Tournament presence · pick + ban
6.6%#105 of 173 champions
Pick
2.9%picked in 825 of 28,117 games
Ban
3.7%829 bans over 22,413 games, against 1.2% in soloQ
Win rate as Jungle46.6% between 43.4% and 49.9% over 637 gamesSoloQ 51.0%: clear gap
Median length29.3 minsoloQ 27.2 min

Amateur: 29,590 games from amateur tournaments, last 60 days, KR 63% · EUW 26% · NA 11%. SoloQ Master+: 661,121 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • Win rateWins less in amateur play
    Amateur
    46.6%
    SoloQ
    51.0%
    46.6% win rate in amateur play over 637 games, against 51.0% in soloQ over 27,695 games.
  • DraftPicked less often in amateur play
    Amateur
    1.1%
    SoloQ
    1.4%
    1.1% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.8%
    SoloQ
    1.2%
    3.8% ban rate in amateur play over 16,228 games, against 1.2% in soloQ over 457,860 games.
  • LengthLonger games in amateur play
    Amateur
    29.3 min
    SoloQ
    27.2 min
    Median of 29.3 min in amateur play, against 27.2 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Hextech Rocketbelt, Sunfire Aegis, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror66% · 18,339
Same in amateur play
SpellsFlash + Smite100% · 27,640
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 132 games
Core (3 legendaries)39% · 5,243
39%of soloQ games
  1. Hextech Rocketbelt
  2. Sunfire Aegis
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 93% of junglers.

  1. Crowd control (CC)top7%1.4 · junglers: 0.7
  2. Lets allies carry killstop14%rank 86 of 100
  3. Absorbs damagetop16%1,162 · junglers: 855

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Frontline
  • Lets allies carry
  • CC

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No poke
  • Stays home

Damage / min by phase · at equal gold

Rank 30 in lane, 34 in mid game and 29 in late game, out of 100 junglers.

357-26 vs 383
754-42 vs 796
956-100 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Zacjunglers

Gold vs. direct opponent

At 20 min, behind 92% of junglers against the direct opponent.

junglers
5takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 30 of 100 among junglers357 · median 383
  • Damage in mid game · rank 34 of 100 among junglers754 · median 796
  • Damage in late game · rank 29 of 100 among junglers956 · median 1,056
  • Gold at 15 min · rank 8 of 100 among junglers-425 · median +6
  • Gold at 20 min · rank 8 of 100 among junglers-641 · median +64
  • Map pressure · rank 74 of 100 among junglers5 · median 4.7
  • Absorbs damage · rank 84 of 100 among junglers1,162 · median 855
  • Plays teamfights · rank 53 of 100 among junglers52% · median 52%
  • Takes its kills in duels · rank 38 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 86 of 100 among junglersrank 86 of 100
  • Crowd control (CC) · rank 93 of 100 among junglers1.4 · median 0.7
  • Team damage · rank 25 of 100 among junglers15% · median 17%
  • Jungle farm · rank 9 of 100 among junglers61 · median 66
  • Invade · rank 8 of 100 among junglers6% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante57.6% · expected 48.9% · 33 g+8.7 ptSoloQ -2.6
Junglegap to expected
Lillia51.3% · expected 43.3% · 39 g+7.9 ptSoloQ -3.6
Midgap to expected
Ahri56.8% · expected 44.9% · 44 g+11.9 ptSoloQ -1.0
Syndra54.1% · expected 45.4% · 37 g+8.7 ptSoloQ +0.4
ADCgap to expected
Jhin58.5% · expected 49.1% · 41 g+9.5 ptSoloQ -2.2
Yunara46.2% · expected 44.4% · 52 g+1.7 ptSoloQ 0.0
Ezreal50.0% · expected 49.8% · 42 g+0.2 ptSoloQ +1.2
Supportgap to expected
Nautilus54.4% · expected 46.8% · 57 g+7.6 ptSoloQ +1.8
Milio57.6% · expected 48.2% · 33 g+9.4 ptSoloQ -0.6
Blitzcrank53.1% · expected 44.0% · 32 g+9.1 ptSoloQ +4.4
Braum45.7% · expected 45.3% · 46 g+0.3 ptSoloQ +3.2
Leona48.6% · expected 48.3% · 37 g+0.3 ptSoloQ +2.1

