Tournament presence · pick + ban
12.9%#61 of 173 champions
Pick
6.7%picked in 1,181 of 17,668 games
Ban
6.2%1,038 bans over 16,717 games, against 1.1% in soloQ
Win rate as Jungle41.5% between 29.7% and 54.3% over 41 gamesSoloQ 43.2%: no clear gap
Median length29.2 minsoloQ 25.3 min

Amateur: 18,564 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 235,635 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    0.1%
    SoloQ
    0.0%
    0.1% of the role's picks in amateur play, against 0.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.3%
    SoloQ
    1.1%
    6.3% ban rate in amateur play over 12,177 games, against 1.1% in soloQ over 158,928 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    25.3 min
    Median of 29.2 min in amateur play, against 25.3 min in soloQ.
  • BuildLiandry's Torment, Experimental Hexplate, Riftmaker instead of Hextech Gunblade, Nashor's Tooth, Riftmaker
    Amateur
    10%
    SoloQ
    11%
    Played in 10% of amateur games; soloQ sticks to Hextech Gunblade, Nashor's Tooth, Riftmaker (11%).
02 — How to play it

How to play it?

Conqueror, then Hextech Gunblade, Nashor's Tooth, and Riftmaker: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror86% · 172
Same in amateur play
SpellsFlash + Smite66% · 131
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 50 games
Core (3 legendaries)11% · 9
11%of soloQ games
  1. Hextech Gunblade
  2. Nashor's Tooth
  3. Riftmaker
≠ Amateur: Liandry's Torment, Experimental Hexplate, Riftmaker instead of Hextech Gunblade, Nashor's Tooth, Riftmaker. 10% · 30 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

No trait above other junglers; the most marked: Jungle farm (rank 82).

  1. Its most marked traitJungle farmtop18%69 · junglers: 66

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

Nothing above junglers.

Like other junglers

  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • Little map pressure
  • Little CC
  • No poke
  • Stays home

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 54% of junglers against the direct opponent.

junglers
3takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 48 of 100 among junglers-5 · median +6
  • Gold at 20 min · rank 54 of 100 among junglers+85 · median +64
  • Map pressure · rank 2 of 100 among junglers3 · median 4.7
  • Absorbs damage · rank 66 of 100 among junglers954 · median 855
  • Plays teamfights · rank 56 of 100 among junglers52% · median 52%
  • Takes its kills in duels · rank 62 of 100 among junglers22% · median 20%
  • Crowd control (CC) · rank 14 of 100 among junglers0.4 · median 0.7
  • Team damage · rank 47 of 100 among junglers17% · median 17%
  • Jungle farm · rank 82 of 100 among junglers69 · median 66
  • Invade · rank 15 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
ADC2 champions
  • Ezreal5 games
    —SoloQ: — · 14 g
  • Kai'Sa5 games
    —SoloQ: 41.9% · 31 g
Support1 champion
  • Lulu5 games
    —SoloQ: — · 15 g
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.0%143 picks of 471,270ban 1.1% · patches 16.20 to 16.22
  • Amateur tournaments0.1%28 picks of 25,798ban 6.3% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

12.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.