Champion sheet · Support

Blitzcrank

Patches 16.20 to 16.22 · NA
Tournament presence · pick + ban
8.0%#95 of 173 champions
Pick
4.3%picked in 143 of 3,303 games
Ban
3.7%88 bans over 2,370 games, against 16.8% in soloQ
Win rate as Support63.4% between 56.5% and 69.7% over 142 gamesSoloQ 51.5%: clear gap
Median length29.6 minsoloQ 28.3 min

Amateur: 3,336 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 177,753 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins more in amateur play
    Amateur
    63.4%
    SoloQ
    51.5%
    63.4% win rate in amateur play over 142 games, against 51.5% in soloQ over 20,601 games.
  • DraftPicked less often in amateur play
    Amateur
    2.1%
    SoloQ
    4.1%
    2.1% of the role's picks in amateur play, against 4.1% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    3.6%
    SoloQ
    16.8%
    3.6% ban rate in amateur play over 1,344 games, against 16.8% in soloQ over 130,688 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    28.3 min
    Median of 29.6 min in amateur play, against 28.3 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Glacial Augment, then Malignance, Hextech Rocketbelt, and Void Staff: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGlacial Augment72% · 14,803
Same in amateur play
SpellsFlash + Ignite73% · 15,124
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 35 games
Core (3 legendaries)22% · 34
22%of soloQ games
  1. Malignance
  2. Hextech Rocketbelt
  3. Void Staff
Amateur: Frozen Heart, Dead Man's Plate, Force of Nature, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 86% of supports.

  1. Crowd control (CC)top14%1.5 · supports: 1
  2. Map pressuretop21%5.5 · supports: 4.5

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • CC

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 30 in lane, 42 in mid game and 44 in late game, out of 100 supports.

238-50 vs 288
327-15 vs 342
369-19 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Blitzcranksupports

Gold vs. direct opponent

At 20 min, behind 80% of supports against the direct opponent.

supports
5.5takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 30 of 100 among supports238 · median 288
  • Damage in mid game · rank 42 of 100 among supports327 · median 342
  • Damage in late game · rank 44 of 100 among supports369 · median 388
  • Gold at 15 min · rank 19 of 100 among supports-85 · median +105
  • Gold at 20 min · rank 20 of 100 among supports-120 · median +193
  • Map pressure · rank 79 of 100 among supports5.5 · median 4.5
  • Absorbs damage · rank 76 of 100 among supports715 · median 393
  • Plays teamfights · rank 31 of 100 among supports51% · median 54%
  • Takes its kills in duels · rank 59 of 100 among supports19% · median 17%
  • Lets allies carry kills · rank 41 of 100 among supportsrank 41 of 100
  • Crowd control (CC) · rank 86 of 100 among supports1.5 · median 1
  • Team damage · rank 36 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Lulu67.7% · expected 66.6% · 31 g+1.1 ptSoloQ +2.3

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top8 champions
  • K'Sante10 games
    —SoloQ: 52.4% · 399 g
  • Aatrox8 games
    —SoloQ: 51.3% · 616 g
  • Gwen8 games
    —SoloQ: 49.5% · 325 g
  • Renekton8 games
    —SoloQ: 52.6% · 661 g
  • Sion7 games
    —SoloQ: 50.4% · 361 g
Jungle10 champions
  • Wukong14 games
    —SoloQ: 49.8% · 856 g
  • Xin Zhao12 games
    —SoloQ: 43.8% · 258 g
  • Sejuani11 games
    —SoloQ: 52.0% · 196 g
  • Jarvan IV9 games
    —SoloQ: 52.3% · 733 g
  • Skarner9 games
    —SoloQ: 50.0% · 102 g
Mid11 champions
  • Viktor14 games
    —SoloQ: 52.8% · 830 g
  • Ahri11 games
    —SoloQ: 52.3% · 983 g
  • Syndra11 games
    —SoloQ: 55.0% · 858 g
  • Locke9 games
    —SoloQ: 50.9% · 749 g
  • Sylas8 games
    —SoloQ: 49.2% · 728 g
ADC10 champions
  • Yunara25 games
    —SoloQ: 51.6% · 1,404 g
  • Jinx17 games
    —SoloQ: 52.7% · 1,580 g
  • Ashe14 games
    —SoloQ: 54.1% · 608 g
  • Caitlyn10 games
    —SoloQ: 50.8% · 1,183 g
  • Lucian10 games
    —SoloQ: 52.6% · 837 g
Support10 champions
  • Lulu31 games
    67.7%gap +1.1 ptsSoloQ: 54.4% · 1,295 g
  • Milio17 games
    —SoloQ: 54.1% · 540 g
  • Seraphine14 games
    —SoloQ: 52.6% · 622 g
  • Karma10 games
    —SoloQ: 57.3% · 742 g
  • Thresh9 games
    —SoloQ: 51.3% · 1,626 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.1%14,544 picks of 355,504ban 16.8% · patches 16.20 to 16.22
  • Amateur tournaments2.1%84 picks of 4,096ban 3.6% · patches 16.20 to 16.22
  • Pro0.8%19 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

14.9% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 3.9%G136 games of 935
  • 4.8%G245 games of 935
  • 5.3%G3+22 games of 417
Once picked, the series moves on toIn G2, over 36 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.