Champion sheet · Support

Blitzcrank

Patches 16.20 to 16.22 · All regions
Tournament presence · pick + ban
15.5%#49 of 173 champions
Pick
8.2%picked in 2,337 of 28,496 games
Ban
7.3%1,664 bans over 22,760 games, against 14.6% in soloQ
Win rate as Support52.5% between 50.8% and 54.2% over 2,335 gamesSoloQ 51.5%: no clear gap
Median length29.3 minsoloQ 27.4 min

Amateur: 28,845 games from amateur tournaments, last 60 days, KR 64% · EUW 26% · NA 10%. SoloQ Master+: 661,121 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked less often in amateur play
    Amateur
    4.1%
    SoloQ
    4.2%
    4.1% of the role's picks in amateur play, against 4.2% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    7.5%
    SoloQ
    14.6%
    7.5% ban rate in amateur play over 16,228 games, against 14.6% in soloQ over 457,860 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.4 min
    Median of 29.3 min in amateur play, against 27.4 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Glacial Augment, then Malignance, Hextech Rocketbelt, and Void Staff: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGlacial Augment70% · 57,328
Same in amateur play
SpellsFlash + Ignite67% · 54,844
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 496 games
Core (3 legendaries)9% · 31
9%of soloQ games
  1. Malignance
  2. Hextech Rocketbelt
  3. Void Staff
Amateur: Frozen Heart, Dead Man's Plate, Force of Nature, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 86% of supports.

  1. Crowd control (CC)top14%1.5 · supports: 1
  2. Map pressuretop21%5.5 · supports: 4.5

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Map pressure
  • CC

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 30 in lane, 42 in mid game and 44 in late game, out of 100 supports.

238-50 vs 288
327-15 vs 342
369-19 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Blitzcranksupports

Gold vs. direct opponent

At 20 min, behind 80% of supports against the direct opponent.

supports
5.5takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 30 of 100 among supports238 · median 288
  • Damage in mid game · rank 42 of 100 among supports327 · median 342
  • Damage in late game · rank 44 of 100 among supports369 · median 388
  • Gold at 15 min · rank 19 of 100 among supports-85 · median +105
  • Gold at 20 min · rank 20 of 100 among supports-120 · median +193
  • Map pressure · rank 79 of 100 among supports5.5 · median 4.5
  • Absorbs damage · rank 76 of 100 among supports715 · median 393
  • Plays teamfights · rank 31 of 100 among supports51% · median 54%
  • Takes its kills in duels · rank 59 of 100 among supports19% · median 17%
  • Lets allies carry kills · rank 41 of 100 among supportsrank 41 of 100
  • Crowd control (CC) · rank 86 of 100 among supports1.5 · median 1
  • Team damage · rank 36 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Ahri in amateur play: +10.4 pts over 165 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Jayce63.2% · expected 51.6% · 38 g+11.5 ptSoloQ +0.2
Gwen60.0% · expected 51.8% · 55 g+8.2 ptSoloQ 0.0
K'Sante57.6% · expected 54.9% · 125 g+2.7 ptSoloQ -0.1
Sion54.0% · expected 52.8% · 137 g+1.2 ptSoloQ -0.6
Olaf52.2% · expected 49.4% · 69 g+2.8 ptSoloQ -1.6
Junglegap to expected
Graves66.7% · expected 52.3% · 39 g+14.4 ptSoloQ -0.7
Xin Zhao59.3% · expected 52.2% · 108 g+7.1 ptSoloQ -0.4
Viego60.8% · expected 53.5% · 79 g+7.2 ptSoloQ +0.3
Wukong53.7% · expected 50.0% · 201 g+3.7 ptSoloQ -0.5
Jarvan IV58.2% · expected 54.1% · 153 g+4.0 ptSoloQ +1.4
Midgap to expected
Ahri61.2% · expected 50.8% · 165 g+10.4 ptSoloQ -0.1
Lissandra64.8% · expected 53.9% · 71 g+10.9 ptSoloQ +0.5
Akali62.3% · expected 51.5% · 69 g+10.8 ptSoloQ +0.5
Hwei59.7% · expected 51.7% · 72 g+8.1 ptSoloQ +2.7
Syndra55.5% · expected 51.3% · 137 g+4.2 ptSoloQ +0.5
ADCgap to expected
Xayah60.4% · expected 51.5% · 111 g+8.9 ptSoloQ 0.0
Caitlyn55.1% · expected 50.5% · 227 g+4.6 ptSoloQ +2.4
Ashe54.6% · expected 51.0% · 152 g+3.6 ptSoloQ -0.8
Kai'Sa57.6% · expected 53.3% · 92 g+4.3 ptSoloQ -0.3
Jinx51.8% · expected 51.0% · 224 g+0.8 ptSoloQ +0.6
Supportgap to expected
Lux61.4% · expected 51.5% · 44 g+9.9 ptSoloQ +3.2
Leona58.4% · expected 54.1% · 137 g+4.3 ptSoloQ -2.0
Seraphine54.4% · expected 51.7% · 206 g+2.6 ptSoloQ +0.3
Lulu54.9% · expected 54.5% · 366 g+0.4 ptSoloQ +0.9
Milio55.9% · expected 54.0% · 188 g+1.9 ptSoloQ +2.4

