Tournament presence · pick + ban
15.8%#43 of 173 champions
Pick
10.5%picked in 348 of 3,303 games
Ban
5.3%125 bans over 2,370 games, against 2.2% in soloQ
Win rate as Top46.1% between 41.7% and 50.5% over 345 gamesSoloQ 47.2%: no clear gap
Median length30.2 minsoloQ 28.1 min

Amateur: 3,336 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 177,753 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    5.2%
    SoloQ
    1.9%
    5.2% of the role's picks in amateur play, against 1.9% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    6.3%
    SoloQ
    2.2%
    6.3% ban rate in amateur play over 1,344 games, against 2.2% in soloQ over 130,688 games.
  • LengthLonger games in amateur play
    Amateur
    30.2 min
    SoloQ
    28.1 min
    Median of 30.2 min in amateur play, against 28.1 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Iceborn Gauntlet, Unending Despair, and Jak'Sho, The Protean: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying65% · 6,198
Same in amateur play
SpellsFlash + Teleport78% · 7,371
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 70 games
Core (3 legendaries)8% · 238
8%of soloQ games
  1. Iceborn Gauntlet
  2. Unending Despair
  3. Jak'Sho, The Protean
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 99% of top laners.

  1. Absorbs damagetop1%1,861 · top laners: 970
  2. Crowd control (CC)top14%1.3 · top laners: 0.8

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • CC

Like other top laners

  • Damage in lane
  • Gold at 15 min
  • Gold at 20 min
  • Plays teamfights
  • Takes its kills in duels
  • Team damage

What it is not

  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 54 in lane, 20 in mid game and 4 in late game, out of 100 top laners.

610+10 vs 599
812-56 vs 868
896-183 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
K'Santetop laners

Gold vs. direct opponent

At 20 min, behind 63% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 54 of 100 among top laners610 · median 599
  • Damage in mid game · rank 20 of 100 among top laners812 · median 868
  • Damage in late game · rank 4 of 100 among top laners896 · median 1,079
  • Gold at 15 min · rank 44 of 100 among top laners+85 · median +119
  • Gold at 20 min · rank 37 of 100 among top laners-30 · median +100
  • Absorbs damage · rank 99 of 100 among top laners1,861 · median 970
  • Plays teamfights · rank 66 of 100 among top laners54% · median 53%
  • Takes its kills in duels · rank 43 of 100 among top laners27% · median 28%
  • Lets allies carry kills · rank 77 of 100 among top lanersrank 77 of 100
  • Crowd control (CC) · rank 86 of 100 among top laners1.3 · median 0.8
  • Team damage · rank 47 of 100 among top laners20% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Wukong54.3% · expected 45.2% · 35 g+9.0 ptSoloQ -0.8
Jarvan IV48.9% · expected 47.3% · 47 g+1.6 ptSoloQ -0.2
Midgap to expected
Syndra47.5% · expected 44.1% · 40 g+3.4 ptSoloQ -2.8
Ahri48.6% · expected 44.8% · 35 g+3.7 ptSoloQ +2.6
ADCgap to expected

No positive gap in amateur play.

Supportgap to expected
Nautilus45.5% · expected 44.6% · 33 g+0.9 ptSoloQ -5.2

With

Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Ahri54.5% · expected 47.3% · 33 g+7.2 ptSoloQ +2.0
Syndra52.0% · expected 48.1% · 50 g+3.9 ptSoloQ +1.6
Viktor48.8% · expected 48.1% · 43 g+0.7 ptSoloQ -6.5
ADCgap to expected
Caitlyn68.8% · expected 46.2% · 32 g+22.6 ptSoloQ -1.3
Supportgap to expected
Nautilus55.6% · expected 47.6% · 36 g+8.0 ptSoloQ -2.0
Karma46.9% · expected 40.7% · 32 g+6.2 ptSoloQ +0.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top17 champions
  • Garen25 games
    —SoloQ: 45.0% · 338 g
  • Renekton25 games
    —SoloQ: 48.7% · 277 g
  • Rumble23 games
    —SoloQ: 41.4% · 116 g
  • Ambessa21 games
    —SoloQ: 46.0% · 252 g
  • Gwen21 games
    —SoloQ: 45.2% · 230 g
Jungle17 champions
  • Jarvan IV47 games
    48.9%gap +1.6 ptsSoloQ: 48.3% · 377 g
  • Wukong35 games
    54.3%gap +9.0 ptsSoloQ: 45.9% · 401 g
  • Vi32 games
    40.6%gap -5.5 ptsSoloQ: 45.9% · 135 g
  • Xin Zhao25 games
    —SoloQ: 46.5% · 99 g
  • Lee Sin17 games
    —SoloQ: 46.1% · 469 g
Mid17 champions
  • Syndra40 games
    47.5%gap +3.4 ptsSoloQ: 44.4% · 428 g
  • Ahri35 games
    48.6%gap +3.7 ptsSoloQ: 49.3% · 428 g
  • Viktor28 games
    —SoloQ: 49.1% · 411 g
  • Orianna22 games
    —SoloQ: 57.1% · 163 g
  • Locke18 games
    —SoloQ: 48.3% · 348 g
ADC17 champions
  • Yunara41 games
    34.1%gap -10.8 ptsSoloQ: 44.6% · 637 g
  • Ezreal29 games
    —SoloQ: 53.4% · 509 g
  • Jhin25 games
    —SoloQ: 49.9% · 886 g
  • Ashe24 games
    —SoloQ: 48.6% · 245 g
  • Caitlyn24 games
    —SoloQ: 52.2% · 477 g
Support15 champions
  • Lulu38 games
    44.7%gap -4.9 ptsSoloQ: 46.0% · 515 g
  • Nautilus33 games
    45.5%gap +0.9 ptsSoloQ: 43.1% · 529 g
  • Karma28 games
    —SoloQ: 46.8% · 344 g
  • Braum27 games
    —SoloQ: 49.6% · 270 g
  • Milio22 games
    —SoloQ: 49.4% · 269 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.9%6,681 picks of 355,502ban 2.2% · patches 16.20 to 16.22
  • Amateur tournaments5.2%212 picks of 4,096ban 6.3% · patches 16.20 to 16.22
  • Pro10.5%236 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

21.4% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 12.3%G1115 games of 935
  • 10.1%G294 games of 935
  • 7.9%G3+33 games of 417
Once picked, the series moves on toIn G2, over 115 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.