Champion sheet · Support

Lulu

Patches 16.20 to 16.22 · KR
Tournament presence · pick + ban
38.3%#3 of 173 champions
Pick
18.0%picked in 3,192 of 17,731 games
Ban
20.3%3,405 bans over 16,779 games, against 22.3% in soloQ
Win rate as Support48.0% between 46.6% and 49.5% over 3,167 gamesSoloQ 49.8%: clear gap
Median length28.8 minsoloQ 25.9 min

Amateur: 18,564 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 235,635 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins less in amateur play
    Amateur
    48.0%
    SoloQ
    49.8%
    48.0% win rate in amateur play over 3,167 games, against 49.8% in soloQ over 54,466 games.
  • DraftPicked more often in amateur play
    Amateur
    8.9%
    SoloQ
    7.1%
    8.9% of the role's picks in amateur play, against 7.1% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    21.6%
    SoloQ
    22.3%
    21.6% ban rate in amateur play over 12,177 games, against 22.3% in soloQ over 158,928 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    25.9 min
    Median of 28.8 min in amateur play, against 25.9 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Protoplasm Harness, Frozen Heart, and Abyssal Mask: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery95% · 51,629
Same in amateur play
SpellsFlash + Heal94% · 51,308
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 86% · 477 games
Core (3 legendaries)— · 1
  1. Protoplasm Harness
  2. Frozen Heart
  3. Abyssal Mask

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 86% of supports.

  1. Lets allies carry killstop14%rank 86 of 100
  2. Plays teamfightstop20%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight
  • Lets allies carry

Like other supports

  • Map pressure
  • Absorbs damage
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 20 in lane, 8 in mid game and 8 in late game, out of 100 supports.

224-64 vs 288
213-129 vs 342
215-172 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Lulusupports

Gold vs. direct opponent

At 20 min, behind 93% of supports against the direct opponent.

supports
4.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 20 of 100 among supports224 · median 288
  • Damage in mid game · rank 8 of 100 among supports213 · median 342
  • Damage in late game · rank 8 of 100 among supports215 · median 388
  • Gold at 15 min · rank 10 of 100 among supports-121 · median +105
  • Gold at 20 min · rank 7 of 100 among supports-195 · median +193
  • Map pressure · rank 27 of 100 among supports4.3 · median 4.5
  • Absorbs damage · rank 31 of 100 among supports284 · median 393
  • Plays teamfights · rank 80 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 29 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 86 of 100 among supportsrank 86 of 100
  • Crowd control (CC) · rank 51 of 100 among supports1 · median 1
  • Team damage · rank 12 of 100 among supports7% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Irelia in amateur play: +14.7 pts over 36 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Irelia66.7% · expected 52.0% · 36 g+14.7 ptSoloQ +1.6
Fiora60.0% · expected 47.4% · 40 g+12.6 ptSoloQ +3.0
Jayce56.5% · expected 49.0% · 62 g+7.5 ptSoloQ -0.4
Gnar53.8% · expected 49.5% · 117 g+4.3 ptSoloQ +0.6
Nasus50.0% · expected 45.6% · 102 g+4.4 ptSoloQ +0.8
Junglegap to expected
Wukong45.9% · expected 43.2% · 279 g+2.6 ptSoloQ +2.2
Vi50.5% · expected 47.7% · 222 g+2.8 ptSoloQ -1.5
Xin Zhao50.7% · expected 47.0% · 138 g+3.7 ptSoloQ +0.1
Qiyana52.3% · expected 49.7% · 111 g+2.5 ptSoloQ -0.7
Elise52.9% · expected 47.6% · 51 g+5.3 ptSoloQ +0.4
Midgap to expected
Galio58.4% · expected 48.6% · 89 g+9.8 ptSoloQ +2.5
Aurora55.8% · expected 48.3% · 120 g+7.6 ptSoloQ +2.7
Ahri50.0% · expected 45.2% · 206 g+4.8 ptSoloQ +0.2
Hwei51.9% · expected 47.3% · 104 g+4.6 ptSoloQ -2.0
Vex49.4% · expected 46.4% · 83 g+3.0 ptSoloQ +0.9
ADCgap to expected
Sivir54.9% · expected 47.5% · 82 g+7.4 ptSoloQ +3.8
Yunara48.3% · expected 45.9% · 389 g+2.4 ptSoloQ +2.0
Varus55.2% · expected 47.6% · 67 g+7.6 ptSoloQ -1.9
Corki55.6% · expected 48.4% · 54 g+7.2 ptSoloQ +0.3
Lucian50.4% · expected 49.1% · 242 g+1.3 ptSoloQ +0.2
Supportgap to expected
Leona53.0% · expected 48.0% · 166 g+5.0 ptSoloQ -0.8
Nautilus52.0% · expected 50.0% · 398 g+2.0 ptSoloQ -1.0
Milio51.2% · expected 49.4% · 254 g+1.8 ptSoloQ +0.2
Blitzcrank47.7% · expected 46.7% · 262 g+1.1 ptSoloQ -0.7
Karma51.2% · expected 50.2% · 160 g+1.0 ptSoloQ +0.1

