Tournament presence · pick + ban
11.3%#66 of 173 champions
Pick
5.7%picked in 420 of 7,402 games
Ban
5.6%194 bans over 3,491 games, against 1.3% in soloQ
Win rate as Mid46.7% between 42.6% and 50.8% over 392 gamesSoloQ 50.5%: no clear gap
Median length29.4 minsoloQ 28.6 min

Amateur: 7,832 games from amateur tournaments, last 60 days, EUW. SoloQ Master+: 261,868 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked more often in amateur play
    Amateur
    2.7%
    SoloQ
    1.6%
    2.7% of the role's picks in amateur play, against 1.6% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.2%
    SoloQ
    1.3%
    4.2% ban rate in amateur play over 2,305 games, against 1.3% in soloQ over 182,390 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    28.6 min
    Median of 29.4 min in amateur play, against 28.6 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Luden's Echo, Shadowflame, and Rabadon's Deathcap: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet75% · 9,384
Same in amateur play
SpellsFlash + Teleport73% · 9,073
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 87 games
Core (3 legendaries)36% · 2,336
36%of soloQ games
  1. Luden's Echo
  2. Shadowflame
  3. Rabadon's Deathcap
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Team damage first: more damage than 99% of mid laners.

  1. Team damagetop1%27% · mid laners: 21%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Damage
  • Poke

Like other mid laners

  • Gold at 15 min
  • Gold at 20 min
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Lets allies carry kills
  • Crowd control (CC)

What it is not

  • No split-push

Damage / min by phase · at equal gold

Rank 83 in lane, 98 in mid game and 98 in late game, out of 100 mid laners.

580+53 vs 528
1,066+166 vs 899
1,547+369 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Xerathmid laners

Gold vs. direct opponent

At 20 min, behind 66% of mid laners against the direct opponent.

mid laners
3.9takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 83 of 100 among mid laners580 · median 528
  • Damage in mid game · rank 98 of 100 among mid laners1,066 · median 899
  • Damage in late game · rank 98 of 100 among mid laners1,547 · median 1,179
  • Gold at 15 min · rank 41 of 100 among mid laners-50 · median +25
  • Gold at 20 min · rank 34 of 100 among mid laners-144 · median +71
  • Map pressure · rank 66 of 100 among mid laners3.9 · median 3.2
  • Absorbs damage · rank 3 of 100 among mid laners244 · median 489
  • Plays teamfights · rank 33 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 34 of 100 among mid laners20% · median 23%
  • Lets allies carry kills · rank 58 of 100 among mid lanersrank 58 of 100
  • Crowd control (CC) · rank 63 of 100 among mid laners0.8 · median 0.7
  • Team damage · rank 99 of 100 among mid laners27% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn50.0% · expected 48.0% · 36 g+2.0 ptSoloQ +0.9
Junglegap to expected
Wukong47.8% · expected 46.7% · 46 g+1.2 ptSoloQ -1.0
Midgap to expected
Viktor52.7% · expected 46.2% · 55 g+6.5 ptSoloQ -0.4
Syndra45.8% · expected 45.1% · 72 g+0.7 ptSoloQ +1.8
ADCgap to expected
Yunara45.2% · expected 44.1% · 42 g+1.2 ptSoloQ +3.7
Supportgap to expected
Lulu50.0% · expected 48.8% · 40 g+1.2 ptSoloQ +1.2
Braum50.0% · expected 48.7% · 32 g+1.3 ptSoloQ +3.2

With

Topgap to expected
Sion73.5% · expected 47.2% · 34 g+26.4 ptSoloQ -1.7
Ornn51.1% · expected 45.4% · 45 g+5.7 ptSoloQ -0.9
Junglegap to expected
Xin Zhao60.0% · expected 46.3% · 30 g+13.7 ptSoloQ +8.5
ADCgap to expected
Yunara56.7% · expected 49.3% · 30 g+7.3 ptSoloQ +0.4
Caitlyn50.0% · expected 49.1% · 40 g+0.9 ptSoloQ +0.2
Jinx45.5% · expected 44.5% · 33 g+0.9 ptSoloQ +0.7
Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn36 games
    50.0%gap +2.0 ptsSoloQ: 50.1% · 361 g
  • Sion24 games
    —SoloQ: 51.3% · 232 g
  • Ambessa23 games
    —SoloQ: 54.1% · 342 g
  • Malphite22 games
    —SoloQ: 50.9% · 440 g
  • Olaf17 games
    —SoloQ: 53.8% · 225 g
Jungle19 champions
  • Wukong46 games
    47.8%gap +1.2 ptsSoloQ: 48.5% · 478 g
  • Jarvan IV38 games
    39.5%gap -7.7 ptsSoloQ: 50.3% · 557 g
  • Xin Zhao27 games
    —SoloQ: 50.7% · 148 g
  • Vi20 games
    —SoloQ: 55.6% · 216 g
  • Lee Sin17 games
    —SoloQ: 50.1% · 611 g
Mid16 champions
  • Syndra72 games
    45.8%gap +0.7 ptsSoloQ: 51.5% · 1,095 g
  • Viktor55 games
    52.7%gap +6.5 ptsSoloQ: 50.9% · 766 g
  • Hwei28 games
    —SoloQ: 57.6% · 434 g
  • Orianna26 games
    —SoloQ: 48.6% · 294 g
  • Ahri24 games
    —SoloQ: 49.0% · 696 g
ADC17 champions
  • Caitlyn43 games
    44.2%gap -0.1 ptsSoloQ: 54.6% · 733 g
  • Yunara42 games
    45.2%gap +1.2 ptsSoloQ: 54.0% · 880 g
  • Jinx37 games
    48.6%gap -0.2 ptsSoloQ: 51.2% · 863 g
  • Ezreal29 games
    —SoloQ: 52.3% · 622 g
  • Ashe25 games
    —SoloQ: 51.2% · 297 g
Support15 champions
  • Lulu40 games
    50.0%gap +1.2 ptsSoloQ: 51.4% · 870 g
  • Braum32 games
    50.0%gap +1.3 ptsSoloQ: 52.0% · 410 g
  • Nautilus29 games
    —SoloQ: 54.1% · 711 g
  • Milio27 games
    —SoloQ: 53.0% · 372 g
  • Seraphine27 games
    —SoloQ: 51.4% · 311 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.6%8,322 picks of 523,734ban 1.3% · patches 16.20 to 16.22
  • Amateur tournaments2.7%315 picks of 11,836ban 4.2% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

13.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 5.5%G1128 games of 2,338
  • 5.3%G2123 games of 2,341
  • 5.6%G3+42 games of 749
Once picked, the series moves on toIn G2, over 128 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.