Champion sheet · Top

Rumble

Patches 16.20 to 16.22 · EUW
Tournament presence · pick + ban
9.3%#81 of 173 champions
Pick
4.8%picked in 354 of 7,336 games
Ban
4.5%154 bans over 3,438 games, against 0.6% in soloQ
Win rate as Top56.3% between 51.8% and 60.6% over 336 gamesSoloQ 47.6%: clear gap
Median length29 minsoloQ 28 min

Amateur: 7,832 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 261,868 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

5 clear gaps between soloQ and amateur tournaments as Top.

  • Win rateWins more in amateur play
    Amateur
    56.3%
    SoloQ
    47.6%
    56.3% win rate in amateur play over 336 games, against 47.6% in soloQ over 7,209 games.
  • DraftPicked more often in amateur play
    Amateur
    2.3%
    SoloQ
    1.0%
    2.3% of the role's picks in amateur play, against 1.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.6%
    SoloQ
    0.6%
    4.6% ban rate in amateur play over 2,305 games, against 0.6% in soloQ over 182,390 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    28 min
    Median of 29 min in amateur play, against 28 min in soloQ.
  • SpellsFlash + Teleport instead of Flash + Ignite
    Amateur
    61%
    SoloQ
    74%
    Played in 61% of amateur games; soloQ sticks to Flash + Ignite (74%).
02 — How to play it

How to play it?

Deathfire Touch, then Liandry's Torment, Bloodletter's Curse, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch69% · 4,958
Same in amateur play
SpellsFlash + Ignite74% · 5,327
≠ Amateur: Flash + Teleport instead of Flash + Ignite. 61% · 348 games
SkillsQnot collected in soloQ
Amateur: 99% · 90 games
Core (3 legendaries)30% · 815
30%of soloQ games
  1. Liandry's Torment
  2. Bloodletter's Curse
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 94% of top laners.

  1. Plays teamfightstop7%59% · top laners: 53%
  2. Team damagetop10%25% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight
  • Damage

Like other top laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 57 in lane, 83 in mid game and 92 in late game, out of 100 top laners.

611+12 vs 599
954+86 vs 868
1,263+184 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Rumbletop laners

Gold vs. direct opponent

At 20 min, behind 69% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 57 of 100 among top laners611 · median 599
  • Damage in mid game · rank 83 of 100 among top laners954 · median 868
  • Damage in late game · rank 92 of 100 among top laners1,263 · median 1,079
  • Gold at 15 min · rank 36 of 100 among top laners-22 · median +119
  • Gold at 20 min · rank 31 of 100 among top laners-114 · median +100
  • Absorbs damage · rank 41 of 100 among top laners832 · median 970
  • Plays teamfights · rank 94 of 100 among top laners59% · median 53%
  • Takes its kills in duels · rank 10 of 100 among top laners22% · median 28%
  • Lets allies carry kills · rank 49 of 100 among top lanersrank 49 of 100
  • Crowd control (CC) · rank 32 of 100 among top laners0.6 · median 0.8
  • Team damage · rank 90 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Braum in amateur play: +16.0 pts over 31 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV62.9% · expected 56.7% · 35 g+6.1 ptSoloQ +3.4
Wukong56.3% · expected 56.2% · 48 g+0.1 ptSoloQ +2.1
Midgap to expected
Syndra56.7% · expected 54.6% · 30 g+2.1 ptSoloQ -1.8
ADCgap to expected
Yunara63.9% · expected 53.5% · 36 g+10.4 ptSoloQ +0.4
Xayah56.7% · expected 56.2% · 30 g+0.5 ptSoloQ +0.6
Supportgap to expected
Braum74.2% · expected 58.2% · 31 g+16.0 ptSoloQ +1.1
Lulu67.6% · expected 58.1% · 34 g+9.5 ptSoloQ -2.6

With

Junglegap to expected
Vi62.8% · expected 56.7% · 43 g+6.1 ptSoloQ +3.1
Jarvan IV58.7% · expected 55.8% · 63 g+3.0 ptSoloQ +1.5
Midgap to expected
Yone67.6% · expected 58.9% · 34 g+8.8 ptSoloQ -1.1
ADCgap to expected
Yunara69.7% · expected 58.9% · 33 g+10.7 ptSoloQ -1.4
Jhin68.6% · expected 58.5% · 35 g+10.1 ptSoloQ +0.1
Supportgap to expected
Rell80.6% · expected 60.3% · 31 g+20.3 ptSoloQ -0.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • Ornn42 games
    52.4%gap -5.1 ptsSoloQ: 45.3% · 247 g
  • K'Sante30 games
    46.7%gap -10.4 ptsSoloQ: 47.4% · 247 g
  • Sion29 games
    —SoloQ: 42.3% · 142 g
  • Galio23 games
    —SoloQ: 42.3% · 104 g
  • Renekton18 games
    —SoloQ: 56.0% · 200 g
Jungle16 champions
  • Wukong48 games
    56.3%gap +0.1 ptsSoloQ: 48.7% · 273 g
  • Jarvan IV35 games
    62.9%gap +6.1 ptsSoloQ: 51.1% · 280 g
  • Vi26 games
    —SoloQ: 49.6% · 139 g
  • Skarner19 games
    —SoloQ: 49.4% · 87 g
  • Xin Zhao19 games
    —SoloQ: 47.4% · 95 g
Mid17 champions
  • Viktor38 games
    47.4%gap -8.3 ptsSoloQ: 47.7% · 260 g
  • Syndra30 games
    56.7%gap +2.1 ptsSoloQ: 44.9% · 392 g
  • Ahri27 games
    —SoloQ: 45.0% · 416 g
  • Orianna18 games
    —SoloQ: 50.6% · 154 g
  • Akali13 games
    —SoloQ: 50.6% · 251 g
ADC17 champions
  • Yunara36 games
    63.9%gap +10.4 ptsSoloQ: 47.7% · 553 g
  • Jinx34 games
    55.9%gap -2.6 ptsSoloQ: 47.6% · 376 g
  • Xayah30 games
    56.7%gap +0.5 ptsSoloQ: 46.4% · 239 g
  • Caitlyn28 games
    —SoloQ: 43.0% · 363 g
  • Ezreal23 games
    —SoloQ: 53.4% · 365 g
Support16 champions
  • Nautilus38 games
    47.4%gap -5.5 ptsSoloQ: 49.6% · 427 g
  • Lulu34 games
    67.6%gap +9.5 ptsSoloQ: 44.6% · 482 g
  • Braum31 games
    74.2%gap +16.0 ptsSoloQ: 46.9% · 258 g
  • Karma26 games
    —SoloQ: 54.2% · 306 g
  • Rell23 games
    —SoloQ: 45.1% · 268 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.0%5,131 picks of 523,732ban 0.6% · patches 16.20 to 16.22
  • Amateur tournaments2.3%271 picks of 11,836ban 4.6% · patches 16.19 to 16.21
  • Pro12.8%288 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

7.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 4.6%G1106 games of 2,328
  • 4.1%G296 games of 2,328
  • 5.5%G3+41 games of 742
Once picked, the series moves on toIn G2, over 106 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.