Tournament presence · pick + ban
23.6%#17 of 173 champions
Pick
6.9%picked in 2,068 of 29,966 games
Ban
16.7%3,971 bans over 23,781 games, against 40.0% in soloQ
Win rate as Jungle47.0% between 41.0% and 53.1% over 183 gamesSoloQ 46.3%: no clear gap
Median length29.4 minsoloQ 26.9 min

Amateur: 29,590 games from amateur tournaments, last 60 days, KR 63% · EUW 26% · NA 11%. SoloQ Master+: 689,059 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    0.3%
    SoloQ
    0.7%
    0.3% of the role's picks in amateur play, against 0.7% in soloQ.
  • DraftBanned less often in amateur play
    Amateur
    18.7%
    SoloQ
    40.0%
    18.7% ban rate in amateur play over 11,801 games, against 40.0% in soloQ over 485,827 games.
  • LengthLonger games in amateur play
    Amateur
    29.4 min
    SoloQ
    26.9 min
    Median of 29.4 min in amateur play, against 26.9 min in soloQ.
02 — How to play it

How to play it?

Dark Harvest, then Lich Bane, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDark Harvest83% · 9,761
Same in amateur play
SpellsFlash + Smite100% · 11,716
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 60 games
Core (3 legendaries)29% · 2,148
29%of soloQ games
  1. Lich Bane
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 100% of junglers.

  1. Map pressuretop1%6.4 · junglers: 4.7
  2. Takes its kills in duelstop12%27% · junglers: 20%
  3. Team damagetop20%20% · junglers: 17%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Damage

Like other junglers

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Crowd control (CC)
  • Invade

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke

Damage / min by phase · at equal gold

Rank 81 in lane, 52 in mid game and 32 in late game, out of 100 junglers.

408+24 vs 383
799+3 vs 796
972-84 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Lockejunglers

Gold vs. direct opponent

At 20 min, ahead of 89% of junglers against the direct opponent.

junglers
6.4takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 81 of 100 among junglers408 · median 383
  • Damage in mid game · rank 52 of 100 among junglers799 · median 796
  • Damage in late game · rank 32 of 100 among junglers972 · median 1,056
  • Gold at 15 min · rank 92 of 100 among junglers+422 · median +6
  • Gold at 20 min · rank 89 of 100 among junglers+544 · median +64
  • Map pressure · rank 100 of 100 among junglers6.4 · median 4.7
  • Absorbs damage · rank 26 of 100 among junglers576 · median 855
  • Plays teamfights · rank 6 of 100 among junglers45% · median 52%
  • Takes its kills in duels · rank 89 of 100 among junglers27% · median 20%
  • Lets allies carry kills · rank 17 of 100 among junglersrank 17 of 100
  • Crowd control (CC) · rank 25 of 100 among junglers0.5 · median 0.7
  • Team damage · rank 81 of 100 among junglers20% · median 17%
  • Jungle farm · rank 15 of 100 among junglers62 · median 66
  • Invade · rank 70 of 100 among junglers8% · median 7%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

With

Topgap to expected

No positive gap in amateur play.

Midgap to expected

No positive gap in amateur play.

ADCgap to expected

No positive gap in amateur play.

Supportgap to expected

No positive gap in amateur play.

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top12 champions
  • Malphite13 games
    —SoloQ: 45.1% · 366 g
  • Sion11 games
    —SoloQ: 45.5% · 220 g
  • Ambessa10 games
    —SoloQ: 49.4% · 342 g
  • Ornn9 games
    —SoloQ: 48.4% · 221 g
  • Renekton9 games
    —SoloQ: 44.0% · 348 g
Jungle12 champions
  • Jarvan IV17 games
    —SoloQ: 48.3% · 453 g
  • Lee Sin15 games
    —SoloQ: 44.4% · 789 g
  • Sylas13 games
    —SoloQ: 45.0% · 444 g
  • Vi11 games
    —SoloQ: 41.2% · 272 g
  • Xin Zhao9 games
    —SoloQ: 47.7% · 174 g
Mid12 champions
  • Ahri18 games
    —SoloQ: 43.3% · 473 g
  • Sylas17 games
    —SoloQ: 48.0% · 561 g
  • Orianna12 games
    —SoloQ: 47.8% · 186 g
  • Akali11 games
    —SoloQ: 47.8% · 760 g
  • Viktor9 games
    —SoloQ: 38.6% · 306 g
ADC15 champions
  • Jhin20 games
    —SoloQ: 44.7% · 1,142 g
  • Yunara16 games
    —SoloQ: 45.5% · 818 g
  • Ezreal13 games
    —SoloQ: 49.6% · 698 g
  • Caitlyn12 games
    —SoloQ: 45.7% · 604 g
  • Ashe11 games
    —SoloQ: 46.9% · 224 g
Support13 champions
  • Lulu21 games
    —SoloQ: 46.7% · 811 g
  • Nautilus18 games
    —SoloQ: 47.5% · 726 g
  • Thresh16 games
    —SoloQ: 45.2% · 825 g
  • Leona12 games
    —SoloQ: 45.6% · 507 g
  • Alistar9 games
    —SoloQ: 43.8% · 564 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.7%8,975 picks of 1,378,115ban 40.0% · patches 16.20 to 16.22
  • Amateur tournaments0.3%106 picks of 32,631ban 18.7% · patches 16.20 to 16.22
  • Pro0.1%3 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

23.4% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 0.4%G134 games of 7,897
  • 0.4%G231 games of 7,897
  • 0.4%G3+13 games of 3,140
Once picked, the series moves on toIn G2, over 34 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.