Tournament presence · pick + ban
33.8%#7 of 173 champions
Pick
20.6%picked in 681 of 3,305 games
Ban
13.2%314 bans over 2,371 games, against 8.0% in soloQ
Win rate as Support46.5% between 43.4% and 49.7% over 679 gamesSoloQ 49.4%: no clear gap
Median length29.1 minsoloQ 27.7 min

Amateur: 3,336 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 177,753 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    10.3%
    SoloQ
    5.3%
    10.3% of the role's picks in amateur play, against 5.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    13.8%
    SoloQ
    8.0%
    13.8% ban rate in amateur play over 1,344 games, against 8.0% in soloQ over 130,688 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.7 min
    Median of 29.1 min in amateur play, against 27.7 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Summon Aery, then Liandry's Torment, Zhonya's Hourglass, and Banshee's Veil: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesSummon Aery91% · 26,378
Same in amateur play
SpellsFlash + Heal87% · 25,271
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 86% · 85 games
Core (3 legendaries)— · 1
  1. Liandry's Torment
  2. Zhonya's Hourglass
  3. Banshee's Veil

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 86% of supports.

  1. Lets allies carry killstop14%rank 86 of 100
  2. Plays teamfightstop20%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight
  • Lets allies carry

Like other supports

  • Map pressure
  • Absorbs damage
  • Takes its kills in duels
  • Crowd control (CC)

What it is not

  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 20 in lane, 8 in mid game and 8 in late game, out of 100 supports.

224-64 vs 288
213-129 vs 342
215-172 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Lulusupports

Gold vs. direct opponent

At 20 min, behind 93% of supports against the direct opponent.

supports
4.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 20 of 100 among supports224 · median 288
  • Damage in mid game · rank 8 of 100 among supports213 · median 342
  • Damage in late game · rank 8 of 100 among supports215 · median 388
  • Gold at 15 min · rank 10 of 100 among supports-121 · median +105
  • Gold at 20 min · rank 7 of 100 among supports-195 · median +193
  • Map pressure · rank 27 of 100 among supports4.3 · median 4.5
  • Absorbs damage · rank 31 of 100 among supports284 · median 393
  • Plays teamfights · rank 80 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 29 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 86 of 100 among supportsrank 86 of 100
  • Crowd control (CC) · rank 51 of 100 among supports1 · median 1
  • Team damage · rank 12 of 100 among supports7% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Viktor in amateur play: +11.6 pts over 73 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ambessa48.8% · expected 41.9% · 43 g+7.0 ptSoloQ -1.8
K'Sante55.3% · expected 50.5% · 38 g+4.8 ptSoloQ +1.8
Renekton48.6% · expected 44.1% · 35 g+4.5 ptSoloQ +0.4
Junglegap to expected
Wukong55.8% · expected 45.7% · 77 g+10.1 ptSoloQ +2.8
Xin Zhao50.0% · expected 46.1% · 44 g+3.9 ptSoloQ +3.1
Midgap to expected
Viktor56.2% · expected 44.5% · 73 g+11.6 ptSoloQ -2.4
Syndra45.2% · expected 44.5% · 84 g+0.7 ptSoloQ -1.1
ADCgap to expected
Lucian51.0% · expected 46.1% · 49 g+4.9 ptSoloQ -0.2
Jhin51.6% · expected 44.1% · 31 g+7.5 ptSoloQ -1.4
Supportgap to expected
Milio55.6% · expected 50.1% · 63 g+5.4 ptSoloQ +0.2
Leona60.6% · expected 52.5% · 33 g+8.1 ptSoloQ -1.6
Nautilus45.7% · expected 45.0% · 105 g+0.7 ptSoloQ -1.3
Seraphine43.2% · expected 40.7% · 37 g+2.5 ptSoloQ -1.3