With

Topgap to expected
Dr. Mundo58.2% · expected 49.1% · 79 g+9.1 ptSoloQ +2.3
Shen59.4% · expected 49.4% · 64 g+10.0 ptSoloQ +0.1
Jax62.3% · expected 52.8% · 61 g+9.5 ptSoloQ +1.6
Ornn58.8% · expected 53.1% · 114 g+5.7 ptSoloQ +4.3
Mordekaiser58.3% · expected 52.9% · 72 g+5.4 ptSoloQ +1.1
Junglegap to expected
Sejuani60.4% · expected 49.7% · 48 g+10.7 ptSoloQ +1.4
Cho'Gath61.8% · expected 53.4% · 55 g+8.5 ptSoloQ +1.3
Wukong57.1% · expected 55.0% · 203 g+2.1 ptSoloQ -1.2
Jarvan IV52.9% · expected 50.9% · 174 g+2.0 ptSoloQ -1.4
Nocturne53.7% · expected 50.0% · 67 g+3.8 ptSoloQ +0.8
Midgap to expected
Syndra57.5% · expected 53.7% · 160 g+3.8 ptSoloQ -0.7
Viktor54.6% · expected 53.2% · 152 g+1.4 ptSoloQ +0.1
Yone59.1% · expected 55.8% · 88 g+3.3 ptSoloQ -0.2
Ryze56.9% · expected 51.2% · 51 g+5.6 ptSoloQ +1.5
Aurora55.6% · expected 51.8% · 72 g+3.7 ptSoloQ +2.6
ADCgap to expected
Xayah59.1% · expected 53.6% · 127 g+5.5 ptSoloQ +0.8
Varus61.1% · expected 53.7% · 72 g+7.4 ptSoloQ +0.6
Jinx57.7% · expected 54.0% · 142 g+3.7 ptSoloQ +0.7
Yunara57.2% · expected 54.8% · 187 g+2.5 ptSoloQ +0.7
Zeri65.0% · expected 56.2% · 40 g+8.8 ptSoloQ -0.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top28 champions
  • Sion137 games
    54.0%gap +1.2 ptsSoloQ: 51.3% · 1,395 g
  • K'Sante125 games
    57.6%gap +2.7 ptsSoloQ: 53.6% · 2,374 g
  • Renekton114 games
    48.2%gap -2.6 ptsSoloQ: 51.9% · 2,377 g
  • Ornn112 games
    50.0%gap -1.9 ptsSoloQ: 51.0% · 1,595 g
  • Malphite98 games
    51.0%gap -2.0 ptsSoloQ: 48.9% · 2,667 g
Jungle21 champions
  • Lee Sin213 games
    53.5%gap +0.8 ptsSoloQ: 52.7% · 6,561 g
  • Wukong201 games
    53.7%gap +3.7 ptsSoloQ: 50.2% · 2,693 g
  • Jarvan IV153 games
    58.2%gap +4.0 ptsSoloQ: 53.9% · 2,903 g
  • Vi144 games
    52.1%gap 0.0 ptsSoloQ: 50.4% · 1,600 g
  • Sylas137 games
    46.0%gap -5.7 ptsSoloQ: 49.7% · 3,390 g
Mid21 champions
  • Viktor166 games
    50.6%gap -1.2 ptsSoloQ: 53.7% · 3,600 g
  • Ahri165 games
    61.2%gap +10.4 ptsSoloQ: 50.4% · 3,600 g
  • Syndra137 games
    55.5%gap +4.2 ptsSoloQ: 51.4% · 3,814 g
  • Sylas118 games
    55.9%gap +2.9 ptsSoloQ: 51.2% · 3,772 g
  • Orianna94 games
    52.1%gap -2.0 ptsSoloQ: 53.9% · 1,759 g
ADC17 champions
  • Yunara247 games
    46.6%gap -3.7 ptsSoloQ: 51.0% · 6,198 g
  • Caitlyn227 games
    55.1%gap +4.6 ptsSoloQ: 55.2% · 5,370 g
  • Jinx224 games
    51.8%gap +0.8 ptsSoloQ: 50.6% · 6,150 g
  • Jhin186 games
    53.8%gap -1.3 ptsSoloQ: 52.8% · 8,195 g
  • Ashe152 games
    54.6%gap +3.6 ptsSoloQ: 51.4% · 1,975 g
Support19 champions
  • Lulu366 games
    54.9%gap +0.4 ptsSoloQ: 52.4% · 7,095 g
  • Thresh239 games
    51.0%gap -0.2 ptsSoloQ: 50.1% · 8,912 g
  • Seraphine206 games
    54.4%gap +2.6 ptsSoloQ: 52.6% · 1,988 g
  • Milio188 games
    55.9%gap +1.9 ptsSoloQ: 55.4% · 2,183 g
  • Leona137 games
    58.4%gap +4.3 ptsSoloQ: 47.9% · 3,787 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.2%56,025 picks of 1,322,239ban 14.6% · patches 16.20 to 16.22
  • Amateur tournaments4.1%1,736 picks of 42,630ban 7.5% · patches 16.19 to 16.21
  • Pro0.8%19 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

15.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 6.9%G1508 games of 7,397
  • 6.8%G2506 games of 7,398
  • 8.4%G3+248 games of 2,948
Once picked, the series moves on toIn G2, over 508 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.