Tournament presence · pick + ban
7.4%#96 of 173 champions
Pick
3.2%picked in 576 of 17,787 games
Ban
4.2%711 bans over 16,833 games, against 0.8% in soloQ
Win rate as Jungle48.5% between 44.6% and 52.4% over 437 gamesSoloQ 50.7%: no clear gap
Median length29.4 minsoloQ 26.1 min

Amateur: 18,564 games from amateur tournaments, last 60 days, KR. SoloQ Master+: 235,635 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    1.2%
    SoloQ
    1.3%
    1.2% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.3%
    SoloQ
    0.8%
    4.3% ban rate in amateur play over 12,177 games, against 0.8% in soloQ over 158,928 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    26.1 min
    Median of 29.4 min in amateur play, against 26.1 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Hextech Rocketbelt, Sunfire Aegis, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror81% · 7,794
Same in amateur play
SpellsFlash + Smite100% · 9,581
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 88 games
Core (3 legendaries)59% · 2,456
59%of soloQ games
  1. Hextech Rocketbelt
  2. Sunfire Aegis
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 93% of junglers.

  1. Crowd control (CC)top7%1.4 · junglers: 0.7
  2. Lets allies carry killstop14%rank 86 of 100
  3. Absorbs damagetop16%1,162 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Lets allies carry
  • CC

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 30 in lane, 34 in mid game and 29 in late game, out of 100 junglers.

357-26 vs 383
754-42 vs 796
956-100 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Zacjunglers

Gold vs. direct opponent

At 20 min, behind 92% of junglers against the direct opponent.

junglers
5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 30 of 100 among junglers357 · median 383
  • Damage in mid game · rank 34 of 100 among junglers754 · median 796
  • Damage in late game · rank 29 of 100 among junglers956 · median 1,056
  • Gold at 15 min · rank 8 of 100 among junglers-425 · median +6
  • Gold at 20 min · rank 8 of 100 among junglers-641 · median +64
  • Map pressure · rank 74 of 100 among junglers5 · median 4.7
  • Absorbs damage · rank 84 of 100 among junglers1,162 · median 855
  • Plays teamfights · rank 53 of 100 among junglers52% · median 52%
  • Takes its kills in duels · rank 38 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 86 of 100 among junglersrank 86 of 100
  • Crowd control (CC) · rank 93 of 100 among junglers1.4 · median 0.7
  • Team damage · rank 25 of 100 among junglers15% · median 17%
  • Jungle farm · rank 9 of 100 among junglers61 · median 66
  • Invade · rank 8 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Jhin61.3% · expected 52.7% · 31 g+8.6 ptSoloQ -2.2
Kai'Sa50.0% · expected 48.3% · 40 g+1.7 ptSoloQ -1.6
Supportgap to expected
Nautilus55.3% · expected 50.4% · 38 g+4.8 ptSoloQ +1.0
Leona53.1% · expected 48.6% · 32 g+4.6 ptSoloQ +3.4
Thresh48.4% · expected 47.0% · 31 g+1.4 ptSoloQ -0.7

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Jhin45.0% · expected 44.4% · 40 g+0.6 ptSoloQ -0.8
Yunara51.6% · expected 50.5% · 31 g+1.1 ptSoloQ +0.3
Supportgap to expected
Thresh58.1% · expected 50.0% · 31 g+8.0 ptSoloQ -2.1

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • K'Sante22 games
    —SoloQ: 50.2% · 434 g
  • Malphite22 games
    —SoloQ: 51.7% · 292 g
  • Ambessa19 games
    —SoloQ: 54.5% · 277 g
  • Renekton19 games
    —SoloQ: 54.6% · 271 g
  • Ornn18 games
    —SoloQ: 46.8% · 77 g
Jungle22 champions
  • Jarvan IV30 games
    50.0%gap -0.9 ptsSoloQ: 52.8% · 299 g
  • Lee Sin30 games
    46.7%gap -3.0 ptsSoloQ: 49.3% · 1,307 g
  • Lillia28 games
    —SoloQ: 46.3% · 376 g
  • Wukong25 games
    —SoloQ: 46.2% · 225 g
  • Sylas23 games
    —SoloQ: 55.8% · 434 g
Mid19 champions
  • Viktor29 games
    —SoloQ: 47.9% · 518 g
  • Ahri26 games
    —SoloQ: 51.0% · 345 g
  • Sylas20 games
    —SoloQ: 56.5% · 460 g
  • Syndra19 games
    —SoloQ: 50.2% · 432 g
  • Yone19 games
    —SoloQ: 53.9% · 456 g
ADC17 champions
  • Kai'Sa40 games
    50.0%gap +1.7 ptsSoloQ: 49.0% · 1,229 g
  • Caitlyn39 games
    41.0%gap -5.1 ptsSoloQ: 51.2% · 451 g
  • Yunara39 games
    43.6%gap -2.9 ptsSoloQ: 50.4% · 748 g
  • Ezreal31 games
    48.4%gap -4.5 ptsSoloQ: 55.4% · 663 g
  • Jhin31 games
    61.3%gap +8.6 ptsSoloQ: 49.0% · 974 g
Support17 champions
  • Nautilus38 games
    55.3%gap +4.8 ptsSoloQ: 52.3% · 621 g
  • Leona32 games
    53.1%gap +4.6 ptsSoloQ: 52.4% · 355 g
  • Thresh31 games
    48.4%gap +1.4 ptsSoloQ: 47.4% · 940 g
  • Lulu29 games
    —SoloQ: 47.6% · 697 g
  • Blitzcrank25 games
    —SoloQ: 50.1% · 437 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%6,219 picks of 471,270ban 0.8% · patches 16.20 to 16.22
  • Amateur tournaments1.2%300 picks of 25,798ban 4.3% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

6.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.8%G175 games of 4,148
  • 2.6%G2108 games of 4,151
  • 3.2%G3+58 games of 1,801
Once picked, the series moves on toIn G2, over 75 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.