Tournament presence · pick + ban
6.7%#107 of 173 champions
Pick
2.8%picked in 534 of 18,759 games
Ban
3.9%687 bans over 17,736 games, against 0.1% in soloQ
Win rate as Mid49.9% between 45.8% and 54.0% over 401 gamesSoloQ 50.7%: no clear gap
Median length29.7 minsoloQ 26.9 min

Amateur: 18,564 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 242,675 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    0.9%
    SoloQ
    0.4%
    0.9% of the role's picks in amateur play, against 0.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.3%
    SoloQ
    0.1%
    3.3% ban rate in amateur play over 8,650 games, against 0.1% in soloQ over 165,977 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    26.9 min
    Median of 29.7 min in amateur play, against 26.9 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Rod of Ages, Archangel's Staff, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet27% · 880
Same in amateur play
SpellsFlash + Teleport82% · 2,647
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 205 games
Core (3 legendaries)14% · 218
14%of soloQ games
  1. Rod of Ages
  2. Archangel's Staff
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 91% of mid laners.

  1. Plays teamfightstop9%60% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Poke

Like other mid laners

  • Damage in mid game
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage

What it is not

  • Few duels
  • No split-push

Damage / min by phase · at equal gold

Rank 1 in lane, 29 in mid game and 79 in late game, out of 100 mid laners.

422-105 vs 528
856-44 vs 899
1,340+161 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Veigarmid laners

Gold vs. direct opponent

At 20 min, behind 80% of mid laners against the direct opponent.

mid laners
2.5takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 1 of 100 among mid laners422 · median 528
  • Damage in mid game · rank 29 of 100 among mid laners856 · median 899
  • Damage in late game · rank 79 of 100 among mid laners1,340 · median 1,179
  • Gold at 15 min · rank 17 of 100 among mid laners-356 · median +25
  • Gold at 20 min · rank 20 of 100 among mid laners-393 · median +71
  • Map pressure · rank 39 of 100 among mid laners2.5 · median 3.2
  • Absorbs damage · rank 30 of 100 among mid laners385 · median 489
  • Plays teamfights · rank 91 of 100 among mid laners60% · median 55%
  • Takes its kills in duels · rank 14 of 100 among mid laners17% · median 23%
  • Lets allies carry kills · rank 45 of 100 among mid lanersrank 45 of 100
  • Crowd control (CC) · rank 44 of 100 among mid laners0.6 · median 0.7
  • Team damage · rank 64 of 100 among mid laners23% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara54.1% · expected 47.8% · 37 g+6.2 ptSoloQ -0.8
Caitlyn54.8% · expected 47.6% · 31 g+7.3 ptSoloQ -4.8
Kai'Sa50.0% · expected 49.9% · 38 g+0.1 ptSoloQ +4.1
Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected
K'Sante54.8% · expected 47.2% · 31 g+7.6 ptSoloQ +3.5
Junglegap to expected
Lee Sin50.0% · expected 48.7% · 42 g+1.3 ptSoloQ +0.7
ADCgap to expected
Jinx62.9% · expected 53.4% · 35 g+9.5 ptSoloQ -3.8
Kai'Sa58.8% · expected 49.9% · 34 g+8.9 ptSoloQ +0.8
Jhin50.0% · expected 45.7% · 38 g+4.3 ptSoloQ +2.7
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Ornn24 games
    —SoloQ: 43.9% · 41 g
  • Aatrox19 games
    —SoloQ: 56.0% · 100 g
  • Malphite18 games
    —SoloQ: 54.8% · 104 g
  • K'Sante16 games
    —SoloQ: 56.1% · 132 g
  • Jax15 games
    —SoloQ: 51.5% · 103 g
Jungle18 champions
  • Jarvan IV37 games
    48.6%gap -3.8 ptsSoloQ: 52.4% · 124 g
  • Lee Sin33 games
    39.4%gap -11.6 ptsSoloQ: 55.6% · 412 g
  • Vi30 games
    43.3%gap -6.4 ptsSoloQ: 53.4% · 116 g
  • Sylas28 games
    —SoloQ: 51.4% · 138 g
  • Wukong25 games
    —SoloQ: 58.1% · 62 g
Mid20 champions
  • Galio30 games
    33.3%gap -17.0 ptsSoloQ: 51.9% · 77 g
  • Viktor28 games
    —SoloQ: 56.9% · 197 g
  • Locke20 games
    —SoloQ: 43.1% · 123 g
  • Orianna20 games
    —SoloQ: 54.4% · 103 g
  • Ahri19 games
    —SoloQ: 51.2% · 129 g
ADC17 champions
  • Kai'Sa38 games
    50.0%gap +0.1 ptsSoloQ: 54.7% · 373 g
  • Yunara37 games
    54.1%gap +6.2 ptsSoloQ: 49.6% · 232 g
  • Ezreal36 games
    38.9%gap -15.3 ptsSoloQ: 51.1% · 233 g
  • Caitlyn31 games
    54.8%gap +7.3 ptsSoloQ: 47.4% · 171 g
  • Jinx31 games
    45.2%gap -1.2 ptsSoloQ: 48.5% · 202 g
Support17 champions
  • Braum40 games
    37.5%gap -9.7 ptsSoloQ: 50.6% · 87 g
  • Nautilus35 games
    51.4%gap -0.8 ptsSoloQ: 51.4% · 218 g
  • Leona33 games
    45.5%gap -4.3 ptsSoloQ: 47.8% · 136 g
  • Lulu29 games
    —SoloQ: 49.2% · 252 g
  • Blitzcrank25 games
    —SoloQ: 50.3% · 181 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.4%2,153 picks of 485,349ban 0.1% · patches 16.20 to 16.22
  • Amateur tournaments0.9%165 picks of 18,436ban 3.3% · patches 16.20 to 16.22
  • Pro0.1%3 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

8.2% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 1.7%G174 games of 4,412
  • 1.7%G273 games of 4,412
  • 2.3%G3+44 games of 1,912
Once picked, the series moves on toIn G2, over 74 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.