Tournament presence · pick + ban
3.5%#139 of 173 champions
Pick
1.5%picked in 454 of 29,966 games
Ban
2.0%483 bans over 23,781 games, against 0.8% in soloQ
Win rate as Mid59.4% between 44.9% and 72.4% over 32 gamesSoloQ 51.0%: no clear gap
Median length30.3 minsoloQ 26.8 min

Amateur: 29,590 games from amateur tournaments, last 60 days, KR 63% · EUW 26% · NA 11%. SoloQ Master+: 689,059 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • DraftPicked less often in amateur play
    Amateur
    0.0%
    SoloQ
    0.1%
    0.0% of the role's picks in amateur play, against 0.1% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    2.1%
    SoloQ
    0.8%
    2.1% ban rate in amateur play over 11,801 games, against 0.8% in soloQ over 485,827 games.
  • LengthLonger games in amateur play
    Amateur
    30.3 min
    SoloQ
    26.8 min
    Median of 30.3 min in amateur play, against 26.8 min in soloQ.

Not enough games to judge: core.

02 — How to play it

How to play it?

Conqueror, then Titanic Hydra, Black Cleaver, and Hullbreaker: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror81% · 1,347
Same in amateur play
SpellsFlash + Ignite78% · 1,300
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 32 games
Core (3 legendaries)5% · 49
5%of soloQ games
  1. Titanic Hydra
  2. Black Cleaver
  3. Hullbreaker
Amateur: Profane Hydra, Bastionbreaker, Hullbreaker, gap not settled

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Takes its kills in duels first: more duels than 85% of mid laners.

  1. Takes its kills in duelstop15%29% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Duelist
  • Split-push

Like other mid laners

  • Map pressure

What it is not

  • Few teamfights
  • Little CC
  • Little damage
  • No poke

Damage / min by phase · at equal gold

Not measured: the fact is not validated by the draft review.

Gold vs. direct opponent

At 20 min, ahead of 85% of mid laners against the direct opponent.

mid laners
3.7takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Gold at 15 min · rank 89 of 100 among mid laners+337 · median +25
  • Gold at 20 min · rank 85 of 100 among mid laners+499 · median +71
  • Map pressure · rank 71 of 100 among mid laners3.7 · median 3.2
  • Absorbs damage · rank 77 of 100 among mid laners817 · median 489
  • Plays teamfights · rank 17 of 100 among mid laners51% · median 55%
  • Takes its kills in duels · rank 85 of 100 among mid laners29% · median 23%
  • Crowd control (CC) · rank 18 of 100 among mid laners0.3 · median 0.7
  • Team damage · rank 24 of 100 among mid laners17% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
ADC1 champion
Support1 champion
05 — In draft

Ban it or pick it?

Not enough series to settle it: raw counts only.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.1%1,163 picks of 1,378,113ban 0.8% · patches 16.20 to 16.22
  • Amateur tournaments0.0%12 picks of 32,632ban 2.1% · patches 16.20 to 16.22
  • Pro0.0%0 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

4.1% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
Once picked, the series moves on to

Not enough series yet: published from 30.

Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.