Tournament presence · pick + ban
16.4%#41 of 173 champions
Pick
11.8%picked in 366 of 3,099 games
Ban
4.6%104 bans over 2,248 games, against 2.3% in soloQ
Win rate as ADC52.5% between 48.2% and 56.8% over 362 gamesSoloQ 49.7%: no clear gap
Median length30.1 minsoloQ 28.6 min

Amateur: 3,336 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 163,618 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftPicked less often in amateur play
    Amateur
    6.0%
    SoloQ
    10.1%
    6.0% of the role's picks in amateur play, against 10.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.4%
    SoloQ
    2.3%
    4.4% ban rate in amateur play over 1,746 games, against 2.3% in soloQ over 116,542 games.
  • LengthLonger games in amateur play
    Amateur
    30.1 min
    SoloQ
    28.6 min
    Median of 30.1 min in amateur play, against 28.6 min in soloQ.
02 — How to play it

How to play it?

Fleet Footwork, then Hubris, Phantom Dancer, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFleet Footwork50% · 23,683
Same in amateur play
SpellsFlash + Barrier80% · 37,903
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 118 games
Core (3 legendaries)18% · 5,499
18%of soloQ games
  1. Hubris
  2. Phantom Dancer
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 85% of ADC.

  1. Lets allies carry killstop15%rank 85 of 100
  2. Crowd control (CC)top16%1 · ADC: 0.6

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Lets allies carry
  • CC

Like other ADC

  • Gold at 15 min
  • Absorbs damage
  • Team damage

What it is not

  • Few teamfights
  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 9 in lane, 6 in mid game and 20 in late game, out of 100 ADC.

474-50 vs 525
797-118 vs 915
1,272-94 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
JhinADC

Gold vs. direct opponent

At 20 min, behind 77% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 9 of 100 among ADC474 · median 525
  • Damage in mid game · rank 6 of 100 among ADC797 · median 915
  • Damage in late game · rank 20 of 100 among ADC1,272 · median 1,366
  • Gold at 15 min · rank 29 of 100 among ADC-188 · median -54
  • Gold at 20 min · rank 23 of 100 among ADC-405 · median -85
  • Absorbs damage · rank 42 of 100 among ADC335 · median 361
  • Plays teamfights · rank 24 of 100 among ADC54% · median 56%
  • Takes its kills in duels · rank 22 of 100 among ADC16% · median 19%
  • Lets allies carry kills · rank 85 of 100 among ADCrank 85 of 100
  • Crowd control (CC) · rank 84 of 100 among ADC1 · median 0.6
  • Team damage · rank 42 of 100 among ADC22% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong61.4% · expected 52.1% · 44 g+9.3 ptSoloQ -1.1
Midgap to expected
Syndra60.0% · expected 49.9% · 35 g+10.1 ptSoloQ +1.5
Orianna57.6% · expected 55.4% · 33 g+2.2 ptSoloQ +2.6
ADCgap to expected
Ezreal55.0% · expected 51.4% · 40 g+3.6 ptSoloQ -0.2
Kai'Sa60.0% · expected 55.8% · 30 g+4.2 ptSoloQ -1.2
Supportgap to expected
Nautilus52.2% · expected 50.3% · 46 g+1.9 ptSoloQ -1.4

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong62.9% · expected 52.9% · 35 g+10.0 ptSoloQ -0.1
Midgap to expected
Orianna56.7% · expected 49.5% · 30 g+7.1 ptSoloQ +3.7
Viktor58.3% · expected 55.2% · 36 g+3.1 ptSoloQ -0.3
Supportgap to expected
Karma51.4% · expected 47.2% · 35 g+4.2 ptSoloQ +1.1
Nautilus55.2% · expected 54.7% · 58 g+0.5 ptSoloQ -1.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn27 games
    —SoloQ: 48.6% · 1,168 g
  • Renekton26 games
    —SoloQ: 51.5% · 1,343 g
  • K'Sante24 games
    —SoloQ: 50.6% · 854 g
  • Ambessa23 games
    —SoloQ: 50.7% · 1,219 g
  • Gnar22 games
    —SoloQ: 49.6% · 847 g
Jungle16 champions
  • Wukong44 games
    61.4%gap +9.3 ptsSoloQ: 48.1% · 1,900 g
  • Vi30 games
    46.7%gap -5.8 ptsSoloQ: 51.7% · 580 g
  • Jarvan IV29 games
    —SoloQ: 49.4% · 1,786 g
  • Xin Zhao21 games
    —SoloQ: 45.9% · 525 g
  • Lee Sin17 games
    —SoloQ: 51.2% · 2,187 g
Mid20 champions
  • Viktor36 games
    44.4%gap -5.3 ptsSoloQ: 51.9% · 2,020 g
  • Syndra35 games
    60.0%gap +10.1 ptsSoloQ: 51.2% · 2,074 g
  • Orianna33 games
    57.6%gap +2.2 ptsSoloQ: 54.6% · 859 g
  • Ahri31 games
    25.8%gap -25.2 ptsSoloQ: 48.4% · 2,145 g
  • Ryze19 games
    —SoloQ: 50.1% · 509 g
ADC15 champions
  • Caitlyn42 games
    50.0%gap -3.5 ptsSoloQ: 51.2% · 3,257 g
  • Ezreal40 games
    55.0%gap +3.6 ptsSoloQ: 53.6% · 2,731 g
  • Yunara40 games
    45.0%gap -6.3 ptsSoloQ: 49.4% · 3,293 g
  • Kai'Sa30 games
    60.0%gap +4.2 ptsSoloQ: 49.3% · 3,995 g
  • Ashe23 games
    —SoloQ: 50.7% · 1,594 g
Support15 champions
  • Nautilus46 games
    52.2%gap +1.9 ptsSoloQ: 49.5% · 2,479 g
  • Lulu32 games
    50.0%gap -4.8 ptsSoloQ: 51.9% · 2,673 g
  • Karma28 games
    —SoloQ: 51.1% · 1,674 g
  • Leona26 games
    —SoloQ: 47.2% · 1,872 g
  • Braum25 games
    —SoloQ: 46.5% · 1,382 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+10.1%33,103 picks of 327,236ban 2.3% · patches 16.20 to 16.22
  • Amateur tournaments6.0%302 picks of 4,996ban 4.4% · patches 16.19 to 16.21
  • Pro8.9%201 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

18.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 13.1%G1114 games of 870
  • 12.4%G2108 games of 874
  • 11.4%G3+44 games of 387
Once picked, the series moves on toIn G2, over 114 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.