Tournament presence · pick + ban
7.0%#103 of 173 champions
Pick
3.3%picked in 593 of 17,958 games
Ban
3.7%629 bans over 16,998 games, against 2.7% in soloQ
Win rate as Top50.4% between 46.9% and 53.9% over 546 gamesSoloQ 48.4%: no clear gap
Median length29.7 minsoloQ 26.2 min

Amateur: 18,333 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 235,635 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as Top.

  • DraftBanned more often in amateur play
    Amateur
    3.4%
    SoloQ
    2.7%
    3.4% ban rate in amateur play over 12,177 games, against 2.7% in soloQ over 158,928 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    26.2 min
    Median of 29.7 min in amateur play, against 26.2 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Liandry's Torment, Bloodletter's Curse, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch72% · 6,934
Same in amateur play
SpellsFlash + Ignite61% · 5,889
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 129 games
Core (3 legendaries)25% · 704
25%of soloQ games
  1. Liandry's Torment
  2. Bloodletter's Curse
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 94% of top laners.

  1. Plays teamfightstop7%59% · top laners: 53%
  2. Team damagetop10%25% · top laners: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight
  • Damage

Like other top laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 57 in lane, 83 in mid game and 92 in late game, out of 100 top laners.

611+12 vs 599
954+86 vs 868
1,263+184 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Rumbletop laners

Gold vs. direct opponent

At 20 min, behind 69% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 57 of 100 among top laners611 · median 599
  • Damage in mid game · rank 83 of 100 among top laners954 · median 868
  • Damage in late game · rank 92 of 100 among top laners1,263 · median 1,079
  • Gold at 15 min · rank 36 of 100 among top laners-22 · median +119
  • Gold at 20 min · rank 31 of 100 among top laners-114 · median +100
  • Absorbs damage · rank 41 of 100 among top laners832 · median 970
  • Plays teamfights · rank 94 of 100 among top laners59% · median 53%
  • Takes its kills in duels · rank 10 of 100 among top laners22% · median 28%
  • Lets allies carry kills · rank 49 of 100 among top lanersrank 49 of 100
  • Crowd control (CC) · rank 32 of 100 among top laners0.6 · median 0.8
  • Team damage · rank 90 of 100 among top laners25% · median 20%
04 — With / against

With whom, against whom?

Better than expected against K'Sante in amateur play: +16.7 pts over 30 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante70.0% · expected 53.3% · 30 g+16.7 ptSoloQ +1.9
Ambessa53.1% · expected 50.7% · 32 g+2.4 ptSoloQ -1.4
Junglegap to expected
Wukong59.1% · expected 45.6% · 44 g+13.5 ptSoloQ +0.7
Vi58.1% · expected 50.0% · 43 g+8.2 ptSoloQ +2.9
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara58.8% · expected 48.2% · 34 g+10.7 ptSoloQ -1.4
Xayah56.5% · expected 48.8% · 46 g+7.7 ptSoloQ -3.1
Jinx55.9% · expected 46.6% · 34 g+9.3 ptSoloQ +0.3
Supportgap to expected
Milio52.8% · expected 51.3% · 36 g+1.5 ptSoloQ +5.4
Rakan53.1% · expected 51.4% · 32 g+1.7 ptSoloQ -3.4

With

Junglegap to expected
Lee Sin58.3% · expected 49.2% · 60 g+9.1 ptSoloQ -0.3
Vi51.7% · expected 50.8% · 60 g+0.9 ptSoloQ -0.3
Midgap to expected
Yone70.3% · expected 54.3% · 37 g+16.0 ptSoloQ -0.5
ADCgap to expected
Caitlyn65.9% · expected 52.7% · 44 g+13.2 ptSoloQ +2.4
Kai'Sa58.1% · expected 50.6% · 31 g+7.5 ptSoloQ -2.2
Yunara55.8% · expected 52.6% · 52 g+3.2 ptSoloQ -0.3
Jinx57.1% · expected 54.1% · 35 g+3.0 ptSoloQ +0.3
Ezreal46.2% · expected 45.9% · 39 g+0.2 ptSoloQ -0.1
Supportgap to expected
Braum60.8% · expected 52.8% · 51 g+8.0 ptSoloQ -0.3
Milio59.4% · expected 49.4% · 32 g+9.9 ptSoloQ +0.7
Blitzcrank60.0% · expected 51.7% · 30 g+8.3 ptSoloQ -1.6

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Galio36 games
    44.4%gap -3.2 ptsSoloQ: 47.7% · 256 g
  • Ambessa32 games
    53.1%gap +2.4 ptsSoloQ: 48.3% · 435 g
  • K'Sante30 games
    70.0%gap +16.7 ptsSoloQ: 52.0% · 513 g
  • Aatrox28 games
    —SoloQ: 48.1% · 283 g
  • Yone25 games
    —SoloQ: 45.1% · 481 g
Jungle20 champions
  • Lee Sin56 games
    44.6%gap -6.9 ptsSoloQ: 46.0% · 1,199 g
  • Wukong44 games
    59.1%gap +13.5 ptsSoloQ: 48.6% · 220 g
  • Vi43 games
    58.1%gap +8.2 ptsSoloQ: 52.8% · 335 g
  • Sylas34 games
    47.1%gap -2.6 ptsSoloQ: 45.6% · 441 g
  • Jarvan IV32 games
    43.8%gap -9.1 ptsSoloQ: 50.4% · 343 g
Mid19 champions
  • Ahri31 games
    32.3%gap -15.2 ptsSoloQ: 46.0% · 272 g
  • Syndra29 games
    —SoloQ: 49.2% · 439 g
  • Orianna28 games
    —SoloQ: 45.0% · 282 g
  • Viktor28 games
    —SoloQ: 50.8% · 480 g
  • Lissandra27 games
    —SoloQ: 43.0% · 249 g
ADC16 champions
  • Ezreal50 games
    52.0%gap -2.8 ptsSoloQ: 52.0% · 654 g
  • Xayah46 games
    56.5%gap +7.7 ptsSoloQ: 43.3% · 390 g
  • Lucian43 games
    44.2%gap -7.1 ptsSoloQ: 47.4% · 405 g
  • Kai'Sa42 games
    42.9%gap -7.3 ptsSoloQ: 48.6% · 1,103 g
  • Caitlyn40 games
    25.0%gap -23.1 ptsSoloQ: 52.6% · 540 g
Support17 champions
  • Nautilus51 games
    49.0%gap -3.3 ptsSoloQ: 49.8% · 717 g
  • Lulu45 games
    51.1%gap -1.2 ptsSoloQ: 49.6% · 783 g
  • Braum40 games
    30.0%gap -18.0 ptsSoloQ: 44.9% · 336 g
  • Thresh39 games
    43.6%gap -5.4 ptsSoloQ: 45.8% · 826 g
  • Milio36 games
    52.8%gap +1.5 ptsSoloQ: 57.1% · 191 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%6,833 picks of 471,268ban 2.7% · patches 16.20 to 16.22
  • Amateur tournaments1.5%378 picks of 25,798ban 3.4% · patches 16.19 to 16.21
  • Pro12.8%288 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

7.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 3.5%G1145 games of 4,185
  • 3.6%G2151 games of 4,186
  • 3.3%G3+60 games of 1,810
Once picked, the series moves on toIn G2, over 145 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.