With

Topgap to expected
Gnar60.6% · expected 47.5% · 33 g+13.1 ptSoloQ -2.9
Junglegap to expected
Vi51.1% · expected 46.5% · 47 g+4.5 ptSoloQ -1.9
Jarvan IV48.1% · expected 45.3% · 54 g+2.8 ptSoloQ +2.3
Midgap to expected
Hwei56.8% · expected 49.1% · 37 g+7.7 ptSoloQ +0.4
Orianna48.9% · expected 44.2% · 47 g+4.7 ptSoloQ +0.2
Viktor50.0% · expected 48.6% · 48 g+1.4 ptSoloQ -2.6
ADCgap to expected
Yunara50.8% · expected 47.8% · 368 g+3.1 ptSoloQ +0.8
Tristana52.5% · expected 42.3% · 40 g+10.2 ptSoloQ +1.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ornn53 games
    32.1%gap -13.9 ptsSoloQ: 45.3% · 749 g
  • Ambessa43 games
    48.8%gap +7.0 ptsSoloQ: 49.0% · 766 g
  • K'Sante38 games
    55.3%gap +4.8 ptsSoloQ: 54.0% · 515 g
  • Sion38 games
    47.4%gap -3.3 ptsSoloQ: 52.8% · 494 g
  • Renekton35 games
    48.6%gap +4.5 ptsSoloQ: 50.1% · 844 g
Jungle21 champions
  • Wukong77 games
    55.8%gap +10.1 ptsSoloQ: 51.7% · 1,228 g
  • Jarvan IV62 games
    37.1%gap -10.7 ptsSoloQ: 50.2% · 1,074 g
  • Xin Zhao44 games
    50.0%gap +3.9 ptsSoloQ: 52.1% · 353 g
  • Vi40 games
    37.5%gap -9.0 ptsSoloQ: 50.2% · 428 g
  • Lee Sin36 games
    36.1%gap -9.2 ptsSoloQ: 47.8% · 1,321 g
Mid21 champions
  • Syndra84 games
    45.2%gap +0.7 ptsSoloQ: 48.3% · 1,321 g
  • Viktor73 games
    56.2%gap +11.6 ptsSoloQ: 47.9% · 1,332 g
  • Ahri55 games
    36.4%gap -8.9 ptsSoloQ: 48.5% · 1,396 g
  • Orianna42 games
    40.5%gap -8.4 ptsSoloQ: 48.1% · 561 g
  • Aurora37 games
    40.5%gap -2.7 ptsSoloQ: 48.9% · 497 g
ADC16 champions
  • Yunara95 games
    41.1%gap -4.3 ptsSoloQ: 52.3% · 1,994 g
  • Ezreal61 games
    44.3%gap -1.0 ptsSoloQ: 53.0% · 1,284 g
  • Caitlyn60 games
    38.3%gap -8.1 ptsSoloQ: 49.9% · 1,513 g
  • Jinx54 games
    40.7%gap -5.9 ptsSoloQ: 48.6% · 2,286 g
  • Lucian49 games
    51.0%gap +4.9 ptsSoloQ: 50.4% · 1,247 g
Support19 champions
  • Nautilus105 games
    45.7%gap +0.7 ptsSoloQ: 49.2% · 1,524 g
  • Karma71 games
    46.5%gap -5.7 ptsSoloQ: 54.8% · 1,162 g
  • Milio63 games
    55.6%gap +5.4 ptsSoloQ: 50.9% · 1,026 g
  • Seraphine37 games
    43.2%gap +2.5 ptsSoloQ: 48.8% · 934 g
  • Braum35 games
    40.0%gap -3.7 ptsSoloQ: 49.1% · 794 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+5.3%18,795 picks of 355,504ban 8.0% · patches 16.20 to 16.22
  • Amateur tournaments10.3%422 picks of 4,096ban 13.8% · patches 16.20 to 16.22
  • Pro12.1%274 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

37.6% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 24.0%G1224 games of 935
  • 18.5%G2173 games of 936
  • 10.8%G3+45 games of 418
Once picked, the series moves on toIn G2, over 224 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.