Tournament presence · pick + ban
9.6%#84 of 173 champions
Pick
5.1%picked in 1,434 of 28,096 games
Ban
4.5%1,005 bans over 22,398 games, against 4.7% in soloQ
Win rate as Mid42.1% between 39.5% and 44.7% over 958 gamesSoloQ 46.1%: clear gap
Median length29.7 minsoloQ 27.8 min

Amateur: 29,590 games from amateur tournaments, last 60 days, KR 63% · EUW 26% · NA 11%. SoloQ Master+: 661,121 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    42.1%
    SoloQ
    46.1%
    42.1% win rate in amateur play over 958 games, against 46.1% in soloQ over 11,997 games.
  • DraftPicked more often in amateur play
    Amateur
    1.7%
    SoloQ
    0.6%
    1.7% of the role's picks in amateur play, against 0.6% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    4.3%
    SoloQ
    4.7%
    4.3% ban rate in amateur play over 16,228 games, against 4.7% in soloQ over 457,860 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    27.8 min
    Median of 29.7 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet82% · 9,838
Same in amateur play
SpellsFlash + Teleport80% · 9,612
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 169 games
Core (3 legendaries)21% · 1,370
21%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Amateur: Luden's Echo, Shadowflame, Zhonya's Hourglass (17%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 77% of mid laners.

  1. Crowd control (CC)top23%1 · mid laners: 0.7
  2. Team damagetop24%24% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • CC
  • Damage
  • Poke

Like other mid laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 39 in lane, 34 in mid game and 26 in late game, out of 100 mid laners.

515-13 vs 528
860-40 vs 899
1,122-57 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Melmid laners

Gold vs. direct opponent

At 20 min, ahead of 70% of mid laners against the direct opponent.

mid laners
3.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 39 of 100 among mid laners515 · median 528
  • Damage in mid game · rank 34 of 100 among mid laners860 · median 899
  • Damage in late game · rank 26 of 100 among mid laners1,122 · median 1,179
  • Gold at 15 min · rank 83 of 100 among mid laners+297 · median +25
  • Gold at 20 min · rank 70 of 100 among mid laners+311 · median +71
  • Map pressure · rank 52 of 100 among mid laners3.5 · median 3.2
  • Absorbs damage · rank 26 of 100 among mid laners361 · median 489
  • Plays teamfights · rank 56 of 100 among mid laners56% · median 55%
  • Takes its kills in duels · rank 46 of 100 among mid laners22% · median 23%
  • Lets allies carry kills · rank 60 of 100 among mid lanersrank 60 of 100
  • Crowd control (CC) · rank 77 of 100 among mid laners1 · median 0.7
  • Team damage · rank 76 of 100 among mid laners24% · median 21%
04 — With / against

With whom, against whom?

Better than expected against Braum in amateur play: +14.2 pts over 60 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Renekton47.4% · expected 40.4% · 38 g+7.0 ptSoloQ -1.0
Dr. Mundo51.3% · expected 45.2% · 39 g+6.1 ptSoloQ +1.2
K'Sante47.2% · expected 44.3% · 53 g+2.9 ptSoloQ -2.0
Gnar46.7% · expected 42.9% · 30 g+3.8 ptSoloQ -0.5
Malphite43.2% · expected 42.3% · 44 g+0.8 ptSoloQ +4.0
Junglegap to expected
Sylas56.3% · expected 41.2% · 32 g+15.0 ptSoloQ +3.0
Vi49.2% · expected 41.8% · 59 g+7.4 ptSoloQ -3.2
Sejuani51.1% · expected 44.9% · 47 g+6.2 ptSoloQ -0.1
Wukong40.9% · expected 39.6% · 93 g+1.3 ptSoloQ +2.8
Midgap to expected
Ahri45.7% · expected 40.4% · 219 g+5.3 ptSoloQ +4.1
Yone48.4% · expected 38.9% · 31 g+9.5 ptSoloQ +2.8
Twisted Fate50.0% · expected 41.1% · 30 g+8.9 ptSoloQ +0.2
Syndra42.1% · expected 40.8% · 38 g+1.3 ptSoloQ -6.1
ADCgap to expected
Ashe44.3% · expected 40.4% · 115 g+4.0 ptSoloQ -1.0
Aphelios54.8% · expected 45.9% · 42 g+8.9 ptSoloQ +1.1
Ezreal47.8% · expected 45.2% · 67 g+2.6 ptSoloQ -0.7
Caitlyn40.2% · expected 40.1% · 82 g+0.1 ptSoloQ -3.2
Supportgap to expected
Braum55.0% · expected 40.8% · 60 g+14.2 ptSoloQ -3.8
Blitzcrank52.0% · expected 39.5% · 50 g+12.5 ptSoloQ +1.3
Seraphine45.5% · expected 41.3% · 134 g+4.2 ptSoloQ +2.3
Thresh46.3% · expected 40.8% · 67 g+5.5 ptSoloQ -0.7
Rell42.9% · expected 38.6% · 42 g+4.3 ptSoloQ -1.0