With

Topgap to expected
Renekton55.9% · expected 48.3% · 34 g+7.5 ptSoloQ +4.5
Midgap to expected
Viktor65.7% · expected 47.4% · 35 g+18.4 ptSoloQ -2.9
Syndra48.5% · expected 47.9% · 33 g+0.6 ptSoloQ -1.8
ADCgap to expected
Lucian54.5% · expected 45.5% · 33 g+9.1 ptSoloQ +2.0
Xayah55.9% · expected 47.7% · 34 g+8.2 ptSoloQ -0.4
Jhin48.1% · expected 44.2% · 52 g+3.9 ptSoloQ -2.0
Supportgap to expected
Thresh60.6% · expected 48.0% · 33 g+12.6 ptSoloQ -1.9
Milio51.3% · expected 45.1% · 39 g+6.2 ptSoloQ -0.5
Braum51.2% · expected 48.0% · 41 g+3.3 ptSoloQ -4.6
Blitzcrank51.6% · expected 49.3% · 31 g+2.3 ptSoloQ 0.0

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top21 champions
  • Ornn40 games
    45.0%gap -1.1 ptsSoloQ: 51.4% · 531 g
  • K'Sante33 games
    57.6%gap +8.7 ptsSoloQ: 50.6% · 773 g
  • Renekton31 games
    41.9%gap -3.0 ptsSoloQ: 52.4% · 737 g
  • Ambessa28 games
    —SoloQ: 55.2% · 726 g
  • Malphite28 games
    —SoloQ: 49.0% · 835 g
Jungle24 champions
  • Wukong46 games
    41.3%gap -2.8 ptsSoloQ: 49.7% · 922 g
  • Jarvan IV43 games
    46.5%gap -1.6 ptsSoloQ: 48.1% · 1,030 g
  • Lillia39 games
    51.3%gap +7.9 ptsSoloQ: 46.5% · 1,094 g
  • Lee Sin32 games
    43.8%gap -3.2 ptsSoloQ: 50.6% · 2,074 g
  • Nocturne29 games
    —SoloQ: 56.6% · 311 g
Mid19 champions
  • Viktor49 games
    38.8%gap -7.1 ptsSoloQ: 49.4% · 1,251 g
  • Ahri44 games
    56.8%gap +11.9 ptsSoloQ: 49.0% · 1,323 g
  • Syndra37 games
    54.1%gap +8.7 ptsSoloQ: 50.9% · 1,355 g
  • Orianna33 games
    39.4%gap -8.9 ptsSoloQ: 58.6% · 507 g
  • Hwei28 games
    —SoloQ: 52.0% · 642 g
ADC18 champions
  • Kai'Sa59 games
    47.5%gap -0.1 ptsSoloQ: 51.2% · 2,547 g
  • Caitlyn58 games
    41.4%gap -3.3 ptsSoloQ: 54.0% · 1,358 g
  • Yunara52 games
    46.2%gap +1.7 ptsSoloQ: 50.8% · 2,052 g
  • Jinx49 games
    40.8%gap -4.4 ptsSoloQ: 50.9% · 1,735 g
  • Ezreal42 games
    50.0%gap +0.2 ptsSoloQ: 56.2% · 1,528 g
Support19 champions
  • Nautilus57 games
    54.4%gap +7.6 ptsSoloQ: 53.6% · 1,530 g
  • Lulu47 games
    46.8%gap -1.8 ptsSoloQ: 49.9% · 1,819 g
  • Braum46 games
    45.7%gap +0.3 ptsSoloQ: 52.5% · 836 g
  • Thresh41 games
    43.9%gap -1.4 ptsSoloQ: 48.6% · 2,369 g
  • Leona37 games
    48.6%gap +0.3 ptsSoloQ: 51.6% · 1,032 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%17,968 picks of 1,322,239ban 1.2% · patches 16.20 to 16.22
  • Amateur tournaments1.1%453 picks of 42,630ban 3.8% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

6.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.5%G1110 games of 7,331
  • 2.6%G2192 games of 7,333
  • 2.8%G3+83 games of 2,923
Once picked, the series moves on toIn G2, over 110 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.