Tournament presence · pick + ban
37.8%#3 of 173 champions
Pick
18.9%picked in 5,337 of 28,170 games
Ban
18.9%4,246 bans over 22,460 games, against 14.7% in soloQ
Win rate as Support48.0% between 46.8% and 49.1% over 5,305 gamesSoloQ 50.0%: clear gap
Median length28.8 minsoloQ 26.9 min

Amateur: 29,590 games from amateur tournaments, last 60 days, KR 63% · EUW 26% · NA 11%. SoloQ Master+: 661,121 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • Win rateWins less in amateur play
    Amateur
    48.0%
    SoloQ
    50.0%
    48.0% win rate in amateur play over 5,305 games, against 50.0% in soloQ over 138,241 games.
  • DraftPicked more often in amateur play
    Amateur
    9.5%
    SoloQ
    6.6%
    9.5% of the role's picks in amateur play, against 6.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    20.0%
    SoloQ
    14.7%
    20.0% ban rate in amateur play over 16,228 games, against 14.7% in soloQ over 457,860 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    26.9 min
    Median of 28.8 min in amateur play, against 26.9 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Protoplasm Harness, Frozen Heart, and Abyssal Mask: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery93% · 128,480
Same in amateur play
SpellsFlash + Heal91% · 125,620
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 85% · 947 games
Core (3 legendaries)— · 1
  1. Protoplasm Harness
  2. Frozen Heart
  3. Abyssal Mask

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 86% of supports.

  1. Lets allies carry killstop14%rank 86 of 100
  2. Plays teamfightstop20%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight
  • Lets allies carry

Like other supports

  • Map pressure
  • Absorbs damage
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 20 in lane, 8 in mid game and 8 in late game, out of 100 supports.

224-64 vs 288
213-129 vs 342
215-172 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Lulusupports

Gold vs. direct opponent

At 20 min, behind 93% of supports against the direct opponent.

supports
4.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 20 of 100 among supports224 · median 288
  • Damage in mid game · rank 8 of 100 among supports213 · median 342
  • Damage in late game · rank 8 of 100 among supports215 · median 388
  • Gold at 15 min · rank 10 of 100 among supports-121 · median +105
  • Gold at 20 min · rank 7 of 100 among supports-195 · median +193
  • Map pressure · rank 27 of 100 among supports4.3 · median 4.5
  • Absorbs damage · rank 31 of 100 among supports284 · median 393
  • Plays teamfights · rank 80 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 29 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 86 of 100 among supportsrank 86 of 100
  • Crowd control (CC) · rank 51 of 100 among supports1 · median 1
  • Team damage · rank 12 of 100 among supports7% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Sivir in amateur play: +10.5 pts over 170 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Irelia62.5% · expected 51.5% · 48 g+11.0 ptSoloQ +2.1
Gnar52.7% · expected 48.8% · 201 g+3.9 ptSoloQ -0.1
Camille48.7% · expected 45.3% · 156 g+3.4 ptSoloQ +0.4
Ambessa48.2% · expected 47.2% · 282 g+1.0 ptSoloQ +0.3
Fiora53.1% · expected 46.9% · 64 g+6.3 ptSoloQ +2.5
Junglegap to expected
Wukong47.7% · expected 45.4% · 583 g+2.2 ptSoloQ +1.9
Xin Zhao51.1% · expected 47.6% · 280 g+3.5 ptSoloQ +1.3
Vi49.5% · expected 47.5% · 372 g+1.9 ptSoloQ -1.3
Qiyana48.9% · expected 45.4% · 174 g+3.4 ptSoloQ -1.6
Cho'Gath49.0% · expected 47.2% · 143 g+1.7 ptSoloQ +1.3
Midgap to expected
Galio57.4% · expected 49.7% · 129 g+7.7 ptSoloQ +1.3
Locke53.1% · expected 48.1% · 143 g+5.0 ptSoloQ -0.5
Syndra47.4% · expected 46.7% · 441 g+0.7 ptSoloQ -2.2
Hwei49.5% · expected 47.1% · 188 g+2.4 ptSoloQ -1.7
Yone46.9% · expected 44.6% · 160 g+2.3 ptSoloQ +2.5
ADCgap to expected
Sivir58.8% · expected 48.3% · 170 g+10.5 ptSoloQ +4.2
Kalista51.0% · expected 45.2% · 102 g+5.8 ptSoloQ +2.4
Lucian51.0% · expected 49.2% · 359 g+1.8 ptSoloQ -0.2
Xayah48.9% · expected 46.8% · 227 g+2.1 ptSoloQ +1.4
Jhin51.4% · expected 50.4% · 327 g+1.0 ptSoloQ -1.4
Supportgap to expected
Nami56.1% · expected 50.3% · 114 g+5.8 ptSoloQ +0.1
Milio51.4% · expected 49.6% · 455 g+1.9 ptSoloQ +0.3
Nautilus49.1% · expected 48.1% · 682 g+1.0 ptSoloQ -1.4
Leona51.8% · expected 49.7% · 276 g+2.2 ptSoloQ -0.9
Rakan49.5% · expected 47.1% · 214 g+2.5 ptSoloQ +2.4

