Tournament presence · pick + ban
13.7%#56 of 173 champions
Pick
6.4%picked in 212 of 3,303 games
Ban
7.3%172 bans over 2,370 games, against 2.9% in soloQ
Win rate as Top50.5% between 44.6% and 56.5% over 188 gamesSoloQ 51.8%: no clear gap
Median length30 minsoloQ 27.9 min

Amateur: 3,336 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 177,753 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftBanned more often in amateur play
    Amateur
    8.4%
    SoloQ
    2.9%
    8.4% ban rate in amateur play over 1,344 games, against 2.9% in soloQ over 130,688 games.
  • LengthLonger games in amateur play
    Amateur
    30 min
    SoloQ
    27.9 min
    Median of 30 min in amateur play, against 27.9 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    59%
    SoloQ
    59%
    Played in 59% of amateur games; soloQ sticks to Flash + Ignite (59%).
02 — How to play it

How to play it?

Grasp of the Undying, then Trinity Force, Ravenous Hydra, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying78% · 12,116
Same in amateur play
SpellsFlash + Ignite59% · 9,233
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 59% · 207 games
SkillsQnot collected in soloQ
Amateur: 100% · 32 games
Core (3 legendaries)45% · 3,069
45%of soloQ games
  1. Trinity Force
  2. Ravenous Hydra
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 88% of top laners.

  1. Team damagetop12%25% · top laners: 20%
  2. Takes its kills in duelstop25%31% · top laners: 28%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Split-push

Like other top laners

  • Damage in lane
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Crowd control (CC)

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 65 in lane, 89 in mid game and 60 in late game, out of 100 top laners.

629+30 vs 599
970+102 vs 868
1,110+30 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Camilletop laners

Gold vs. direct opponent

At 20 min, ahead of 71% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 65 of 100 among top laners629 · median 599
  • Damage in mid game · rank 89 of 100 among top laners970 · median 868
  • Damage in late game · rank 60 of 100 among top laners1,110 · median 1,079
  • Gold at 15 min · rank 53 of 100 among top laners+121 · median +119
  • Gold at 20 min · rank 71 of 100 among top laners+353 · median +100
  • Absorbs damage · rank 67 of 100 among top laners1,129 · median 970
  • Plays teamfights · rank 27 of 100 among top laners51% · median 53%
  • Takes its kills in duels · rank 75 of 100 among top laners31% · median 28%
  • Lets allies carry kills · rank 24 of 100 among top lanersrank 24 of 100
  • Crowd control (CC) · rank 51 of 100 among top laners0.8 · median 0.8
  • Team damage · rank 88 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top13 champions
  • Ornn21 games
    —SoloQ: 48.1% · 455 g
  • Ambessa17 games
    —SoloQ: 51.4% · 568 g
  • Sion15 games
    —SoloQ: 51.6% · 250 g
  • Garen11 games
    —SoloQ: 58.0% · 729 g
  • Olaf10 games
    —SoloQ: 55.5% · 283 g
Jungle16 champions
  • Wukong18 games
    —SoloQ: 50.6% · 617 g
  • Pantheon11 games
    —SoloQ: 55.6% · 45 g
  • Xin Zhao10 games
    —SoloQ: 54.6% · 185 g
  • Cho'Gath9 games
    —SoloQ: 49.2% · 423 g
  • Qiyana9 games
    —SoloQ: 50.5% · 529 g
Mid15 champions
  • Ahri17 games
    —SoloQ: 53.5% · 762 g
  • Viktor15 games
    —SoloQ: 54.7% · 680 g
  • Orianna14 games
    —SoloQ: 57.8% · 325 g
  • Syndra14 games
    —SoloQ: 51.1% · 687 g
  • Aurora9 games
    —SoloQ: 50.4% · 246 g
ADC15 champions
  • Yunara21 games
    —SoloQ: 49.0% · 1,001 g
  • Caitlyn14 games
    —SoloQ: 51.6% · 762 g
  • Xayah14 games
    —SoloQ: 45.6% · 443 g
  • Kai'Sa13 games
    —SoloQ: 50.9% · 1,027 g
  • Sivir12 games
    —SoloQ: 56.9% · 350 g
Support15 champions
  • Lulu20 games
    —SoloQ: 54.9% · 909 g
  • Karma16 games
    —SoloQ: 54.2% · 535 g
  • Braum15 games
    —SoloQ: 50.8% · 427 g
  • Nautilus15 games
    —SoloQ: 51.5% · 824 g
  • Rakan13 games
    —SoloQ: 49.2% · 354 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.0%10,781 picks of 355,502ban 2.9% · patches 16.20 to 16.22
  • Amateur tournaments3.1%126 picks of 4,096ban 8.4% · patches 16.20 to 16.22
  • Pro5.1%116 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

13.5% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 4.5%G142 games of 935
  • 5.6%G252 games of 935
  • 7.7%G3+32 games of 417
Once picked, the series moves on toIn G2, over 42 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.