With

Topgap to expected
Sion51.1% · expected 41.7% · 45 g+9.4 ptSoloQ +3.9
Malphite50.0% · expected 41.8% · 32 g+8.2 ptSoloQ +0.1
Renekton48.2% · expected 43.8% · 56 g+4.5 ptSoloQ -1.4
K'Sante42.9% · expected 39.9% · 49 g+3.0 ptSoloQ +0.4
Gnar43.3% · expected 41.3% · 30 g+2.1 ptSoloQ -2.4
Junglegap to expected
Lee Sin48.6% · expected 41.8% · 70 g+6.8 ptSoloQ -0.9
Wukong47.3% · expected 44.6% · 91 g+2.7 ptSoloQ -1.8
Jarvan IV43.4% · expected 40.6% · 83 g+2.7 ptSoloQ +3.7
Xin Zhao46.0% · expected 42.5% · 50 g+3.5 ptSoloQ +7.5
ADCgap to expected
Kai'Sa60.5% · expected 41.1% · 86 g+19.3 ptSoloQ +0.4
Yunara50.5% · expected 44.2% · 93 g+6.3 ptSoloQ -0.3
Ezreal44.6% · expected 39.0% · 65 g+5.6 ptSoloQ -1.1
Sivir45.2% · expected 41.7% · 31 g+3.4 ptSoloQ +1.1
Supportgap to expected
Nautilus48.9% · expected 41.9% · 92 g+7.0 ptSoloQ -0.3
Lulu44.9% · expected 40.1% · 98 g+4.8 ptSoloQ +0.2
Rakan50.0% · expected 42.9% · 52 g+7.1 ptSoloQ +3.2
Karma40.5% · expected 39.8% · 37 g+0.7 ptSoloQ +4.8

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Ambessa54 games
    33.3%gap -8.1 ptsSoloQ: 44.4% · 297 g
  • Ornn54 games
    40.7%gap -0.8 ptsSoloQ: 48.3% · 271 g
  • K'Sante53 games
    47.2%gap +2.9 ptsSoloQ: 46.3% · 283 g
  • Sion49 games
    40.8%gap -1.6 ptsSoloQ: 43.0% · 223 g
  • Malphite44 games
    43.2%gap +0.8 ptsSoloQ: 49.0% · 390 g
Jungle21 champions
  • Wukong93 games
    40.9%gap +1.3 ptsSoloQ: 48.3% · 431 g
  • Lee Sin78 games
    37.2%gap -5.2 ptsSoloQ: 47.9% · 872 g
  • Jarvan IV70 games
    32.9%gap -10.7 ptsSoloQ: 44.0% · 414 g
  • Xin Zhao60 games
    33.3%gap -8.3 ptsSoloQ: 41.3% · 167 g
  • Vi59 games
    49.2%gap +7.4 ptsSoloQ: 44.5% · 236 g
Mid19 champions
  • Ahri219 games
    45.7%gap +5.3 ptsSoloQ: 49.3% · 1,557 g
  • Viktor63 games
    41.3%gap -0.1 ptsSoloQ: 42.3% · 428 g
  • Xerath55 games
    36.4%gap -6.4 ptsSoloQ: 41.7% · 254 g
  • Hwei46 games
    37.0%gap -4.3 ptsSoloQ: 50.5% · 321 g
  • Orianna39 games
    43.6%gap -0.1 ptsSoloQ: 48.6% · 175 g
ADC17 champions
  • Ashe115 games
    44.3%gap +4.0 ptsSoloQ: 45.9% · 497 g
  • Caitlyn82 games
    40.2%gap +0.1 ptsSoloQ: 44.3% · 757 g
  • Yunara78 games
    34.6%gap -5.3 ptsSoloQ: 46.1% · 831 g
  • Ezreal67 games
    47.8%gap +2.6 ptsSoloQ: 49.3% · 714 g
  • Jinx67 games
    40.3%gap -0.3 ptsSoloQ: 45.7% · 843 g
Support16 champions
  • Seraphine134 games
    45.5%gap +4.2 ptsSoloQ: 49.3% · 580 g
  • Lulu83 games
    43.4%gap -0.7 ptsSoloQ: 46.1% · 776 g
  • Nautilus69 games
    36.2%gap -6.0 ptsSoloQ: 47.1% · 648 g
  • Thresh67 games
    46.3%gap +5.5 ptsSoloQ: 43.1% · 897 g
  • Braum60 games
    55.0%gap +14.2 ptsSoloQ: 40.7% · 381 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.6%7,564 picks of 1,322,237ban 4.7% · patches 16.20 to 16.22
  • Amateur tournaments1.7%720 picks of 42,630ban 4.3% · patches 16.19 to 16.21
  • Pro0.6%13 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

6.9% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 3.1%G1230 games of 7,322
  • 4.0%G2292 games of 7,329
  • 4.1%G3+119 games of 2,921
Once picked, the series moves on toIn G2, over 230 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.