Tournament presence · pick + ban
18.0%#36 of 173 champions
Pick
6.5%picked in 478 of 7,358 games
Ban
11.5%397 bans over 3,454 games, against 41.3% in soloQ
Win rate as Jungle60.0% between 56.0% and 63.8% over 425 gamesSoloQ 50.2%: clear gap
Median length28.7 minsoloQ 28.1 min

Amateur: 7,832 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 261,868 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins more in amateur play
    Amateur
    60.0%
    SoloQ
    50.2%
    60.0% win rate in amateur play over 425 games, against 50.2% in soloQ over 36,752 games.
  • DraftPicked less often in amateur play
    Amateur
    3.1%
    SoloQ
    4.7%
    3.1% of the role's picks in amateur play, against 4.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    13.9%
    SoloQ
    41.3%
    13.9% ban rate in amateur play over 2,305 games, against 41.3% in soloQ over 182,390 games.
  • LengthLonger games in amateur play
    Amateur
    28.7 min
    SoloQ
    28.1 min
    Median of 28.7 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

First Strike, then Voltaic Cyclosword, Bastionbreaker, and Edge of Night: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesFirst Strike94% · 34,441
Same in amateur play
SpellsFlash + Smite100% · 36,749
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 130 games
Core (3 legendaries)18% · 4,859
18%of soloQ games
  1. Voltaic Cyclosword
  2. Bastionbreaker
  3. Edge of Night
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 89% of junglers.

  1. Team damagetop12%22% · junglers: 17%
  2. Map pressuretop13%5.4 · junglers: 4.7
  3. Takes its kills in duelstop15%25% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Damage
  • Poke

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Crowd control (CC)
  • Jungle farm

What it is not

  • Few teamfights
  • Carries its own kills

Damage / min by phase · at equal gold

Rank 74 in lane, 46 in mid game and 49 in late game, out of 100 junglers.

399+15 vs 383
791-4 vs 796
1,055-1 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Qiyanajunglers

Gold vs. direct opponent

At 20 min, ahead of 100% of junglers against the direct opponent.

junglers
5.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 74 of 100 among junglers399 · median 383
  • Damage in mid game · rank 46 of 100 among junglers791 · median 796
  • Damage in late game · rank 49 of 100 among junglers1,055 · median 1,056
  • Gold at 15 min · rank 100 of 100 among junglers+665 · median +6
  • Gold at 20 min · rank 100 of 100 among junglers+943 · median +64
  • Map pressure · rank 87 of 100 among junglers5.4 · median 4.7
  • Absorbs damage · rank 16 of 100 among junglers485 · median 855
  • Plays teamfights · rank 18 of 100 among junglers48% · median 52%
  • Takes its kills in duels · rank 85 of 100 among junglers25% · median 20%
  • Lets allies carry kills · rank 11 of 100 among junglersrank 11 of 100
  • Crowd control (CC) · rank 53 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 89 of 100 among junglers22% · median 17%
  • Jungle farm · rank 64 of 100 among junglers67 · median 66
  • Invade · rank 86 of 100 among junglers9% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn71.8% · expected 61.2% · 39 g+10.6 ptSoloQ +0.7
Junglegap to expected
Jarvan IV61.4% · expected 60.5% · 57 g+0.9 ptSoloQ +0.6
Midgap to expected
Viktor69.8% · expected 59.5% · 43 g+10.3 ptSoloQ +1.5
Ahri64.4% · expected 60.0% · 45 g+4.4 ptSoloQ +0.2
ADCgap to expected
Yunara60.4% · expected 57.3% · 53 g+3.1 ptSoloQ +2.3
Supportgap to expected
Karma73.3% · expected 61.0% · 30 g+12.3 ptSoloQ +1.2
Seraphine67.7% · expected 61.8% · 31 g+5.9 ptSoloQ +1.2

With

Topgap to expected
K'Sante60.0% · expected 59.4% · 30 g+0.6 ptSoloQ -1.3
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Kai'Sa64.4% · expected 57.0% · 45 g+7.5 ptSoloQ +0.7
Yunara69.0% · expected 62.6% · 42 g+6.4 ptSoloQ +0.7
Caitlyn68.8% · expected 62.4% · 32 g+6.4 ptSoloQ -0.5
Supportgap to expected
Nautilus67.2% · expected 63.2% · 64 g+4.0 ptSoloQ +0.4
Lulu60.5% · expected 58.2% · 38 g+2.4 ptSoloQ -0.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ornn39 games
    71.8%gap +10.6 ptsSoloQ: 49.6% · 1,082 g
  • Ambessa27 games
    —SoloQ: 53.0% · 948 g
  • Sion24 games
    —SoloQ: 51.3% · 744 g
  • Renekton22 games
    —SoloQ: 52.1% · 1,080 g
  • K'Sante20 games
    —SoloQ: 52.9% · 747 g
Jungle17 champions
  • Wukong62 games
    59.7%gap -0.2 ptsSoloQ: 50.1% · 1,631 g
  • Jarvan IV57 games
    61.4%gap +0.9 ptsSoloQ: 50.9% · 1,478 g
  • Xin Zhao33 games
    57.6%gap -2.7 ptsSoloQ: 53.0% · 404 g
  • Vi28 games
    —SoloQ: 52.1% · 695 g
  • Skarner23 games
    —SoloQ: 50.3% · 493 g
Mid17 champions
  • Syndra52 games
    57.7%gap -0.8 ptsSoloQ: 49.2% · 1,800 g
  • Ahri45 games
    64.4%gap +4.4 ptsSoloQ: 49.0% · 1,961 g
  • Viktor43 games
    69.8%gap +10.3 ptsSoloQ: 52.5% · 1,319 g
  • Orianna26 games
    —SoloQ: 53.2% · 722 g
  • Hwei22 games
    —SoloQ: 50.2% · 651 g
ADC16 champions
  • Yunara53 games
    60.4%gap +3.1 ptsSoloQ: 52.3% · 2,710 g
  • Ezreal34 games
    55.9%gap -6.0 ptsSoloQ: 53.5% · 1,872 g
  • Jhin30 games
    53.3%gap -4.6 ptsSoloQ: 48.3% · 3,181 g
  • Xayah30 games
    46.7%gap -13.2 ptsSoloQ: 47.6% · 1,123 g
  • Ashe29 games
    —SoloQ: 51.1% · 890 g
Support17 champions
  • Lulu43 games
    53.5%gap -8.3 ptsSoloQ: 51.8% · 2,603 g
  • Nautilus40 games
    55.0%gap -1.7 ptsSoloQ: 49.4% · 2,161 g
  • Rakan32 games
    46.9%gap -10.4 ptsSoloQ: 50.7% · 1,151 g
  • Seraphine31 games
    67.7%gap +5.9 ptsSoloQ: 51.8% · 876 g
  • Karma30 games
    73.3%gap +12.3 ptsSoloQ: 53.1% · 1,534 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+4.7%24,400 picks of 523,736ban 41.3% · patches 16.20 to 16.22
  • Amateur tournaments3.1%368 picks of 11,836ban 13.9% · patches 16.19 to 16.21
  • Pro7.1%159 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

21.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 5.9%G1137 games of 2,330
  • 5.7%G2133 games of 2,332
  • 5.0%G3+37 games of 746
Once picked, the series moves on toIn G2, over 137 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.