Tournament presence · pick + ban
16.1%#44 of 173 champions
Pick
11.0%picked in 3,079 of 28,105 games
Ban
5.1%1,139 bans over 22,405 games, against 0.7% in soloQ
Win rate as Jungle50.4% between 48.9% and 51.9% over 3,013 gamesSoloQ 49.7%: no clear gap
Median length29.1 minsoloQ 26.7 min

Amateur: 29,590 games from amateur tournaments, last 60 days, KR 63% · EUW 26% · NA 11%. SoloQ Master+: 661,121 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked more often in amateur play
    Amateur
    5.7%
    SoloQ
    1.7%
    5.7% of the role's picks in amateur play, against 1.7% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    5.2%
    SoloQ
    0.7%
    5.2% ban rate in amateur play over 16,228 games, against 0.7% in soloQ over 457,860 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    26.7 min
    Median of 29.1 min in amateur play, against 26.7 min in soloQ.
02 — How to play it

How to play it?

Conqueror, then Titanic Hydra, Black Cleaver, and Death's Dance: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesConqueror92% · 27,710
Same in amateur play
SpellsFlash + Smite100% · 30,193
Same in amateur play
SkillsWnot collected in soloQ
Amateur: 99% · 967 games
Core (3 legendaries)41% · 5,991
41%of soloQ games
  1. Titanic Hydra
  2. Black Cleaver
  3. Death's Dance
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 85% of junglers.

  1. Plays teamfightstop15%55% · junglers: 52%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Teamfight

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Lets allies carry kills
  • Crowd control (CC)
  • Team damage
  • Jungle farm
  • Invade

What it is not

  • Few duels
  • No poke

Damage / min by phase · at equal gold

Rank 57 in lane, 63 in mid game and 66 in late game, out of 100 junglers.

389+5 vs 383
824+28 vs 796
1,114+58 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Xin Zhaojunglers

Gold vs. direct opponent

At 20 min, behind 78% of junglers against the direct opponent.

junglers
4.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 57 of 100 among junglers389 · median 383
  • Damage in mid game · rank 63 of 100 among junglers824 · median 796
  • Damage in late game · rank 66 of 100 among junglers1,114 · median 1,056
  • Gold at 15 min · rank 18 of 100 among junglers-220 · median +6
  • Gold at 20 min · rank 22 of 100 among junglers-332 · median +64
  • Map pressure · rank 59 of 100 among junglers4.8 · median 4.7
  • Absorbs damage · rank 67 of 100 among junglers963 · median 855
  • Plays teamfights · rank 85 of 100 among junglers55% · median 52%
  • Takes its kills in duels · rank 20 of 100 among junglers17% · median 20%
  • Lets allies carry kills · rank 64 of 100 among junglersrank 64 of 100
  • Crowd control (CC) · rank 66 of 100 among junglers0.8 · median 0.7
  • Team damage · rank 67 of 100 among junglers19% · median 17%
  • Jungle farm · rank 36 of 100 among junglers65 · median 66
  • Invade · rank 43 of 100 among junglers7% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Nautilus in amateur play: +7.3 pts over 323 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Mordekaiser59.0% · expected 49.9% · 83 g+9.1 ptSoloQ -1.7
Dr. Mundo60.0% · expected 53.5% · 100 g+6.5 ptSoloQ +4.8
Shen60.6% · expected 53.5% · 71 g+7.1 ptSoloQ -3.1
Aatrox54.5% · expected 48.9% · 99 g+5.7 ptSoloQ +0.9
K'Sante54.8% · expected 52.7% · 166 g+2.2 ptSoloQ -0.4
Junglegap to expected
Sylas59.3% · expected 49.5% · 118 g+9.8 ptSoloQ +0.5
Lillia55.4% · expected 47.1% · 74 g+8.3 ptSoloQ -1.0
Wukong48.8% · expected 47.8% · 381 g+1.0 ptSoloQ -0.9
Jarvan IV52.8% · expected 51.9% · 345 g+0.9 ptSoloQ +1.5
Lee Sin52.3% · expected 50.7% · 222 g+1.6 ptSoloQ +1.1
Midgap to expected
Locke58.2% · expected 50.6% · 91 g+7.7 ptSoloQ -2.0
Orianna56.2% · expected 52.0% · 162 g+4.1 ptSoloQ +3.9
Zed52.2% · expected 44.6% · 46 g+7.6 ptSoloQ +0.3
Yone51.2% · expected 47.1% · 84 g+4.1 ptSoloQ -0.8
Xerath54.9% · expected 51.1% · 82 g+3.8 ptSoloQ +0.9
ADCgap to expected
Kai'Sa56.3% · expected 51.3% · 231 g+4.9 ptSoloQ +1.4
Kalista57.8% · expected 47.7% · 45 g+10.1 ptSoloQ -2.8
Lucian55.5% · expected 51.5% · 173 g+4.0 ptSoloQ -1.2
Jhin55.8% · expected 52.8% · 224 g+3.0 ptSoloQ +1.1
Miss Fortune55.8% · expected 51.5% · 120 g+4.4 ptSoloQ +2.4
Supportgap to expected
Nautilus57.9% · expected 50.6% · 323 g+7.3 ptSoloQ +2.6
Neeko61.1% · expected 49.3% · 72 g+11.8 ptSoloQ -1.8
Leona55.5% · expected 52.1% · 191 g+3.4 ptSoloQ -0.1
Rell51.7% · expected 46.7% · 120 g+4.9 ptSoloQ +0.5
Karma53.6% · expected 52.7% · 168 g+0.9 ptSoloQ -0.9