With

Topgap to expected
Irelia61.0% · expected 44.1% · 41 g+16.9 ptSoloQ +1.0
Ornn58.0% · expected 50.5% · 119 g+7.5 ptSoloQ +2.2
Aatrox55.3% · expected 49.2% · 123 g+6.0 ptSoloQ -1.0
Jax53.1% · expected 48.4% · 98 g+4.7 ptSoloQ +3.9
Dr. Mundo48.5% · expected 45.8% · 101 g+2.8 ptSoloQ -2.7
Junglegap to expected
Sylas56.6% · expected 48.7% · 196 g+8.0 ptSoloQ +0.1
Elise60.4% · expected 48.4% · 48 g+12.0 ptSoloQ +4.2
Naafiri57.5% · expected 49.1% · 73 g+8.4 ptSoloQ +0.2
Kha'Zix56.8% · expected 46.3% · 44 g+10.6 ptSoloQ -0.2
Lillia56.7% · expected 50.5% · 97 g+6.2 ptSoloQ 0.0
Midgap to expected
Twisted Fate59.8% · expected 49.1% · 92 g+10.7 ptSoloQ -0.4
Galio53.5% · expected 47.4% · 114 g+6.1 ptSoloQ +0.6
Sylas50.0% · expected 45.9% · 166 g+4.1 ptSoloQ +0.9
Lissandra50.4% · expected 46.8% · 121 g+3.6 ptSoloQ -1.0
Ahri51.9% · expected 50.9% · 216 g+1.0 ptSoloQ +1.0
ADCgap to expected
Sivir55.4% · expected 48.6% · 130 g+6.8 ptSoloQ -0.7
Yunara51.0% · expected 50.1% · 1,210 g+0.8 ptSoloQ +0.5
Ashe54.7% · expected 51.3% · 64 g+3.4 ptSoloQ -2.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top25 champions
  • Ambessa173 games
    46.2%gap -2.0 ptsSoloQ: 52.2% · 1,606 g
  • K'Sante167 games
    48.5%gap -2.3 ptsSoloQ: 50.9% · 2,255 g
  • Sion133 games
    48.1%gap +0.1 ptsSoloQ: 47.0% · 774 g
  • Renekton130 games
    49.2%gap +1.8 ptsSoloQ: 50.7% · 1,354 g
  • Aatrox126 games
    47.6%gap +0.8 ptsSoloQ: 51.6% · 1,548 g
Jungle20 champions
  • Lee Sin322 games
    48.1%gap -1.1 ptsSoloQ: 49.8% · 6,640 g
  • Wukong279 games
    45.9%gap +2.6 ptsSoloQ: 51.5% · 1,307 g
  • Jarvan IV228 games
    49.6%gap -0.8 ptsSoloQ: 52.9% · 1,866 g
  • Vi222 games
    50.5%gap +2.8 ptsSoloQ: 49.8% · 1,616 g
  • Sylas172 games
    44.8%gap -2.6 ptsSoloQ: 49.2% · 2,497 g
Mid22 champions
  • Viktor207 games
    41.1%gap -6.7 ptsSoloQ: 53.7% · 3,113 g
  • Ahri206 games
    50.0%gap +4.8 ptsSoloQ: 49.4% · 1,770 g
  • Syndra187 games
    45.5%gap -2.1 ptsSoloQ: 46.4% · 2,535 g
  • Sylas151 games
    49.0%gap -1.2 ptsSoloQ: 51.8% · 2,473 g
  • Orianna148 games
    48.0%gap -3.5 ptsSoloQ: 52.0% · 1,524 g
ADC17 champions
  • Yunara389 games
    48.3%gap +2.4 ptsSoloQ: 51.4% · 4,757 g
  • Caitlyn296 games
    40.9%gap -4.9 ptsSoloQ: 49.0% · 3,398 g
  • Lucian242 games
    50.4%gap +1.3 ptsSoloQ: 51.6% · 2,671 g
  • Jhin234 games
    52.1%gap -0.1 ptsSoloQ: 48.3% · 6,402 g
  • Jinx231 games
    40.7%gap -3.6 ptsSoloQ: 47.8% · 3,803 g
Support16 champions
  • Nautilus398 games
    52.0%gap +2.0 ptsSoloQ: 49.4% · 4,397 g
  • Seraphine297 games
    44.8%gap -2.3 ptsSoloQ: 51.0% · 1,599 g
  • Blitzcrank262 games
    47.7%gap +1.1 ptsSoloQ: 47.6% · 3,432 g
  • Milio254 games
    51.2%gap +1.8 ptsSoloQ: 53.2% · 1,853 g
  • Thresh244 games
    37.7%gap -8.8 ptsSoloQ: 46.1% · 5,321 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+7.1%33,507 picks of 471,269ban 22.3% · patches 16.20 to 16.22
  • Amateur tournaments8.9%2,300 picks of 25,798ban 21.6% · patches 16.19 to 16.21
  • Pro12.1%273 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

35.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 23.1%G1956 games of 4,138
  • 15.7%G2649 games of 4,141
  • 11.2%G3+202 games of 1,797
Once picked, the series moves on toIn G2, over 956 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.