Tournament presence · pick + ban
8.9%#91 of 173 champions
Pick
4.9%picked in 928 of 18,759 games
Ban
4.0%712 bans over 17,736 games, against 2.5% in soloQ
Win rate as Mid42.1% between 38.8% and 45.4% over 613 gamesSoloQ 44.8%: no clear gap
Median length29.8 minsoloQ 26.7 min

Amateur: 18,564 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 242,675 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    1.5%
    SoloQ
    0.5%
    1.5% of the role's picks in amateur play, against 0.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.7%
    SoloQ
    2.5%
    3.7% ban rate in amateur play over 8,650 games, against 2.5% in soloQ over 165,977 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    26.7 min
    Median of 29.8 min in amateur play, against 26.7 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet86% · 3,093
Same in amateur play
SpellsFlash + Teleport78% · 2,804
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 215 games
Core (3 legendaries)17% · 304
17%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 77% of mid laners.

  1. Crowd control (CC)top23%1 · mid laners: 0.7
  2. Team damagetop24%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • CC
  • Damage
  • Poke

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 39 in lane, 34 in mid game and 26 in late game, out of 100 mid laners.

515-13 vs 528
860-40 vs 899
1,122-57 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Melmid laners

Gold vs. direct opponent

At 20 min, ahead of 70% of mid laners against the direct opponent.

mid laners
3.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 39 of 100 among mid laners515 · median 528
  • Damage in mid game · rank 34 of 100 among mid laners860 · median 899
  • Damage in late game · rank 26 of 100 among mid laners1,122 · median 1,179
  • Gold at 15 min · rank 83 of 100 among mid laners+297 · median +25
  • Gold at 20 min · rank 70 of 100 among mid laners+311 · median +71
  • Map pressure · rank 52 of 100 among mid laners3.5 · median 3.2
  • Absorbs damage · rank 26 of 100 among mid laners361 · median 489
  • Plays teamfights · rank 56 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 46 of 100 among mid laners22% · median 23%
  • Lets allies carry kills · rank 60 of 100 among mid lanersrank 60 of 100
  • Crowd control (CC) · rank 77 of 100 among mid laners1 · median 0.7
  • Team damage · rank 76 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Braum in amateur play: +20.0 pts over 42 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante45.2% · expected 44.7% · 42 g+0.6 ptSoloQ -2.4
Junglegap to expected
Vi53.1% · expected 42.0% · 32 g+11.2 ptSoloQ -1.2
Midgap to expected
Viktor53.1% · expected 42.2% · 32 g+10.9 ptSoloQ -4.3
Ahri42.0% · expected 39.1% · 112 g+2.9 ptSoloQ +2.5
ADCgap to expected
Aphelios57.1% · expected 46.6% · 35 g+10.5 ptSoloQ -0.7
Ezreal51.1% · expected 46.3% · 47 g+4.7 ptSoloQ -5.8
Jinx43.2% · expected 38.7% · 44 g+4.5 ptSoloQ -0.8
Ashe40.7% · expected 38.9% · 54 g+1.9 ptSoloQ -5.4
Jhin47.8% · expected 46.2% · 46 g+1.6 ptSoloQ +0.5
Supportgap to expected
Braum59.5% · expected 39.5% · 42 g+20.0 ptSoloQ -4.3
Blitzcrank52.4% · expected 40.7% · 42 g+11.6 ptSoloQ +1.1
Seraphine46.5% · expected 41.3% · 71 g+5.2 ptSoloQ +0.8
Thresh45.1% · expected 40.9% · 51 g+4.2 ptSoloQ -7.5

With

Topgap to expected
Renekton53.1% · expected 42.6% · 32 g+10.5 ptSoloQ -3.1
K'Sante43.2% · expected 39.5% · 37 g+3.7 ptSoloQ -4.9
Junglegap to expected
Lee Sin46.8% · expected 41.0% · 62 g+5.8 ptSoloQ -1.1
Wukong53.3% · expected 46.8% · 45 g+6.5 ptSoloQ -4.3
Jarvan IV41.7% · expected 39.6% · 48 g+2.0 ptSoloQ +6.0
ADCgap to expected
Kai'Sa57.8% · expected 42.1% · 64 g+15.7 ptSoloQ +3.8
Yunara53.6% · expected 44.1% · 56 g+9.5 ptSoloQ -3.4
Ezreal43.9% · expected 38.0% · 41 g+5.9 ptSoloQ -3.6
Supportgap to expected
Lulu43.3% · expected 40.2% · 60 g+3.1 ptSoloQ -4.3
Nautilus41.1% · expected 39.8% · 56 g+1.2 ptSoloQ -1.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • K'Sante42 games
    45.2%gap +0.6 ptsSoloQ: 44.1% · 136 g
  • Ambessa31 games
    32.3%gap -10.2 ptsSoloQ: 39.6% · 106 g
  • Malphite31 games
    35.5%gap -4.6 ptsSoloQ: 44.1% · 102 g
  • Sion26 games
    —SoloQ: 40.7% · 54 g
  • Jax23 games
    —SoloQ: 39.5% · 124 g
Jungle20 champions
  • Lee Sin71 games
    33.8%gap -9.4 ptsSoloQ: 47.7% · 455 g
  • Jarvan IV45 games
    33.3%gap -11.2 ptsSoloQ: 47.8% · 113 g
  • Wukong45 games
    33.3%gap -4.2 ptsSoloQ: 51.0% · 96 g
  • Vi32 games
    53.1%gap +11.2 ptsSoloQ: 45.1% · 102 g
  • Sejuani29 games
    —SoloQ: — · 20 g
Mid20 champions
  • Ahri112 games
    42.0%gap +2.9 ptsSoloQ: 46.8% · 365 g
  • Xerath42 games
    35.7%gap -4.9 ptsSoloQ: 44.6% · 65 g
  • Viktor32 games
    53.1%gap +10.9 ptsSoloQ: 42.5% · 134 g
  • Twisted Fate29 games
    —SoloQ: 42.7% · 539 g
  • Orianna28 games
    —SoloQ: 47.5% · 61 g
ADC16 champions
  • Ashe54 games
    40.7%gap +1.9 ptsSoloQ: 40.8% · 130 g
  • Caitlyn53 games
    34.0%gap -5.9 ptsSoloQ: 39.8% · 221 g
  • Ezreal47 games
    51.1%gap +4.7 ptsSoloQ: 42.6% · 265 g
  • Jhin46 games
    47.8%gap +1.6 ptsSoloQ: 45.8% · 426 g
  • Jinx44 games
    43.2%gap +4.5 ptsSoloQ: 42.2% · 230 g
Support16 champions
  • Seraphine71 games
    46.5%gap +5.2 ptsSoloQ: 47.1% · 140 g
  • Thresh51 games
    45.1%gap +4.2 ptsSoloQ: 34.9% · 304 g
  • Lulu48 games
    41.7%gap -2.3 ptsSoloQ: 46.6% · 268 g
  • Nautilus46 games
    39.1%gap -5.3 ptsSoloQ: 48.7% · 234 g
  • Blitzcrank42 games
    52.4%gap +11.6 ptsSoloQ: 44.4% · 207 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.5%2,355 picks of 485,349ban 2.5% · patches 16.20 to 16.22
  • Amateur tournaments1.5%276 picks of 18,436ban 3.7% · patches 16.20 to 16.22
  • Pro0.6%13 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

2.7% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.2%G1139 games of 4,412
  • 3.8%G2169 games of 4,412
  • 3.9%G3+74 games of 1,912
Once picked, the series moves on toIn G2, over 139 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.