Champion sheet · Mid

Seraphine

Patches 16.20 to 16.22 · KR
Tournament presence · pick + ban
18.5%#37 of 173 champions
Pick
12.0%picked in 2,243 of 18,759 games
Ban
6.5%1,161 bans over 17,736 games, against 0.7% in soloQ
Win rate as Mid51.3% between 43.8% and 58.7% over 119 gamesSoloQ 38.0%: clear gap
Median length29 minsoloQ 26.8 min

Amateur: 18,564 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 242,675 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins more in amateur play
    Amateur
    51.3%
    SoloQ
    38.0%
    51.3% win rate in amateur play over 119 games, against 38.0% in soloQ over 266 games.
  • DraftPicked more often in amateur play
    Amateur
    0.2%
    SoloQ
    0.0%
    0.2% of the role's picks in amateur play, against 0.0% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.6%
    SoloQ
    0.7%
    5.6% ban rate in amateur play over 8,650 games, against 0.7% in soloQ over 165,977 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    26.8 min
    Median of 29 min in amateur play, against 26.8 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Stormsurge, and Void Staff: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet52% · 137
Same in amateur play
SpellsFlash + Teleport76% · 203
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 119 games
Core (3 legendaries)19% · 11
19%of soloQ games
  1. Luden's Echo
  2. Stormsurge
  3. Void Staff
Amateur: Blackfire Torch, Archangel's Staff, Rylai's Crystal Scepter (55%), gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 99% of mid laners.

  1. Plays teamfightstop1%62% · mid laners: 55%
  2. Crowd control (CC)top18%1.1 · mid laners: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • CC

Like other mid laners

  • Damage in late game
  • Map pressure
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 6 in lane, 19 in mid game and 64 in late game, out of 100 mid laners.

448-80 vs 528
821-78 vs 899
1,239+61 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Seraphinemid laners

Gold vs. direct opponent

At 20 min, behind 93% of mid laners against the direct opponent.

mid laners
2.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 6 of 100 among mid laners448 · median 528
  • Damage in mid game · rank 19 of 100 among mid laners821 · median 899
  • Damage in late game · rank 64 of 100 among mid laners1,239 · median 1,179
  • Gold at 15 min · rank 9 of 100 among mid laners-470 · median +25
  • Gold at 20 min · rank 7 of 100 among mid laners-738 · median +71
  • Map pressure · rank 47 of 100 among mid laners2.8 · median 3.2
  • Absorbs damage · rank 22 of 100 among mid laners347 · median 489
  • Plays teamfights · rank 99 of 100 among mid laners62% · median 55%
  • Takes its kills in duels · rank 3 of 100 among mid laners13% · median 23%
  • Lets allies carry kills · rank 78 of 100 among mid lanersrank 78 of 100
  • Crowd control (CC) · rank 82 of 100 among mid laners1.1 · median 0.7
  • Team damage · rank 30 of 100 among mid laners18% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top4 champions
  • K'Sante15 games
    —SoloQ: — · 15 g
  • Gnar6 games
    —SoloQ: — · 6 g
  • Jax6 games
    —SoloQ: — · 10 g
  • Olaf5 games
    —SoloQ: — · 7 g
Jungle6 champions
  • Lee Sin15 games
    —SoloQ: 45.0% · 40 g
  • Wukong11 games
    —SoloQ: not measured
  • Jarvan IV8 games
    —SoloQ: — · 5 g
  • Vi8 games
    —SoloQ: — · 5 g
  • Xin Zhao7 games
    —SoloQ: — · 9 g
Mid8 champions
  • Mel11 games
    —SoloQ: not measured
  • Syndra10 games
    —SoloQ: — · 14 g
  • Yone8 games
    —SoloQ: — · 14 g
  • Sylas7 games
    —SoloQ: — · 15 g
  • Lissandra6 games
    —SoloQ: — · 10 g
ADC10 champions
  • Yunara18 games
    —SoloQ: — · 24 g
  • Kai'Sa11 games
    —SoloQ: 48.4% · 31 g
  • Sivir11 games
    —SoloQ: not measured
  • Jhin10 games
    —SoloQ: 40.0% · 30 g
  • Lucian9 games
    —SoloQ: not measured
Support9 champions
  • Nautilus16 games
    —SoloQ: — · 18 g
  • Braum12 games
    —SoloQ: — · 6 g
  • Lulu12 games
    —SoloQ: — · 26 g
  • Leona8 games
    —SoloQ: — · 9 g
  • Milio8 games
    —SoloQ: not measured
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.0%171 picks of 485,349ban 0.7% · patches 16.20 to 16.22
  • Amateur tournaments0.2%41 picks of 18,436ban 5.6% · patches 16.20 to 16.22
  • Pro0.0%0 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

22.1% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.3%G115 games of 4,412
  • 0.5%G222 games of 4,412
  • 0.4%G3+7 games of 1,912
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.