Champion sheet · Top

Fiora

Patches 16.20 to 16.22 · KR
Tournament presence · pick + ban
7.0%#104 of 173 champions
Pick
3.1%picked in 579 of 18,759 games
Ban
3.9%693 bans over 17,736 games, against 7.3% in soloQ
Win rate as Top50.6% between 47.2% and 54.1% over 569 gamesSoloQ 51.1%: no clear gap
Median length28.7 minsoloQ 25.9 min

Amateur: 18,564 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 242,675 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    1.6%
    SoloQ
    2.8%
    1.6% of the role's picks in amateur play, against 2.8% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    4.2%
    SoloQ
    7.3%
    4.2% ban rate in amateur play over 8,650 games, against 7.3% in soloQ over 165,977 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    25.9 min
    Median of 28.7 min in amateur play, against 25.9 min in soloQ.
02 — How to play it

How to play it?

Press the Attack, then Ravenous Hydra, Trinity Force, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesPress the Attack43% · 8,269
Same in amateur play
SpellsFlash + Ignite80% · 15,345
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 216 games
Core (3 legendaries)58% · 4,503
58%of soloQ games
  1. Ravenous Hydra
  2. Trinity Force
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 100% of top laners.

  1. Takes its kills in duelstop1%40% · top laners: 28%
  2. Team damagetop5%25% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Duelist
  • Damage
  • Poke
  • Split-push

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Absorbs damage

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC

Damage / min by phase · at equal gold

Rank 53 in lane, 41 in mid game and 32 in late game, out of 100 top laners.

609+10 vs 599
844-23 vs 868
1,000-80 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Fioratop laners

Gold vs. direct opponent

At 20 min, ahead of 95% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 53 of 100 among top laners609 · median 599
  • Damage in mid game · rank 41 of 100 among top laners844 · median 868
  • Damage in late game · rank 32 of 100 among top laners1,000 · median 1,079
  • Gold at 15 min · rank 88 of 100 among top laners+501 · median +119
  • Gold at 20 min · rank 95 of 100 among top laners+867 · median +100
  • Absorbs damage · rank 68 of 100 among top laners1,131 · median 970
  • Plays teamfights · rank 1 of 100 among top laners44% · median 53%
  • Takes its kills in duels · rank 100 of 100 among top laners40% · median 28%
  • Lets allies carry kills · rank 18 of 100 among top lanersrank 18 of 100
  • Crowd control (CC) · rank 19 of 100 among top laners0.4 · median 0.8
  • Team damage · rank 95 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Lucian in amateur play: +13.7 pts over 43 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante56.3% · expected 53.2% · 48 g+3.0 ptSoloQ +3.6
Junglegap to expected
Lee Sin59.0% · expected 51.7% · 61 g+7.3 ptSoloQ -1.2
Jarvan IV58.1% · expected 53.1% · 43 g+5.0 ptSoloQ +1.2
Sylas55.6% · expected 49.8% · 36 g+5.8 ptSoloQ +0.6
Midgap to expected
Sylas62.5% · expected 52.5% · 32 g+10.0 ptSoloQ -0.2
Viktor54.5% · expected 50.7% · 33 g+3.8 ptSoloQ +0.5
ADCgap to expected
Lucian65.1% · expected 51.4% · 43 g+13.7 ptSoloQ -2.4
Ezreal62.2% · expected 54.9% · 37 g+7.3 ptSoloQ +0.6
Caitlyn52.7% · expected 48.3% · 55 g+4.4 ptSoloQ +1.9
Kai'Sa53.6% · expected 50.6% · 56 g+3.0 ptSoloQ -2.5
Yunara50.9% · expected 48.6% · 53 g+2.4 ptSoloQ -1.2
Supportgap to expected
Blitzcrank64.5% · expected 49.2% · 31 g+15.3 ptSoloQ -0.6
Nautilus60.4% · expected 52.9% · 48 g+7.5 ptSoloQ +1.4
Rell56.7% · expected 46.1% · 30 g+10.5 ptSoloQ -2.3
Braum52.5% · expected 47.9% · 40 g+4.6 ptSoloQ -4.8
Leona55.3% · expected 50.5% · 38 g+4.7 ptSoloQ +0.9

