Tournament presence · pick + ban
21.9%#22 of 173 champions
Pick
11.3%picked in 350 of 3,103 games
Ban
10.6%239 bans over 2,251 games, against 0.9% in soloQ
Win rate as Jungle50.3% between 45.9% and 54.7% over 348 gamesSoloQ 47.4%: no clear gap
Median length29.2 minsoloQ 28.3 min

Amateur: 2,961 games from amateur tournaments, last 60 days, NA. SoloQ Master+: 163,618 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    5.9%
    SoloQ
    1.4%
    5.9% of the role's picks in amateur play, against 1.4% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    9.8%
    SoloQ
    0.9%
    9.8% ban rate in amateur play over 1,746 games, against 0.9% in soloQ over 116,542 games.
  • LengthLonger games in amateur play
    Amateur
    29.2 min
    SoloQ
    28.3 min
    Median of 29.2 min in amateur play, against 28.3 min in soloQ.
  • BuildTrinity Force, Black Cleaver, Guardian Angel instead of Trinity Force, Black Cleaver, Death's Dance
    Amateur
    38%
    SoloQ
    23%
    Played in 38% of amateur games; soloQ sticks to Trinity Force, Black Cleaver, Death's Dance (23%).
02 — How to play it

How to play it?

Conqueror, then Trinity Force, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror68% · 4,751
Same in amateur play
SpellsFlash + Smite100% · 6,975
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 98% · 122 games
Core (3 legendaries)23% · 879
23%of soloQ games
  1. Trinity Force
  2. Black Cleaver
  3. Death's Dance
≠ Amateur: Trinity Force, Black Cleaver, Guardian Angel instead of Trinity Force, Black Cleaver, Death's Dance. 38% · 203 games

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 81% of junglers.

  1. Crowd control (CC)top20%1 · junglers: 0.7

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • CC

Like other junglers

  • Map pressure
  • Plays teamfights
  • Takes its kills in duels
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 13 in lane, 14 in mid game and 16 in late game, out of 100 junglers.

330-54 vs 383
703-93 vs 796
910-146 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Vijunglers

Gold vs. direct opponent

At 20 min, behind 81% of junglers against the direct opponent.

junglers
4.7takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 13 of 100 among junglers330 · median 383
  • Damage in mid game · rank 14 of 100 among junglers703 · median 796
  • Damage in late game · rank 16 of 100 among junglers910 · median 1,056
  • Gold at 15 min · rank 16 of 100 among junglers-278 · median +6
  • Gold at 20 min · rank 20 of 100 among junglers-386 · median +64
  • Map pressure · rank 48 of 100 among junglers4.7 · median 4.7
  • Absorbs damage · rank 77 of 100 among junglers1,129 · median 855
  • Plays teamfights · rank 59 of 100 among junglers53% · median 52%
  • Takes its kills in duels · rank 35 of 100 among junglers19% · median 20%
  • Lets allies carry kills · rank 77 of 100 among junglersrank 77 of 100
  • Crowd control (CC) · rank 81 of 100 among junglers1 · median 0.7
  • Team damage · rank 29 of 100 among junglers15% · median 17%
  • Jungle farm · rank 46 of 100 among junglers66 · median 66
  • Invade · rank 44 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Nautilus in amateur play: +21.9 pts over 30 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn55.6% · expected 49.5% · 36 g+6.0 ptSoloQ -5.9
K'Sante58.1% · expected 54.1% · 31 g+4.0 ptSoloQ +4.5
Junglegap to expected

No positive gap in amateur play.

Midgap to expected
Syndra56.1% · expected 47.6% · 41 g+8.5 ptSoloQ +1.9
Ahri52.9% · expected 49.0% · 34 g+3.9 ptSoloQ +3.6
ADCgap to expected
Jhin53.3% · expected 47.8% · 30 g+5.5 ptSoloQ +0.5
Supportgap to expected
Nautilus70.0% · expected 48.1% · 30 g+21.9 ptSoloQ -2.8
Lulu62.2% · expected 52.8% · 37 g+9.4 ptSoloQ +2.4

With

Topgap to expected
Ambessa60.0% · expected 54.8% · 30 g+5.2 ptSoloQ -5.1
Midgap to expected
Ahri52.4% · expected 51.5% · 63 g+0.9 ptSoloQ +4.7
ADCgap to expected
Yunara65.7% · expected 51.4% · 35 g+14.3 ptSoloQ -0.5
Ezreal61.3% · expected 51.4% · 31 g+9.9 ptSoloQ -1.8
Supportgap to expected
Lulu52.3% · expected 47.8% · 44 g+4.5 ptSoloQ -1.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top18 champions
  • Ornn36 games
    55.6%gap +6.0 ptsSoloQ: 40.3% · 191 g
  • K'Sante31 games
    58.1%gap +4.0 ptsSoloQ: 54.5% · 132 g
  • Renekton24 games
    —SoloQ: 45.6% · 193 g
  • Ambessa22 games
    —SoloQ: 54.1% · 183 g
  • Sion22 games
    —SoloQ: 52.7% · 131 g
Jungle16 champions
  • Wukong60 games
    41.7%gap -8.2 ptsSoloQ: 45.5% · 343 g
  • Jarvan IV30 games
    46.7%gap -4.9 ptsSoloQ: 44.9% · 265 g
  • Xin Zhao25 games
    —SoloQ: 49.3% · 73 g
  • Nocturne24 games
    —SoloQ: 49.1% · 108 g
  • Qiyana17 games
    —SoloQ: 48.4% · 219 g
Mid16 champions
  • Syndra41 games
    56.1%gap +8.5 ptsSoloQ: 49.3% · 298 g
  • Ahri34 games
    52.9%gap +3.9 ptsSoloQ: 50.5% · 317 g
  • Orianna27 games
    —SoloQ: 44.7% · 114 g
  • Viktor26 games
    —SoloQ: 51.6% · 310 g
  • Akali17 games
    —SoloQ: 52.7% · 188 g
ADC15 champions
  • Yunara36 games
    47.2%gap -1.9 ptsSoloQ: 46.7% · 469 g
  • Ezreal32 games
    40.6%gap -8.6 ptsSoloQ: 51.3% · 396 g
  • Jhin30 games
    53.3%gap +5.5 ptsSoloQ: 48.3% · 580 g
  • Xayah30 games
    40.0%gap -9.5 ptsSoloQ: 42.5% · 233 g
  • Caitlyn23 games
    —SoloQ: 51.7% · 356 g
Support19 champions
  • Karma37 games
    40.5%gap -15.1 ptsSoloQ: 48.8% · 256 g
  • Lulu37 games
    62.2%gap +9.4 ptsSoloQ: 50.4% · 411 g
  • Nautilus30 games
    70.0%gap +21.9 ptsSoloQ: 45.8% · 336 g
  • Milio25 games
    —SoloQ: 53.6% · 168 g
  • Rakan20 games
    —SoloQ: 45.7% · 184 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.4%4,525 picks of 327,233ban 0.9% · patches 16.20 to 16.22
  • Amateur tournaments5.9%295 picks of 4,996ban 9.8% · patches 16.19 to 16.21
  • Pro8.9%200 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

32.2% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 12.5%G1109 games of 874
  • 11.6%G2101 games of 874
  • 10.3%G3+40 games of 387
Once picked, the series moves on toIn G2, over 109 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.