Champion sheet · Jungle

Lillia

Patches 16.20 to 16.22 · NA
Tournament presence · pick + ban
10.8%#73 of 173 champions
Pick
4.5%picked in 139 of 3,104 games
Ban
6.3%142 bans over 2,251 games, against 6.2% in soloQ
Win rate as Jungle56.8% between 49.9% and 63.5% over 139 gamesSoloQ 51.4%: no clear gap
Median length29.4 minsoloQ 28.1 min

Amateur: 2,961 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 163,618 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    2.4%
    SoloQ
    3.0%
    2.4% of the role's picks in amateur play, against 3.0% in soloQ.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    28.1 min
    Median of 29.4 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Liandry's Torment, Riftmaker, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror97% · 13,789
Same in amateur play
SpellsFlash + Smite100% · 14,199
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 42 games
Core (3 legendaries)46% · 3,914
46%of soloQ games
  1. Liandry's Torment
  2. Riftmaker
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 92% of junglers.

  1. Team damagetop8%22% · junglers: 17%
  2. Plays teamfightstop24%54% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight
  • Damage
  • Poke

Like other junglers

  • Map pressure
  • Absorbs damage
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)
  • Invade

What it is not

Nothing below junglers.

Damage / min by phase · at equal gold

Rank 78 in lane, 90 in mid game and 96 in late game, out of 100 junglers.

406+23 vs 383
914+118 vs 796
1,329+273 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Lilliajunglers

Gold vs. direct opponent

At 20 min, ahead of 76% of junglers against the direct opponent.

junglers
5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 78 of 100 among junglers406 · median 383
  • Damage in mid game · rank 90 of 100 among junglers914 · median 796
  • Damage in late game · rank 96 of 100 among junglers1,329 · median 1,056
  • Gold at 15 min · rank 76 of 100 among junglers+229 · median +6
  • Gold at 20 min · rank 76 of 100 among junglers+344 · median +64
  • Map pressure · rank 71 of 100 among junglers5 · median 4.7
  • Absorbs damage · rank 40 of 100 among junglers706 · median 855
  • Plays teamfights · rank 76 of 100 among junglers54% · median 52%
  • Takes its kills in duels · rank 36 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 41 of 100 among junglersrank 41 of 100
  • Crowd control (CC) · rank 72 of 100 among junglers0.9 · median 0.7
  • Team damage · rank 92 of 100 among junglers22% · median 17%
  • Jungle farm · rank 89 of 100 among junglers70 · median 66
  • Invade · rank 66 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top9 champions
  • Ornn12 games
    —SoloQ: 50.4% · 405 g
  • Ambessa8 games
    —SoloQ: 48.4% · 341 g
  • Garen7 games
    —SoloQ: 52.1% · 413 g
  • Malphite7 games
    —SoloQ: 55.2% · 420 g
  • Renekton7 games
    —SoloQ: 51.1% · 397 g
Jungle8 champions
  • Wukong36 games
    52.8%gap -3.7 ptsSoloQ: 51.9% · 811 g
  • Nocturne8 games
    —SoloQ: 57.3% · 164 g
  • Sejuani7 games
    —SoloQ: 62.5% · 176 g
  • Cho'Gath6 games
    —SoloQ: 54.3% · 442 g
  • Vi6 games
    —SoloQ: 53.5% · 198 g
Mid6 champions
  • Viktor16 games
    —SoloQ: 52.4% · 584 g
  • Syndra14 games
    —SoloQ: 50.2% · 639 g
  • Orianna8 games
    —SoloQ: 46.6% · 253 g
  • Ahri7 games
    —SoloQ: 54.5% · 626 g
  • Akali6 games
    —SoloQ: 51.6% · 450 g
ADC13 champions
  • Tristana12 games
    —SoloQ: 48.2% · 699 g
  • Ezreal10 games
    —SoloQ: 59.0% · 690 g
  • Kai'Sa10 games
    —SoloQ: 56.3% · 987 g
  • Yunara10 games
    —SoloQ: 50.5% · 918 g
  • —SoloQ: 55.8% · 382 g
Support13 champions
  • Leona13 games
    —SoloQ: 54.7% · 581 g
  • Karma11 games
    —SoloQ: 49.4% · 472 g
  • Nautilus11 games
    —SoloQ: 52.3% · 838 g
  • Rakan10 games
    —SoloQ: 52.6% · 342 g
  • Braum9 games
    —SoloQ: 48.6% · 434 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+3.0%9,829 picks of 327,233ban 6.2% · patches 16.20 to 16.22
  • Amateur tournaments2.4%121 picks of 4,996ban 6.9% · patches 16.19 to 16.21
  • Pro0.2%5 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

15.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 4.9%G143 games of 874
  • 3.9%G234 games of 874
  • 4.1%G3+16 games of 387
Once picked, the series moves on toIn G2, over 43 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.