Champion sheet · Top

Jayce

Patches 16.20 to 16.22 · NA

Bans, presence and fearless: Jayce across all builds. Build, best results and matchups: the selected build.

Tournament presence · pick + ban
14.0%#54 of 173 champions
Pick
6.0%picked in 186 of 3,103 games
Ban
8.0%179 bans over 2,251 games, against 11.3% in soloQ
Win rate as Top53.4% between 45.8% and 60.8% over 118 gamesSoloQ 48.7%: no clear gap
Median length30.3 minsoloQ 28.2 min

Amateur: 3,336 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 163,618 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    2.0%
    SoloQ
    2.8%
    2.0% of the role's picks in amateur play, against 2.8% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    8.2%
    SoloQ
    11.3%
    8.2% ban rate in amateur play over 1,746 games, against 11.3% in soloQ over 116,542 games.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    28.2 min
    Median of 30.3 min in amateur play, against 28.2 min in soloQ.
  • RunesGrasp of the Undying instead of Stormraider's Surge
    Amateur
    56%
    SoloQ
    45%
    Played in 56% of amateur games; soloQ sticks to Stormraider's Surge (45%).
02 — How to play it

How to play it?

Stormraider's Surge, then Youmuu's Ghostblade, Manamune, and Voltaic Cyclosword: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesStormraider's Surge45% · 6,054
≠ Amateur: Grasp of the Undying instead of Stormraider's Surge. 56% · 124 games
SpellsFlash + Teleport51% · 6,888
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 38 games
Core (3 legendaries)19% · 1,541
19%of soloQ games
  1. Youmuu's Ghostblade
  2. Manamune
  3. Voltaic Cyclosword
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 98% of top laners.

  1. Team damagetop2%26% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Damage
  • Split-push

Like other top laners

  • Damage in mid game
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels

What it is not

  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 78 in lane, 62 in mid game and 80 in late game, out of 100 top laners.

658+59 vs 599
907+39 vs 868
1,190+110 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Jaycetop laners

Gold vs. direct opponent

At 20 min, ahead of 86% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 78 of 100 among top laners658 · median 599
  • Damage in mid game · rank 62 of 100 among top laners907 · median 868
  • Damage in late game · rank 80 of 100 among top laners1,190 · median 1,079
  • Gold at 15 min · rank 96 of 100 among top laners+585 · median +119
  • Gold at 20 min · rank 86 of 100 among top laners+695 · median +100
  • Absorbs damage · rank 29 of 100 among top laners587 · median 970
  • Plays teamfights · rank 40 of 100 among top laners52% · median 53%
  • Takes its kills in duels · rank 50 of 100 among top laners28% · median 28%
  • Lets allies carry kills · rank 12 of 100 among top lanersrank 12 of 100
  • Crowd control (CC) · rank 24 of 100 among top laners0.5 · median 0.8
  • Team damage · rank 98 of 100 among top laners26% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top6 champions
  • Ambessa11 games
    —SoloQ: 56.1% · 312 g
  • Gnar11 games
    —SoloQ: 51.5% · 239 g
  • K'Sante9 games
    —SoloQ: 51.9% · 351 g
  • Dr. Mundo7 games
    —SoloQ: 43.3% · 298 g
  • Sion7 games
    —SoloQ: 44.8% · 326 g
Jungle4 champions
  • Wukong13 games
    —SoloQ: 49.8% · 550 g
  • Vi9 games
    —SoloQ: 49.0% · 153 g
  • Jarvan IV7 games
    —SoloQ: 49.1% · 544 g
  • Xin Zhao5 games
    —SoloQ: 43.4% · 182 g
Mid6 champions
  • Orianna12 games
    —SoloQ: 53.8% · 260 g
  • Ahri9 games
    —SoloQ: 46.2% · 602 g
  • Viktor9 games
    —SoloQ: 49.2% · 634 g
  • Syndra6 games
    —SoloQ: 46.6% · 656 g
  • Akali5 games
    —SoloQ: 52.7% · 412 g
ADC9 champions
  • Ezreal18 games
    —SoloQ: 51.2% · 693 g
  • Yunara11 games
    —SoloQ: 47.8% · 868 g
  • Ashe8 games
    —SoloQ: 50.0% · 410 g
  • Caitlyn7 games
    —SoloQ: 51.2% · 678 g
  • Aphelios5 games
    —SoloQ: 48.4% · 463 g
Support7 champions
  • Karma15 games
    —SoloQ: 55.2% · 520 g
  • Nautilus14 games
    —SoloQ: 49.2% · 710 g
  • Lulu9 games
    —SoloQ: 47.7% · 752 g
  • Milio6 games
    —SoloQ: 51.6% · 353 g
  • Rell6 games
    —SoloQ: 44.9% · 352 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.8%9,260 picks of 327,232ban 11.3% · patches 16.20 to 16.22
  • Amateur tournaments2.0%102 picks of 4,996ban 8.2% · patches 16.19 to 16.21
  • Pro5.9%133 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

23.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 2.9%G125 games of 874
  • 4.3%G238 games of 874
  • 3.9%G3+15 games of 387
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.