Tournament presence · pick + ban
15.9%#45 of 173 champions
Pick
7.4%picked in 1,396 of 18,759 games
Ban
8.5%1,511 bans over 17,736 games, against 3.6% in soloQ
Win rate as ADC53.0% between 47.8% and 58.2% over 247 gamesSoloQ 50.7%: no clear gap
Median length30.4 minsoloQ 27.2 min

Amateur: 18,564 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 242,675 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

2 clear gaps between soloQ and amateur tournaments as ADC.

  • DraftBanned more often in amateur play
    Amateur
    8.4%
    SoloQ
    3.6%
    8.4% ban rate in amateur play over 8,650 games, against 3.6% in soloQ over 165,977 games.
  • LengthLonger games in amateur play
    Amateur
    30.4 min
    SoloQ
    27.2 min
    Median of 30.4 min in amateur play, against 27.2 min in soloQ.
02 — How to play it

How to play it?

Arcane Comet, then Blackfire Torch, Horizon Focus, and Shadowflame: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesArcane Comet91% · 4,630
Same in amateur play
SpellsFlash + Teleport95% · 4,854
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 76 games
Core (3 legendaries)28% · 855
28%of soloQ games
  1. Blackfire Torch
  2. Horizon Focus
  3. Shadowflame
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Lets allies carry kills first: lets allies carry more than 95% of ADC.

  1. Lets allies carry killstop5%rank 95 of 100

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other ADC

What marks it

  • Lets allies carry

Like other ADC

  • Gold at 15 min
  • Takes its kills in duels
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • No poke

Damage / min by phase · at equal gold

Rank 89 in lane, 89 in mid game and 83 in late game, out of 100 ADC.

606+81 vs 525
1,065+150 vs 915
1,541+176 vs 1,366
Lane · 5–14 minMid game · 15–22Late · 23–30
XerathADC

Gold vs. direct opponent

At 20 min, behind 76% of ADC against the direct opponent.

ADC

Where it stands among ADC · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 89 of 100 among ADC606 · median 525
  • Damage in mid game · rank 89 of 100 among ADC1,065 · median 915
  • Damage in late game · rank 83 of 100 among ADC1,541 · median 1,366
  • Gold at 15 min · rank 26 of 100 among ADC-198 · median -54
  • Gold at 20 min · rank 25 of 100 among ADC-346 · median -85
  • Absorbs damage · rank 9 of 100 among ADC230 · median 361
  • Plays teamfights · rank 15 of 100 among ADC53% · median 56%
  • Takes its kills in duels · rank 71 of 100 among ADC20% · median 19%
  • Lets allies carry kills · rank 95 of 100 among ADCrank 95 of 100
  • Crowd control (CC) · rank 69 of 100 among ADC0.9 · median 0.6
  • Team damage · rank 60 of 100 among ADC24% · median 23%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin70.6% · expected 51.9% · 34 g+18.7 ptSoloQ +0.9
Midgap to expected

No positive gap in amateur play.

Supportgap to expected
Leona60.0% · expected 53.1% · 30 g+6.9 ptSoloQ -1.4
Nautilus55.9% · expected 50.7% · 34 g+5.2 ptSoloQ +3.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top16 champions
  • K'Sante21 games
    —SoloQ: 54.8% · 228 g
  • Zaahen16 games
    —SoloQ: 50.9% · 55 g
  • Ornn12 games
    —SoloQ: 52.2% · 46 g
  • Malphite11 games
    —SoloQ: 54.5% · 156 g
  • Sion11 games
    —SoloQ: 48.1% · 77 g
Jungle16 champions
  • Wukong21 games
    —SoloQ: 49.5% · 97 g
  • Jarvan IV20 games
    —SoloQ: 47.0% · 202 g
  • Lee Sin19 games
    —SoloQ: 53.1% · 599 g
  • Vi17 games
    —SoloQ: 48.6% · 142 g
  • Sylas15 games
    —SoloQ: 52.9% · 227 g
Mid16 champions
  • Ahri18 games
    —SoloQ: 50.3% · 177 g
  • LeBlanc18 games
    —SoloQ: 46.5% · 187 g
  • Lissandra14 games
    —SoloQ: 55.0% · 111 g
  • Sylas14 games
    —SoloQ: 53.5% · 245 g
  • Yone12 games
    —SoloQ: 51.1% · 229 g
ADC18 champions
  • Caitlyn30 games
    43.3%gap -7.4 ptsSoloQ: 58.2% · 239 g
  • Kai'Sa19 games
    —SoloQ: 45.5% · 596 g
  • Jhin18 games
    —SoloQ: 49.5% · 775 g
  • Ziggs16 games
    —SoloQ: 42.5% · 87 g
  • Ezreal15 games
    —SoloQ: 61.7% · 345 g
Support17 champions
  • Leona21 games
    —SoloQ: 49.8% · 235 g
  • Nautilus18 games
    —SoloQ: 50.8% · 423 g
  • Thresh17 games
    —SoloQ: 47.9% · 403 g
  • Blitzcrank15 games
    —SoloQ: 49.0% · 341 g
  • Lulu13 games
    —SoloQ: 49.8% · 313 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as ADC

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.8%3,702 picks of 485,350ban 3.6% · patches 16.20 to 16.22
  • Amateur tournaments0.7%124 picks of 18,436ban 8.4% · patches 16.20 to 16.22
  • Pro0.0%0 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

14.0% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as ADC
  • 1.2%G152 games of 4,412
  • 1.1%G250 games of 4,412
  • 1.4%G3+26 games of 1,912
Once picked, the series moves on toIn G2, over 52 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.