Champion sheet · Support

Zilean

Patches 16.20 to 16.22 · KR
Tournament presence · pick + ban
2.6%#144 of 173 champions
Pick
1.1%picked in 202 of 18,759 games
Ban
1.5%266 bans over 17,736 games, against 0.5% in soloQ
Win rate as Support53.4% between 46.9% and 59.7% over 163 gamesSoloQ 51.6%: no clear gap
Median length30.1 minsoloQ 26.5 min

Amateur: 18,564 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 242,675 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    0.4%
    SoloQ
    1.1%
    0.4% of the role's picks in amateur play, against 1.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.5%
    SoloQ
    0.5%
    1.5% ban rate in amateur play over 8,650 games, against 0.5% in soloQ over 165,977 games.
  • LengthLonger games in amateur play
    Amateur
    30.1 min
    SoloQ
    26.5 min
    Median of 30.1 min in amateur play, against 26.5 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Luden's Echo, Zhonya's Hourglass, and Morellonomicon: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery66% · 5,036
Same in amateur play
SpellsFlash + Heal68% · 5,232
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 52% · 34 games
Core (3 legendaries)— · 6
  1. Luden's Echo
  2. Zhonya's Hourglass
  3. Morellonomicon
Amateur: Abyssal Mask, Frozen Heart, Kaenic Rookern, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 98% of supports.

  1. Lets allies carry killstop2%rank 98 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Lets allies carry

Like other supports

  • Damage in lane
  • Damage in mid game
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights

What it is not

  • Few duels
  • Little CC
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 35 in lane, 27 in mid game and 18 in late game, out of 100 supports.

240-48 vs 288
276-66 vs 342
285-103 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Zileansupports

Gold vs. direct opponent

At 20 min, behind 68% of supports against the direct opponent.

supports
4takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 35 of 100 among supports240 · median 288
  • Damage in mid game · rank 27 of 100 among supports276 · median 342
  • Damage in late game · rank 18 of 100 among supports285 · median 388
  • Gold at 15 min · rank 29 of 100 among supports-44 · median +105
  • Gold at 20 min · rank 32 of 100 among supports-25 · median +193
  • Map pressure · rank 56 of 100 among supports4 · median 4.5
  • Absorbs damage · rank 34 of 100 among supports287 · median 393
  • Plays teamfights · rank 42 of 100 among supports53% · median 54%
  • Takes its kills in duels · rank 19 of 100 among supports13% · median 17%
  • Lets allies carry kills · rank 98 of 100 among supportsrank 98 of 100
  • Crowd control (CC) · rank 20 of 100 among supports0.8 · median 1
  • Team damage · rank 19 of 100 among supports7% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top10 champions
  • Sion9 games
    —SoloQ: 55.3% · 123 g
  • Aatrox8 games
    —SoloQ: 55.4% · 224 g
  • —SoloQ: 51.6% · 91 g
  • Renekton8 games
    —SoloQ: 55.0% · 189 g
  • Ambessa7 games
    —SoloQ: 54.5% · 211 g
Jungle10 champions
  • Wukong13 games
    —SoloQ: 52.5% · 162 g
  • Jarvan IV12 games
    —SoloQ: 54.7% · 276 g
  • Lee Sin12 games
    —SoloQ: 47.1% · 917 g
  • Sylas10 games
    —SoloQ: 52.1% · 353 g
  • Vi9 games
    —SoloQ: 48.1% · 206 g
Mid14 champions
  • Viktor16 games
    —SoloQ: 56.0% · 427 g
  • Orianna9 games
    —SoloQ: 49.7% · 199 g
  • Syndra9 games
    —SoloQ: 49.7% · 330 g
  • Hwei8 games
    —SoloQ: 46.9% · 162 g
  • Lissandra8 games
    —SoloQ: 47.8% · 207 g
ADC13 champions
  • Ezreal15 games
    —SoloQ: 55.0% · 525 g
  • Jhin13 games
    —SoloQ: 53.3% · 880 g
  • Lucian13 games
    —SoloQ: 50.3% · 332 g
  • Xayah13 games
    —SoloQ: 53.4% · 296 g
  • Yunara13 games
    —SoloQ: 50.7% · 499 g
Support14 champions
  • Nautilus13 games
    —SoloQ: 54.5% · 541 g
  • Thresh13 games
    —SoloQ: 49.5% · 667 g
  • Lulu12 games
    —SoloQ: 51.6% · 708 g
  • Milio12 games
    —SoloQ: 51.8% · 168 g
  • Braum11 games
    —SoloQ: 56.5% · 124 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.1%5,557 picks of 485,349ban 0.5% · patches 16.20 to 16.22
  • Amateur tournaments0.4%71 picks of 18,436ban 1.5% · patches 16.20 to 16.22
  • Pro0.0%1 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

1.9% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 0.5%G124 games of 4,412
  • 0.9%G238 games of 4,412
  • 1.2%G3+22 games of 1,912
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.