Tournament presence · pick + ban
32.4%#9 of 173 champions
Pick
17.1%picked in 530 of 3,103 games
Ban
15.3%345 bans over 2,251 games, against 3.4% in soloQ
Win rate as Mid51.2% between 47.7% and 54.8% over 525 gamesSoloQ 50.5%: no clear gap
Median length29.4 minsoloQ 28.2 min

Amateur: 2,961 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 163,618 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    8.5%
    SoloQ
    4.6%
    8.5% of the role's picks in amateur play, against 4.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    15.6%
    SoloQ
    3.4%
    15.6% ban rate in amateur play over 1,746 games, against 3.4% in soloQ over 116,542 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    28.2 min
    Median of 29.4 min in amateur play, against 28.2 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    74%
    SoloQ
    61%
    Played in 74% of amateur games; soloQ sticks to Flash + Ignite (61%).
02 — How to play it

How to play it?

Electrocute, then Malignance, Lich Bane, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesElectrocute86% · 19,823
Same in amateur play
SpellsFlash + Ignite61% · 14,184
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 74% · 572 games
SkillsQnot collected in soloQ
Amateur: 99% · 153 games
Core (3 legendaries)12% · 1,308
12%of soloQ games
  1. Malignance
  2. Lich Bane
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 78% of mid laners.

  1. Plays teamfightstop22%58% · mid laners: 55%
  2. Map pressuretop23%3.8 · mid laners: 3.2
  3. Team damagetop23%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Teamfight
  • Damage

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 28 in lane, 51 in mid game and 69 in late game, out of 100 mid laners.

503-25 vs 528
907+8 vs 899
1,268+89 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Ahrimid laners

Gold vs. direct opponent

At 20 min, behind 58% of mid laners against the direct opponent.

mid laners
3.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 28 of 100 among mid laners503 · median 528
  • Damage in mid game · rank 51 of 100 among mid laners907 · median 899
  • Damage in late game · rank 69 of 100 among mid laners1,268 · median 1,179
  • Gold at 15 min · rank 38 of 100 among mid laners-62 · median +25
  • Gold at 20 min · rank 42 of 100 among mid laners-73 · median +71
  • Map pressure · rank 77 of 100 among mid laners3.8 · median 3.2
  • Absorbs damage · rank 25 of 100 among mid laners361 · median 489
  • Plays teamfights · rank 78 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 29 of 100 among mid laners19% · median 23%
  • Lets allies carry kills · rank 47 of 100 among mid lanersrank 47 of 100
  • Crowd control (CC) · rank 45 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 77 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Jhin in amateur play: +25.4 pts over 31 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong65.1% · expected 50.9% · 63 g+14.2 ptSoloQ -0.8
Midgap to expected
Sylas59.5% · expected 46.1% · 42 g+13.4 ptSoloQ +1.4
Syndra52.7% · expected 48.5% · 55 g+4.2 ptSoloQ -0.9
ADCgap to expected
Jhin74.2% · expected 48.8% · 31 g+25.4 ptSoloQ +0.7
Yunara51.9% · expected 50.1% · 54 g+1.8 ptSoloQ +0.1
Ezreal51.3% · expected 50.1% · 39 g+1.1 ptSoloQ +2.4
Supportgap to expected
Lulu63.5% · expected 53.7% · 52 g+9.7 ptSoloQ -0.4
Nautilus55.8% · expected 49.0% · 52 g+6.7 ptSoloQ +0.3

With

Topgap to expected
K'Sante53.3% · expected 47.4% · 30 g+5.9 ptSoloQ +2.4
Junglegap to expected
Vi52.4% · expected 51.5% · 63 g+0.9 ptSoloQ +4.7
ADCgap to expected
Jinx71.9% · expected 51.4% · 32 g+20.5 ptSoloQ -0.2
Ashe61.1% · expected 55.7% · 36 g+5.4 ptSoloQ +0.3
Xayah54.8% · expected 52.0% · 31 g+2.8 ptSoloQ -1.3
Kai'Sa50.0% · expected 48.1% · 34 g+1.9 ptSoloQ +0.4
Supportgap to expected
Rell65.6% · expected 49.4% · 32 g+16.2 ptSoloQ +1.7
Seraphine58.8% · expected 57.7% · 34 g+1.1 ptSoloQ -1.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn43 games
    48.8%gap -1.6 ptsSoloQ: 46.8% · 605 g
  • Sion37 games
    48.6%gap -6.7 ptsSoloQ: 51.3% · 411 g
  • K'Sante34 games
    52.9%gap -2.1 ptsSoloQ: 50.7% · 410 g
  • Renekton29 games
    —SoloQ: 51.9% · 675 g
  • Ambessa24 games
    —SoloQ: 51.8% · 585 g
Jungle21 champions
  • Wukong63 games
    65.1%gap +14.2 ptsSoloQ: 49.2% · 971 g
  • Jarvan IV59 games
    50.8%gap -1.7 ptsSoloQ: 52.7% · 959 g
  • Vi34 games
    47.1%gap -3.9 ptsSoloQ: 49.5% · 317 g
  • Xin Zhao32 games
    46.9%gap -4.5 ptsSoloQ: 50.0% · 240 g
  • Nocturne25 games
    —SoloQ: 52.0% · 342 g
Mid20 champions
  • Syndra55 games
    52.7%gap +4.2 ptsSoloQ: 49.6% · 1,221 g
  • Viktor47 games
    44.7%gap -3.8 ptsSoloQ: 50.4% · 1,052 g
  • Sylas42 games
    59.5%gap +13.4 ptsSoloQ: 53.0% · 1,175 g
  • Orianna38 games
    47.4%gap -6.9 ptsSoloQ: 51.0% · 410 g
  • Aurora29 games
    —SoloQ: 47.0% · 457 g
ADC17 champions
  • Yunara54 games
    51.9%gap +1.8 ptsSoloQ: 51.0% · 1,554 g
  • Jinx49 games
    51.0%gap -0.1 ptsSoloQ: 49.1% · 1,809 g
  • Caitlyn39 games
    48.7%gap -3.6 ptsSoloQ: 51.4% · 1,223 g
  • Ezreal39 games
    51.3%gap +1.1 ptsSoloQ: 57.0% · 1,086 g
  • Ashe38 games
    28.9%gap -17.8 ptsSoloQ: 51.0% · 647 g
Support16 champions
  • Lulu52 games
    63.5%gap +9.7 ptsSoloQ: 50.7% · 1,373 g
  • Nautilus52 games
    55.8%gap +6.7 ptsSoloQ: 52.1% · 1,259 g
  • Karma40 games
    52.5%gap -4.1 ptsSoloQ: 53.8% · 808 g
  • Seraphine39 games
    33.3%gap -11.4 ptsSoloQ: 54.5% · 662 g
  • Braum33 games
    42.4%gap -5.0 ptsSoloQ: 50.1% · 613 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.6%15,113 picks of 327,234ban 3.4% · patches 16.20 to 16.22
  • Amateur tournaments8.5%426 picks of 4,996ban 15.6% · patches 16.19 to 16.21
  • Pro6.7%152 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

28.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 19.0%G1166 games of 874
  • 16.6%G2145 games of 874
  • 16.0%G3+62 games of 387
Once picked, the series moves on toIn G2, over 166 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.