Tournament presence · pick + ban
7.2%#98 of 173 champions
Pick
3.1%picked in 877 of 28,507 games
Ban
4.1%937 bans over 22,771 games, against 4.2% in soloQ
Win rate as Jungle51.0% between 47.8% and 54.2% over 651 gamesSoloQ 51.2%: no clear gap
Median length29 minsoloQ 27 min

Amateur: 28,845 games from amateur tournaments, last 60 days, KR 64% · EUW 26% · NA 10%. SoloQ Master+: 661,121 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Jungle.

  • DraftPicked less often in amateur play
    Amateur
    1.3%
    SoloQ
    2.3%
    1.3% of the role's picks in amateur play, against 2.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    4.6%
    SoloQ
    4.2%
    4.6% ban rate in amateur play over 16,228 games, against 4.2% in soloQ over 457,860 games.
  • LengthLonger games in amateur play
    Amateur
    29 min
    SoloQ
    27 min
    Median of 29 min in amateur play, against 27 min in soloQ.
02 — How to play it

How to play it?

Dark Harvest, then Lich Bane, Shadowflame, and Zhonya's Hourglass: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDark Harvest56% · 26,331
Same in amateur play
SpellsFlash + Smite100% · 46,634
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 99% · 142 games
Core (3 legendaries)23% · 5,186
23%of soloQ games
  1. Lich Bane
  2. Shadowflame
  3. Zhonya's Hourglass
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Map pressure first: more map pressure than 97% of junglers.

  1. Map pressuretop3%5.8 · junglers: 4.7
  2. Invadetop6%10% · junglers: 7%
  3. Takes its kills in duelstop16%24% · junglers: 20%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other junglers

What marks it

  • Map pressure
  • Duelist
  • Invade

Like other junglers

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Gold at 15 min
  • Gold at 20 min
  • Crowd control (CC)
  • Team damage

What it is not

  • Few teamfights
  • Carries its own kills
  • No poke
  • Light jungle farm

Damage / min by phase · at equal gold

Rank 67 in lane, 57 in mid game and 73 in late game, out of 100 junglers.

393+10 vs 383
811+15 vs 796
1,148+93 vs 1,056
Lane · 5–14 minMid game · 15–22Late · 23–30
Elisejunglers

Gold vs. direct opponent

At 20 min, behind 68% of junglers against the direct opponent.

junglers
5.8takedowns outside its lane before 15 min; junglers: 4.7.

Where it stands among junglers · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 67 of 100 among junglers393 · median 383
  • Damage in mid game · rank 57 of 100 among junglers811 · median 796
  • Damage in late game · rank 73 of 100 among junglers1,148 · median 1,056
  • Gold at 15 min · rank 37 of 100 among junglers-53 · median +6
  • Gold at 20 min · rank 32 of 100 among junglers-169 · median +64
  • Map pressure · rank 97 of 100 among junglers5.8 · median 4.7
  • Absorbs damage · rank 12 of 100 among junglers433 · median 855
  • Plays teamfights · rank 5 of 100 among junglers45% · median 52%
  • Takes its kills in duels · rank 84 of 100 among junglers24% · median 20%
  • Lets allies carry kills · rank 9 of 100 among junglersrank 9 of 100
  • Crowd control (CC) · rank 75 of 100 among junglers0.9 · median 0.7
  • Team damage · rank 62 of 100 among junglers18% · median 17%
  • Jungle farm · rank 1 of 100 among junglers58 · median 66
  • Invade · rank 94 of 100 among junglers10% · median 7%
04 — With / against

With whom, against whom?

Better than expected against Caitlyn in amateur play: +12.9 pts over 42 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Sylas54.8% · expected 50.1% · 42 g+4.6 ptSoloQ +2.1
Wukong52.4% · expected 48.5% · 42 g+3.9 ptSoloQ -0.7
Lee Sin51.3% · expected 51.2% · 78 g+0.1 ptSoloQ +0.9
Midgap to expected
Viktor57.5% · expected 50.3% · 40 g+7.2 ptSoloQ -1.4
ADCgap to expected
Caitlyn61.9% · expected 49.0% · 42 g+12.9 ptSoloQ +2.1
Xayah57.9% · expected 49.9% · 38 g+8.0 ptSoloQ +0.5
Jinx54.0% · expected 49.5% · 50 g+4.5 ptSoloQ -2.2
Lucian56.4% · expected 52.1% · 39 g+4.3 ptSoloQ 0.0
Ezreal56.8% · expected 54.3% · 44 g+2.6 ptSoloQ +1.1
Supportgap to expected
Nautilus58.9% · expected 51.2% · 56 g+7.7 ptSoloQ -1.2
Braum57.1% · expected 49.7% · 42 g+7.5 ptSoloQ -0.4
Leona55.6% · expected 52.5% · 45 g+3.0 ptSoloQ -3.9
Karma54.3% · expected 53.3% · 35 g+0.9 ptSoloQ +2.7

