Champion sheet · ADC

Jinx

Patches 16.20 to 16.22 · NA
Tournament presence · pick + ban
24.8%#17 of 173 champions
Pick
14.2%picked in 469 of 3,303 games
Ban
10.6%252 bans over 2,370 games, against 8.4% in soloQ
Win rate as ADC49.9% between 46.1% and 53.7% over 469 gamesSoloQ 51.0%: no clear gap
Median length29.6 minsoloQ 27.9 min

Amateur: 3,336 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 177,753 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftBanned more often in amateur play
    Amateur
    10.2%
    SoloQ
    8.4%
    10.2% ban rate in amateur play over 1,344 games, against 8.4% in soloQ over 130,688 games.
  • LengthLonger games in amateur play
    Amateur
    29.6 min
    SoloQ
    27.9 min
    Median of 29.6 min in amateur play, against 27.9 min in soloQ.
02 — How to play it

How to play it?

Lethal Tempo, then Hexoptics C44, Runaan's Hurricane, and Infinity Edge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesLethal Tempo99% · 37,926
Same in amateur play
SpellsFlash + Barrier80% · 30,550
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 62 games
Core (3 legendaries)40% · 10,227
40%of soloQ games
  1. Hexoptics C44
  2. Runaan's Hurricane
  3. Infinity Edge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 84% of ADC.

  1. Team damagetop16%26% · ADC: 23%
  2. Plays teamfightstop22%58% · ADC: 56%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Teamfight
  • Damage

Like other ADC

  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 6 in lane, 24 in mid game and 62 in late game, out of 100 ADC.

465-59 vs 525
858-57 vs 915
1,412+46 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
JinxADC

Gold vs. direct opponent

At 20 min, ahead of 53% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 6 of 100 among ADC465 · median 525
  • Damage in mid game · rank 24 of 100 among ADC858 · median 915
  • Damage in late game · rank 62 of 100 among ADC1,412 · median 1,366
  • Gold at 15 min · rank 46 of 100 among ADC-78 · median -54
  • Gold at 20 min · rank 53 of 100 among ADC-77 · median -85
  • Absorbs damage · rank 36 of 100 among ADC330 · median 361
  • Plays teamfights · rank 78 of 100 among ADC58% · median 56%
  • Takes its kills in duels · rank 9 of 100 among ADC14% · median 19%
  • Lets allies carry kills · rank 54 of 100 among ADCrank 54 of 100
  • Crowd control (CC) · rank 53 of 100 among ADC0.6 · median 0.6
  • Team damage · rank 84 of 100 among ADC26% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn51.4% · expected 49.3% · 35 g+2.1 ptSoloQ -0.9
Junglegap to expected
Jarvan IV53.3% · expected 51.1% · 45 g+2.2 ptSoloQ -0.3
Midgap to expected
Ahri48.9% · expected 48.6% · 47 g+0.3 ptSoloQ +0.5
ADCgap to expected
Xayah54.8% · expected 48.9% · 31 g+6.0 ptSoloQ -0.9
Twitch53.3% · expected 51.7% · 30 g+1.6 ptSoloQ -3.2
Supportgap to expected
Rakan54.8% · expected 44.9% · 31 g+9.9 ptSoloQ +3.8
Lulu59.3% · expected 53.4% · 54 g+5.8 ptSoloQ -0.1
Braum50.0% · expected 47.0% · 36 g+3.0 ptSoloQ +2.5

With

Topgap to expected
Ornn59.1% · expected 50.5% · 44 g+8.6 ptSoloQ +0.2
Sion50.0% · expected 45.8% · 34 g+4.2 ptSoloQ -2.5
Junglegap to expected
Jarvan IV62.5% · expected 48.6% · 40 g+13.9 ptSoloQ -0.6
Midgap to expected
Ahri75.0% · expected 51.2% · 32 g+23.8 ptSoloQ -0.2
Supportgap to expected
Nautilus60.8% · expected 51.4% · 51 g+9.4 ptSoloQ -0.1
Thresh62.9% · expected 52.1% · 35 g+10.7 ptSoloQ +1.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn35 games
    51.4%gap +2.1 ptsSoloQ: 48.7% · 987 g
  • K'Sante24 games
    —SoloQ: 55.7% · 670 g
  • Renekton23 games
    —SoloQ: 50.0% · 1,065 g
  • Ambessa21 games
    —SoloQ: 52.9% · 968 g
  • Mordekaiser21 games
    —SoloQ: 52.2% · 882 g
Jungle19 champions
  • Wukong50 games
    48.0%gap -1.0 ptsSoloQ: 49.9% · 1,622 g
  • Jarvan IV45 games
    53.3%gap +2.2 ptsSoloQ: 51.9% · 1,425 g
  • Vi23 games
    —SoloQ: 53.3% · 527 g
  • Nocturne21 games
    —SoloQ: 48.2% · 515 g
  • Shyvana20 games
    —SoloQ: 51.2% · 976 g
Mid18 champions
  • Syndra50 games
    46.0%gap -1.9 ptsSoloQ: 50.0% · 1,644 g
  • Ahri47 games
    48.9%gap +0.3 ptsSoloQ: 50.9% · 1,801 g
  • Viktor39 games
    35.9%gap -12.0 ptsSoloQ: 53.8% · 1,802 g
  • Orianna28 games
    —SoloQ: 55.0% · 654 g
  • Aurora19 games
    —SoloQ: 48.9% · 616 g
ADC15 champions
  • Yunara71 games
    42.3%gap -6.5 ptsSoloQ: 53.5% · 3,399 g
  • Caitlyn39 games
    46.2%gap -3.6 ptsSoloQ: 53.0% · 2,502 g
  • Xayah31 games
    54.8%gap +6.0 ptsSoloQ: 48.6% · 1,006 g
  • Twitch30 games
    53.3%gap +1.6 ptsSoloQ: 47.5% · 1,454 g
  • Tristana26 games
    —SoloQ: 47.8% · 2,230 g
Support17 champions
  • Lulu54 games
    59.3%gap +5.8 ptsSoloQ: 51.4% · 2,286 g
  • Braum36 games
    50.0%gap +3.0 ptsSoloQ: 52.5% · 1,002 g
  • Milio36 games
    38.9%gap -14.6 ptsSoloQ: 52.1% · 1,049 g
  • Nautilus36 games
    38.9%gap -9.5 ptsSoloQ: 55.3% · 1,872 g
  • Rakan31 games
    54.8%gap +9.9 ptsSoloQ: 54.6% · 842 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+6.7%23,778 picks of 355,506ban 8.4% · patches 16.20 to 16.22
  • Amateur tournaments6.5%267 picks of 4,096ban 10.2% · patches 16.20 to 16.22
  • Pro1.7%38 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

18.7% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 15.7%G1147 games of 935
  • 11.7%G2109 games of 935
  • 12.2%G3+51 games of 417
Once picked, the series moves on toIn G2, over 147 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.