Champion sheet · Support

Renata Glasc

Patches 16.20 to 16.22 · EUW
Tournament presence · pick + ban
6.4%#106 of 173 champions
Pick
5.0%picked in 397 of 7,904 games
Ban
1.4%51 bans over 3,675 games, against 0.5% in soloQ
Win rate as Support51.9% between 47.8% and 56.0% over 395 gamesSoloQ 50.7%: no clear gap
Median length28.2 minsoloQ 27.3 min

Amateur: 7,832 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 268,631 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    2.9%
    SoloQ
    1.7%
    2.9% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.7%
    SoloQ
    0.5%
    1.7% ban rate in amateur play over 1,807 games, against 0.5% in soloQ over 189,162 games.
  • LengthLonger games in amateur play
    Amateur
    28.2 min
    SoloQ
    27.3 min
    Median of 28.2 min in amateur play, against 27.3 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Guardian, then Nashor's Tooth, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGuardian89% · 10,796
Same in amateur play
SpellsFlash + Heal86% · 10,392
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 86% · 316 games
Core (3 legendaries)— · 1
  1. Nashor's Tooth
  2. Shadowflame
  3. Rabadon's Deathcap

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 100% of supports.

  1. Plays teamfightstop1%60% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Teamfight

Like other supports

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Absorbs damage
  • Crowd control (CC)

What it is not

  • Few duels
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Rank 32 in lane, 18 in mid game and 16 in late game, out of 100 supports.

240-48 vs 288
262-80 vs 342
274-114 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Renata Glascsupports

Gold vs. direct opponent

At 20 min, behind 73% of supports against the direct opponent.

supports
4.3takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 32 of 100 among supports240 · median 288
  • Damage in mid game · rank 18 of 100 among supports262 · median 342
  • Damage in late game · rank 16 of 100 among supports274 · median 388
  • Gold at 15 min · rank 25 of 100 among supports-73 · median +105
  • Gold at 20 min · rank 27 of 100 among supports-63 · median +193
  • Map pressure · rank 39 of 100 among supports4.3 · median 4.5
  • Absorbs damage · rank 63 of 100 among supports536 · median 393
  • Plays teamfights · rank 100 of 100 among supports60% · median 54%
  • Takes its kills in duels · rank 20 of 100 among supports14% · median 17%
  • Lets allies carry kills · rank 79 of 100 among supportsrank 79 of 100
  • Crowd control (CC) · rank 27 of 100 among supports0.9 · median 1
  • Team damage · rank 22 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Yunara in amateur play: +12.6 pts over 44 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Vi63.2% · expected 51.2% · 38 g+12.0 ptSoloQ -0.8
Midgap to expected
Orianna52.5% · expected 50.6% · 40 g+1.9 ptSoloQ +1.9
Viktor51.5% · expected 51.3% · 33 g+0.2 ptSoloQ +2.7
ADCgap to expected
Yunara61.4% · expected 48.8% · 44 g+12.6 ptSoloQ -1.1
Kai'Sa56.7% · expected 55.5% · 30 g+1.2 ptSoloQ +1.8
Supportgap to expected
Lulu55.6% · expected 53.8% · 54 g+1.7 ptSoloQ -2.1
Rakan53.1% · expected 48.6% · 32 g+4.5 ptSoloQ -1.0

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Syndra59.1% · expected 54.0% · 66 g+5.1 ptSoloQ +3.0
Orianna58.1% · expected 53.2% · 31 g+4.9 ptSoloQ +0.7
Viktor55.6% · expected 52.5% · 36 g+3.1 ptSoloQ +1.0
ADCgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn35 games
    34.3%gap -19.3 ptsSoloQ: 50.0% · 348 g
  • K'Sante25 games
    —SoloQ: 55.7% · 244 g
  • Renekton25 games
    —SoloQ: 50.6% · 322 g
  • Gnar22 games
    —SoloQ: 48.6% · 315 g
  • Ambessa21 games
    —SoloQ: 53.7% · 294 g
Jungle17 champions
  • Wukong56 games
    50.0%gap -2.3 ptsSoloQ: 51.6% · 516 g
  • Jarvan IV40 games
    50.0%gap -2.3 ptsSoloQ: 54.4% · 515 g
  • Vi38 games
    63.2%gap +12.0 ptsSoloQ: 51.2% · 287 g
  • Xin Zhao34 games
    41.2%gap -11.3 ptsSoloQ: 46.9% · 177 g
  • Sejuani23 games
    —SoloQ: 53.5% · 114 g
Mid16 champions
  • Orianna40 games
    52.5%gap +1.9 ptsSoloQ: 54.7% · 278 g
  • Viktor33 games
    51.5%gap +0.2 ptsSoloQ: 54.2% · 421 g
  • Syndra31 games
    29.0%gap -20.7 ptsSoloQ: 48.5% · 584 g
  • Ahri28 games
    —SoloQ: 48.7% · 668 g
  • Hwei18 games
    —SoloQ: 45.9% · 244 g
ADC17 champions
  • Yunara44 games
    61.4%gap +12.6 ptsSoloQ: 49.3% · 1,033 g
  • Xayah39 games
    51.3%gap -0.7 ptsSoloQ: 50.7% · 479 g
  • Jinx32 games
    46.9%gap -8.2 ptsSoloQ: 48.7% · 676 g
  • Kai'Sa30 games
    56.7%gap +1.2 ptsSoloQ: 53.6% · 976 g
  • Ashe29 games
    —SoloQ: 49.2% · 364 g
Support17 champions
  • Lulu54 games
    55.6%gap +1.7 ptsSoloQ: 48.4% · 1,094 g
  • Rakan32 games
    53.1%gap +4.5 ptsSoloQ: 48.8% · 416 g
  • Nautilus29 games
    —SoloQ: 55.7% · 666 g
  • Braum28 games
    —SoloQ: 52.1% · 380 g
  • Seraphine27 games
    —SoloQ: 51.7% · 315 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%9,202 picks of 537,261ban 0.5% · patches 16.20 to 16.22
  • Amateur tournaments2.9%292 picks of 10,100ban 1.7% · patches 16.20 to 16.22
  • Pro7.3%165 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

4.8% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 5.0%G1128 games of 2,550
  • 6.0%G2153 games of 2,550
  • 5.2%G3+42 games of 811
Once picked, the series moves on toIn G2, over 128 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.