Tournament presence · pick + ban
4.2%#130 of 173 champions
Pick
1.3%picked in 403 of 29,966 games
Ban
2.9%688 bans over 23,781 games, against 0.9% in soloQ
Win rate as Top51.3% between 46.9% and 55.6% over 357 gamesSoloQ 51.3%: no clear gap
Median length29.7 minsoloQ 27.8 min

Amateur: 29,590 games from amateur tournaments, last 60 days, KR 63% · EUW 26% · NA 11%. SoloQ Master+: 689,059 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked less often in amateur play
    Amateur
    0.5%
    SoloQ
    1.3%
    0.5% of the role's picks in amateur play, against 1.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.3%
    SoloQ
    0.9%
    3.3% ban rate in amateur play over 11,801 games, against 0.9% in soloQ over 485,827 games.
  • LengthLonger games in amateur play
    Amateur
    29.7 min
    SoloQ
    27.8 min
    Median of 29.7 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Liandry's Torment, Rylai's Crystal Scepter, and Protoplasm Harness: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch76% · 19,875
Same in amateur play
SpellsFlash + Ghost47% · 12,461
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 98 games
Core (3 legendaries)17% · 2,416
17%of soloQ games
  1. Liandry's Torment
  2. Rylai's Crystal Scepter
  3. Protoplasm Harness
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 99% of top laners.

  1. Plays teamfightstop1%63% · top laners: 53%
  2. Crowd control (CC)top13%1.3 · top laners: 0.8

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Teamfight
  • CC

Like other top laners

  • Damage in mid game
  • Damage in late game
  • Absorbs damage
  • Lets allies carry kills
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 1 in lane, 31 in mid game and 65 in late game, out of 100 top laners.

481-118 vs 599
833-35 vs 868
1,115+36 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Singedtop laners

Gold vs. direct opponent

At 20 min, behind 89% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 1 of 100 among top laners481 · median 599
  • Damage in mid game · rank 31 of 100 among top laners833 · median 868
  • Damage in late game · rank 65 of 100 among top laners1,115 · median 1,079
  • Gold at 15 min · rank 12 of 100 among top laners-478 · median +119
  • Gold at 20 min · rank 11 of 100 among top laners-657 · median +100
  • Absorbs damage · rank 52 of 100 among top laners972 · median 970
  • Plays teamfights · rank 99 of 100 among top laners63% · median 53%
  • Takes its kills in duels · rank 7 of 100 among top laners19% · median 28%
  • Lets allies carry kills · rank 65 of 100 among top lanersrank 65 of 100
  • Crowd control (CC) · rank 87 of 100 among top laners1.3 · median 0.8
  • Team damage · rank 52 of 100 among top laners21% · median 20%
04 — With / against

With whom, against whom?

Better than expected against Ezreal in amateur play: +18.9 pts over 30 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Jarvan IV54.1% · expected 52.9% · 37 g+1.2 ptSoloQ -1.1
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Ezreal73.3% · expected 54.5% · 30 g+18.9 ptSoloQ +2.8
Yunara54.5% · expected 49.0% · 33 g+5.5 ptSoloQ +1.4
Caitlyn54.8% · expected 49.1% · 31 g+5.7 ptSoloQ -1.1
Supportgap to expected
Lulu68.6% · expected 53.4% · 35 g+15.2 ptSoloQ +0.3

With

Junglegap to expected
Wukong61.1% · expected 53.6% · 36 g+7.5 ptSoloQ +0.7
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Yunara56.3% · expected 53.5% · 32 g+2.7 ptSoloQ +1.4
Supportgap to expected
Lulu51.4% · expected 49.1% · 35 g+2.3 ptSoloQ -0.5

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top19 champions
  • Nasus28 games
    —SoloQ: 51.0% · 813 g
  • K'Sante21 games
    —SoloQ: 56.8% · 637 g
  • Sion18 games
    —SoloQ: 56.9% · 459 g
  • Ambessa15 games
    —SoloQ: 50.3% · 700 g
  • Ornn15 games
    —SoloQ: 51.6% · 545 g
Jungle15 champions
  • Jarvan IV37 games
    54.1%gap +1.2 ptsSoloQ: 51.2% · 931 g
  • Lee Sin31 games
    48.4%gap -3.0 ptsSoloQ: 53.0% · 1,849 g
  • Wukong24 games
    —SoloQ: 54.0% · 921 g
  • Xin Zhao24 games
    —SoloQ: 47.6% · 401 g
  • Vi23 games
    —SoloQ: 53.1% · 495 g
Mid19 champions
  • Ahri32 games
    46.9%gap -2.5 ptsSoloQ: 50.6% · 1,193 g
  • Syndra26 games
    —SoloQ: 49.7% · 1,183 g
  • Sylas19 games
    —SoloQ: 53.9% · 967 g
  • Viktor18 games
    —SoloQ: 56.6% · 1,158 g
  • Lissandra15 games
    —SoloQ: 44.2% · 647 g
ADC16 champions
  • Kai'Sa33 games
    45.5%gap -6.9 ptsSoloQ: 51.2% · 2,360 g
  • Yunara33 games
    54.5%gap +5.5 ptsSoloQ: 52.5% · 1,820 g
  • Caitlyn31 games
    54.8%gap +5.7 ptsSoloQ: 51.6% · 1,353 g
  • Ezreal30 games
    73.3%gap +18.9 ptsSoloQ: 58.0% · 1,508 g
  • Jinx24 games
    —SoloQ: 48.4% · 1,658 g
Support16 champions
  • Nautilus39 games
    43.6%gap -8.2 ptsSoloQ: 53.8% · 1,557 g
  • Lulu35 games
    68.6%gap +15.2 ptsSoloQ: 51.7% · 1,816 g
  • Braum30 games
    46.7%gap -3.4 ptsSoloQ: 54.6% · 833 g
  • Leona27 games
    —SoloQ: 48.9% · 1,009 g
  • Thresh21 games
    —SoloQ: 48.2% · 1,948 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.3%18,240 picks of 1,378,108ban 0.9% · patches 16.20 to 16.22
  • Amateur tournaments0.5%173 picks of 32,632ban 3.3% · patches 16.20 to 16.22
  • Pro0.0%1 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

4.6% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.1%G185 games of 7,897
  • 1.3%G2105 games of 7,897
  • 1.2%G3+37 games of 3,140
Once picked, the series moves on toIn G2, over 85 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.