Tournament presence · pick + ban
16.6%#41 of 173 champions
Pick
6.8%picked in 1,910 of 28,106 games
Ban
9.8%2,197 bans over 22,406 games, against 6.6% in soloQ
Win rate as Mid41.6% between 35.7% and 47.7% over 178 gamesSoloQ 48.6%: clear gap
Median length29.8 minsoloQ 27.4 min

Amateur: 29,590 games from amateur tournaments, last 60 days, KR 63% · EUW 26% · NA 11%. SoloQ Master+: 661,121 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    41.6%
    SoloQ
    48.6%
    41.6% win rate in amateur play over 178 games, against 48.6% in soloQ over 5,737 games.
  • DraftBanned more often in amateur play
    Amateur
    9.8%
    SoloQ
    6.6%
    9.8% ban rate in amateur play over 16,228 games, against 6.6% in soloQ over 457,860 games.
  • LengthLonger games in amateur play
    Amateur
    29.8 min
    SoloQ
    27.4 min
    Median of 29.8 min in amateur play, against 27.4 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Voltaic Cyclosword, Axiom Arc, and Serylda's Grudge: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch55% · 3,128
Same in amateur play
SpellsFlash + Ignite90% · 5,179
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 30 games
Core (3 legendaries)11% · 350
11%of soloQ games
  1. Voltaic Cyclosword
  2. Axiom Arc
  3. Serylda's Grudge
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 93% of mid laners.

  1. Map pressuretop7%4.1 · mid laners: 3.2
  2. Takes its kills in duelstop24%26% · mid laners: 23%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Map pressure
  • Duelist
  • Split-push

Like other mid laners

  • Damage in lane
  • Gold at 20 min
  • Absorbs damage
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • Little CC
  • No poke

Damage / min by phase · at equal gold

Rank 54 in lane, 23 in mid game and 13 in late game, out of 100 mid laners.

536+8 vs 528
839-61 vs 899
1,014-165 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Naafirimid laners

Gold vs. direct opponent

At 20 min, ahead of 72% of mid laners against the direct opponent.

mid laners
4.1takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 54 of 100 among mid laners536 · median 528
  • Damage in mid game · rank 23 of 100 among mid laners839 · median 899
  • Damage in late game · rank 13 of 100 among mid laners1,014 · median 1,179
  • Gold at 15 min · rank 78 of 100 among mid laners+244 · median +25
  • Gold at 20 min · rank 72 of 100 among mid laners+338 · median +71
  • Map pressure · rank 93 of 100 among mid laners4.1 · median 3.2
  • Absorbs damage · rank 55 of 100 among mid laners514 · median 489
  • Plays teamfights · rank 25 of 100 among mid laners53% · median 55%
  • Takes its kills in duels · rank 76 of 100 among mid laners26% · median 23%
  • Lets allies carry kills · rank 10 of 100 among mid lanersrank 10 of 100
  • Crowd control (CC) · rank 5 of 100 among mid laners0.1 · median 0.7
  • Team damage · rank 55 of 100 among mid laners22% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top14 champions
  • Sion15 games
    —SoloQ: 44.4% · 81 g
  • K'Sante10 games
    —SoloQ: 47.9% · 165 g
  • Ambessa8 games
    —SoloQ: 40.0% · 150 g
  • Camille8 games
    —SoloQ: 44.8% · 181 g
  • —SoloQ: 49.5% · 109 g
Jungle14 champions
  • Lee Sin18 games
    —SoloQ: 52.0% · 321 g
  • Wukong18 games
    —SoloQ: 42.6% · 202 g
  • Vi12 games
    —SoloQ: 53.5% · 101 g
  • Jarvan IV11 games
    —SoloQ: 45.3% · 212 g
  • Nocturne11 games
    —SoloQ: 48.8% · 84 g
Mid15 champions
  • Syndra17 games
    —SoloQ: 54.1% · 281 g
  • Ahri9 games
    —SoloQ: 42.3% · 241 g
  • Aurora8 games
    —SoloQ: 47.9% · 96 g
  • Hwei8 games
    —SoloQ: 55.8% · 120 g
  • Viktor8 games
    —SoloQ: 47.6% · 229 g
ADC14 champions
  • Yunara22 games
    —SoloQ: 45.3% · 417 g
  • Caitlyn14 games
    —SoloQ: 48.6% · 284 g
  • Jhin14 games
    —SoloQ: 54.3% · 569 g
  • Ezreal13 games
    —SoloQ: 60.5% · 304 g
  • Jinx13 games
    —SoloQ: 45.3% · 395 g
Support12 champions
  • Lulu18 games
    —SoloQ: 47.9% · 380 g
  • Braum14 games
    —SoloQ: 42.6% · 148 g
  • Nautilus14 games
    —SoloQ: 45.9% · 316 g
  • Seraphine13 games
    —SoloQ: 47.3% · 169 g
  • Alistar12 games
    —SoloQ: 47.6% · 225 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.3%3,671 picks of 1,322,237ban 6.6% · patches 16.20 to 16.22
  • Amateur tournaments0.3%133 picks of 42,630ban 9.8% · patches 16.19 to 16.21
  • Pro0.0%0 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

12.4% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 0.5%G138 games of 7,330
  • 0.7%G248 games of 7,330
  • 0.6%G3+17 games of 2,921
Once picked, the series moves on toIn G2, over 38 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.