With

Junglegap to expected
Sylas62.5% · expected 51.5% · 32 g+11.0 ptSoloQ -0.7
Midgap to expected
Lissandra59.4% · expected 49.7% · 32 g+9.7 ptSoloQ +0.3
Syndra57.6% · expected 51.4% · 33 g+6.2 ptSoloQ +2.8
Viktor53.1% · expected 50.5% · 32 g+2.6 ptSoloQ -0.8
ADCgap to expected
Kai'Sa62.8% · expected 50.6% · 43 g+12.2 ptSoloQ 0.0
Caitlyn60.0% · expected 52.9% · 40 g+7.1 ptSoloQ -0.2
Yunara55.3% · expected 52.7% · 47 g+2.7 ptSoloQ +1.0
Jinx54.5% · expected 54.1% · 33 g+0.4 ptSoloQ -2.4
Supportgap to expected
Braum76.5% · expected 53.3% · 34 g+23.2 ptSoloQ -2.8
Nautilus63.0% · expected 48.3% · 46 g+14.8 ptSoloQ -1.6
Rell65.6% · expected 55.1% · 32 g+10.5 ptSoloQ -0.8
Lulu50.9% · expected 48.7% · 53 g+2.2 ptSoloQ +1.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • K'Sante48 games
    56.3%gap +3.0 ptsSoloQ: 56.5% · 1,031 g
  • Aatrox39 games
    48.7%gap -1.3 ptsSoloQ: 54.8% · 764 g
  • Ornn34 games
    44.1%gap -4.6 ptsSoloQ: 53.1% · 143 g
  • Sion30 games
    46.7%gap -3.4 ptsSoloQ: 52.7% · 237 g
  • Camille25 games
    —SoloQ: 47.1% · 609 g
Jungle18 champions
  • Lee Sin61 games
    59.0%gap +7.3 ptsSoloQ: 50.0% · 2,302 g
  • Jarvan IV43 games
    58.1%gap +5.0 ptsSoloQ: 54.4% · 677 g
  • Wukong42 games
    38.1%gap -7.8 ptsSoloQ: 53.9% · 414 g
  • Sylas36 games
    55.6%gap +5.8 ptsSoloQ: 51.9% · 884 g
  • Vi34 games
    41.2%gap -9.3 ptsSoloQ: 52.2% · 626 g
Mid18 champions
  • Ahri36 games
    25.0%gap -22.5 ptsSoloQ: 49.4% · 626 g
  • Viktor33 games
    54.5%gap +3.8 ptsSoloQ: 53.7% · 997 g
  • Sylas32 games
    62.5%gap +10.0 ptsSoloQ: 53.0% · 885 g
  • Orianna29 games
    —SoloQ: 53.8% · 504 g
  • Syndra28 games
    —SoloQ: 52.8% · 831 g
ADC17 champions
  • Kai'Sa56 games
    53.6%gap +3.0 ptsSoloQ: 48.5% · 2,216 g
  • Caitlyn55 games
    52.7%gap +4.4 ptsSoloQ: 54.6% · 1,021 g
  • Yunara53 games
    50.9%gap +2.4 ptsSoloQ: 49.6% · 1,360 g
  • Jhin44 games
    45.5%gap -9.3 ptsSoloQ: 53.3% · 2,257 g
  • Lucian43 games
    65.1%gap +13.7 ptsSoloQ: 50.3% · 855 g
Support17 champions
  • Nautilus48 games
    60.4%gap +7.5 ptsSoloQ: 53.2% · 1,352 g
  • Lulu42 games
    40.5%gap -12.0 ptsSoloQ: 48.7% · 1,469 g
  • Thresh41 games
    41.5%gap -7.9 ptsSoloQ: 47.7% · 1,498 g
  • Braum40 games
    52.5%gap +4.6 ptsSoloQ: 44.4% · 601 g
  • Leona38 games
    55.3%gap +4.7 ptsSoloQ: 50.3% · 821 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%13,521 picks of 485,348ban 7.3% · patches 16.20 to 16.22
  • Amateur tournaments1.6%299 picks of 18,436ban 4.2% · patches 16.20 to 16.22
  • Pro0.6%14 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

6.4% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.4%G1148 games of 4,412
  • 3.5%G2155 games of 4,412
  • 3.1%G3+60 games of 1,912
Once picked, the series moves on toIn G2, over 148 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.