With

Topgap to expected
Irelia60.0% · expected 44.4% · 55 g+15.6 ptSoloQ +0.8
Ornn53.2% · expected 48.5% · 380 g+4.7 ptSoloQ -0.8
Jax55.4% · expected 48.2% · 148 g+7.2 ptSoloQ +2.2
Aatrox55.1% · expected 49.6% · 187 g+5.5 ptSoloQ -0.2
Garen52.4% · expected 45.6% · 82 g+6.8 ptSoloQ -0.6
Junglegap to expected
Sylas55.3% · expected 48.8% · 235 g+6.5 ptSoloQ +0.7
Naafiri58.5% · expected 49.0% · 94 g+9.5 ptSoloQ +0.8
Kha'Zix58.2% · expected 48.2% · 67 g+10.0 ptSoloQ -0.4
Cho'Gath54.8% · expected 48.7% · 155 g+6.2 ptSoloQ -1.1
Lillia57.8% · expected 51.3% · 128 g+6.5 ptSoloQ -0.7
Midgap to expected
Twisted Fate57.5% · expected 48.9% · 113 g+8.6 ptSoloQ -0.5
Sylas52.0% · expected 47.6% · 256 g+4.4 ptSoloQ +0.6
Galio50.3% · expected 46.2% · 173 g+4.1 ptSoloQ -0.7
Orianna46.9% · expected 46.4% · 335 g+0.5 ptSoloQ -0.7
Zed60.3% · expected 53.7% · 58 g+6.6 ptSoloQ -0.9
ADCgap to expected
Yunara51.1% · expected 50.1% · 2,273 g+0.9 ptSoloQ +0.5
Tristana49.5% · expected 47.8% · 295 g+1.7 ptSoloQ +1.1
Kog'Maw46.4% · expected 44.6% · 196 g+1.8 ptSoloQ -0.1
Twitch52.6% · expected 48.7% · 78 g+3.8 ptSoloQ +0.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top27 champions
  • Ornn330 games
    47.6%gap +0.1 ptsSoloQ: 46.4% · 2,838 g
  • K'Sante294 games
    48.3%gap -1.9 ptsSoloQ: 51.4% · 3,892 g
  • Ambessa282 games
    48.2%gap +1.0 ptsSoloQ: 52.1% · 3,722 g
  • Sion261 games
    48.7%gap +0.3 ptsSoloQ: 49.1% · 2,277 g
  • Renekton254 games
    47.2%gap +1.0 ptsSoloQ: 51.1% · 3,654 g
Jungle22 champions
  • Wukong583 games
    47.7%gap +2.2 ptsSoloQ: 51.1% · 4,610 g
  • Jarvan IV430 games
    45.6%gap -3.9 ptsSoloQ: 51.2% · 5,213 g
  • Lee Sin397 games
    46.6%gap -1.6 ptsSoloQ: 49.6% · 10,614 g
  • Vi372 games
    49.5%gap +1.9 ptsSoloQ: 50.2% · 3,112 g
  • Xin Zhao280 games
    51.1%gap +3.5 ptsSoloQ: 51.5% · 2,073 g
Mid23 champions
  • Syndra441 games
    47.4%gap +0.7 ptsSoloQ: 47.3% · 6,889 g
  • Viktor437 games
    45.1%gap -2.1 ptsSoloQ: 51.7% · 6,589 g
  • Ahri400 games
    45.3%gap -1.1 ptsSoloQ: 48.4% · 6,190 g
  • Orianna302 games
    45.0%gap -4.5 ptsSoloQ: 52.1% · 3,272 g
  • Aurora212 games
    49.5%gap +1.1 ptsSoloQ: 50.2% · 2,687 g
ADC18 champions
  • Yunara705 games
    45.1%gap -0.7 ptsSoloQ: 51.5% · 11,086 g
  • Caitlyn481 games
    40.1%gap -5.8 ptsSoloQ: 48.8% · 8,145 g
  • Jinx430 games
    44.4%gap -2.1 ptsSoloQ: 48.4% · 9,598 g
  • Lucian359 games
    51.0%gap +1.8 ptsSoloQ: 50.9% · 5,958 g
  • Jhin327 games
    51.4%gap +1.0 ptsSoloQ: 49.0% · 13,659 g
Support17 champions
  • Nautilus682 games
    49.1%gap +1.0 ptsSoloQ: 49.4% · 9,200 g
  • Milio455 games
    51.4%gap +1.9 ptsSoloQ: 51.8% · 5,447 g
  • Seraphine448 games
    44.9%gap -2.3 ptsSoloQ: 50.5% · 4,005 g
  • Blitzcrank363 games
    45.2%gap -0.1 ptsSoloQ: 47.6% · 7,095 g
  • Thresh349 games
    42.7%gap -4.0 ptsSoloQ: 46.5% · 11,736 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+6.6%86,689 picks of 1,322,239ban 14.7% · patches 16.20 to 16.22
  • Amateur tournaments9.5%4,059 picks of 42,630ban 20.0% · patches 16.19 to 16.21
  • Pro12.1%273 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

35.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 24.3%G11,786 games of 7,339
  • 16.3%G21,200 games of 7,347
  • 11.8%G3+345 games of 2,930
Once picked, the series moves on toIn G2, over 1,786 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.