With

Topgap to expected
Mordekaiser58.9% · expected 50.8% · 90 g+8.1 ptSoloQ +2.8
Jax56.6% · expected 50.7% · 83 g+5.9 ptSoloQ -2.7
K'Sante50.0% · expected 48.1% · 184 g+1.9 ptSoloQ +1.6
Ornn51.8% · expected 50.9% · 226 g+0.8 ptSoloQ -1.6
Yone54.7% · expected 49.9% · 75 g+4.7 ptSoloQ 0.0
Midgap to expected
Orianna55.4% · expected 48.7% · 177 g+6.6 ptSoloQ -0.3
Ahri55.8% · expected 52.1% · 242 g+3.7 ptSoloQ +0.6
Viktor53.9% · expected 51.1% · 271 g+2.7 ptSoloQ -0.8
Akali53.8% · expected 51.4% · 117 g+2.4 ptSoloQ -1.7
Aurora53.3% · expected 49.9% · 92 g+3.4 ptSoloQ -1.0
ADCgap to expected
Jhin54.7% · expected 47.9% · 192 g+6.7 ptSoloQ -0.6
Yunara55.9% · expected 52.6% · 331 g+3.3 ptSoloQ -0.5
Xayah55.3% · expected 51.5% · 161 g+3.8 ptSoloQ -0.6
Aphelios51.0% · expected 46.5% · 102 g+4.5 ptSoloQ -0.1
Miss Fortune53.5% · expected 49.3% · 86 g+4.2 ptSoloQ -2.1
Supportgap to expected
Braum58.3% · expected 51.7% · 206 g+6.5 ptSoloQ +0.1
Karma49.5% · expected 48.0% · 204 g+1.5 ptSoloQ +1.2
Rakan52.8% · expected 51.2% · 142 g+1.6 ptSoloQ +2.5
Leona49.1% · expected 48.7% · 163 g+0.4 ptSoloQ +1.3
Renata Glasc56.6% · expected 52.5% · 53 g+4.1 ptSoloQ -4.7

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top28 champions
  • Ornn211 games
    46.0%gap -3.9 ptsSoloQ: 51.8% · 552 g
  • K'Sante166 games
    54.8%gap +2.2 ptsSoloQ: 51.6% · 834 g
  • Sion160 games
    45.6%gap -5.1 ptsSoloQ: 52.3% · 509 g
  • Ambessa152 games
    50.7%gap +0.9 ptsSoloQ: 49.4% · 852 g
  • Renekton139 games
    48.9%gap +0.3 ptsSoloQ: 50.4% · 799 g
Jungle21 champions
  • Wukong381 games
    48.8%gap +1.0 ptsSoloQ: 48.2% · 1,117 g
  • Jarvan IV345 games
    52.8%gap +0.9 ptsSoloQ: 52.2% · 1,338 g
  • Vi241 games
    51.0%gap +1.0 ptsSoloQ: 50.3% · 758 g
  • Lee Sin222 games
    52.3%gap +1.6 ptsSoloQ: 51.4% · 3,338 g
  • Trundle136 games
    47.8%gap +2.6 ptsSoloQ: 44.6% · 249 g
Mid21 champions
  • Syndra251 games
    39.4%gap -9.7 ptsSoloQ: 49.4% · 1,535 g
  • Ahri228 games
    48.2%gap -0.4 ptsSoloQ: 47.8% · 1,230 g
  • Viktor224 games
    49.1%gap -0.5 ptsSoloQ: 49.4% · 1,286 g
  • Orianna162 games
    56.2%gap +4.1 ptsSoloQ: 55.4% · 793 g
  • Hwei114 games
    49.1%gap -0.4 ptsSoloQ: 49.5% · 699 g
ADC17 champions
  • Yunara311 games
    43.1%gap -5.1 ptsSoloQ: 49.6% · 2,114 g
  • Caitlyn256 games
    48.0%gap -0.3 ptsSoloQ: 53.5% · 1,550 g
  • Kai'Sa231 games
    56.3%gap +4.9 ptsSoloQ: 51.6% · 2,909 g
  • Jhin224 games
    55.8%gap +3.0 ptsSoloQ: 51.3% · 2,947 g
  • Ezreal221 games
    52.5%gap -1.1 ptsSoloQ: 52.8% · 1,686 g
Support18 champions
  • Nautilus323 games
    57.9%gap +7.3 ptsSoloQ: 53.2% · 1,968 g
  • Lulu279 games
    48.7%gap -3.6 ptsSoloQ: 48.5% · 2,073 g
  • Braum195 games
    47.7%gap -1.4 ptsSoloQ: 50.7% · 1,041 g
  • Seraphine195 games
    43.1%gap -6.5 ptsSoloQ: 52.4% · 697 g
  • Leona191 games
    55.5%gap +3.4 ptsSoloQ: 48.1% · 1,216 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.7%22,247 picks of 1,322,239ban 0.7% · patches 16.20 to 16.22
  • Amateur tournaments5.7%2,444 picks of 42,630ban 5.2% · patches 16.19 to 16.21
  • Pro6.9%156 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

21.1% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 11.6%G1850 games of 7,329
  • 11.7%G2856 games of 7,330
  • 13.6%G3+398 games of 2,921
Once picked, the series moves on toIn G2, over 850 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.