3.8 ptsSoloQ: 49.6% · 1,052 g
  • Orianna35 games
    60.0%gap +4.2 ptsSoloQ: 46.4% · 487 g
  • Hwei31 games
    41.9%gap -10.0 ptsSoloQ: 49.5% · 543 g
  • Locke25 games
    —SoloQ: 46.6% · 878 g
ADC16 champions
  • Yunara61 games
    34.4%gap -17.2 ptsSoloQ: 50.5% · 1,577 g
  • Ezreal46 games
    50.0%gap -1.7 ptsSoloQ: 53.2% · 1,170 g
  • Ashe40 games
    47.5%gap -0.7 ptsSoloQ: 56.0% · 623 g
  • Caitlyn40 games
    55.0%gap +1.2 ptsSoloQ: 51.4% · 1,218 g
  • Jhin36 games
    55.6%gap +5.3 ptsSoloQ: 48.1% · 2,020 g
Support17 champions
  • Lulu70 games
    44.3%gap -11.0 ptsSoloQ: 51.9% · 1,320 g
  • Nautilus55 games
    58.2%gap +7.6 ptsSoloQ: 50.9% · 1,115 g
  • Karma47 games
    61.7%gap +3.6 ptsSoloQ: 49.3% · 785 g
  • Leona38 games
    63.2%gap +4.4 ptsSoloQ: 44.7% · 856 g
  • Seraphine37 games
    40.5%gap -5.7 ptsSoloQ: 52.8% · 631 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.0%13,223 picks of 327,234ban 15.6% · patches 16.20 to 16.22
  • Amateur tournaments8.3%415 picks of 4,996ban 17.0% · patches 16.19 to 16.21
  • Pro9.2%207 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

25.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 23.7%G1207 games of 874
  • 15.1%G2132 games of 874
  • 9.6%G3+37 games of 387
Once picked, the series moves on toIn G2, over 207 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.