With

Topgap to expected
K'Sante54.5% · expected 48.6% · 33 g+6.0 ptSoloQ -0.1
Midgap to expected
Ahri59.4% · expected 52.7% · 32 g+6.7 ptSoloQ +1.2
ADCgap to expected
Yunara61.2% · expected 53.3% · 67 g+7.9 ptSoloQ +0.6
Ezreal50.0% · expected 47.7% · 44 g+2.3 ptSoloQ -1.3
Jhin50.0% · expected 48.5% · 48 g+1.5 ptSoloQ +0.8
Jinx54.3% · expected 52.5% · 46 g+1.8 ptSoloQ 0.0
Supportgap to expected
Lulu57.4% · expected 49.0% · 61 g+8.4 ptSoloQ +1.8
Thresh55.1% · expected 52.3% · 49 g+2.8 ptSoloQ -0.4
Nautilus51.6% · expected 50.8% · 62 g+0.8 ptSoloQ +0.3

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top22 champions
  • Ornn39 games
    43.6%gap -6.8 ptsSoloQ: 50.3% · 974 g
  • Malphite36 games
    25.0%gap -26.5 ptsSoloQ: 51.5% · 1,469 g
  • Ambessa31 games
    48.4%gap -2.0 ptsSoloQ: 53.0% · 1,209 g
  • K'Sante29 games
    —SoloQ: 54.8% · 1,352 g
  • Gnar26 games
    —SoloQ: 53.6% · 1,009 g
Jungle17 champions
  • Lee Sin78 games
    51.3%gap +0.1 ptsSoloQ: 52.6% · 4,071 g
  • Jarvan IV50 games
    50.0%gap -2.7 ptsSoloQ: 50.7% · 1,796 g
  • Wukong42 games
    52.4%gap +3.9 ptsSoloQ: 49.8% · 1,384 g
  • Sylas42 games
    54.8%gap +4.6 ptsSoloQ: 53.2% · 1,498 g
  • Vi40 games
    40.0%gap -10.5 ptsSoloQ: 51.4% · 844 g
Mid18 champions
  • Orianna41 games
    41.5%gap -11.2 ptsSoloQ: 51.0% · 1,032 g
  • Viktor40 games
    57.5%gap +7.2 ptsSoloQ: 51.1% · 2,086 g
  • Ahri39 games
    48.7%gap -0.6 ptsSoloQ: 49.7% · 2,116 g
  • Syndra31 games
    45.2%gap -4.6 ptsSoloQ: 51.5% · 2,165 g
  • Sylas28 games
    —SoloQ: 54.4% · 1,590 g
ADC17 champions
  • Yunara59 games
    39.0%gap -9.7 ptsSoloQ: 49.5% · 3,562 g
  • Jinx50 games
    54.0%gap +4.5 ptsSoloQ: 47.5% · 2,970 g
  • Jhin47 games
    55.3%gap +1.8 ptsSoloQ: 52.6% · 4,563 g
  • Ezreal44 games
    56.8%gap +2.6 ptsSoloQ: 56.2% · 2,638 g
  • Kai'Sa44 games
    43.2%gap -8.6 ptsSoloQ: 53.2% · 3,952 g
Support17 champions
  • Lulu65 games
    49.2%gap -3.8 ptsSoloQ: 50.8% · 3,312 g
  • Nautilus56 games
    58.9%gap +7.7 ptsSoloQ: 50.8% · 2,770 g
  • Leona45 games
    55.6%gap +3.0 ptsSoloQ: 45.8% · 1,980 g
  • Braum42 games
    57.1%gap +7.5 ptsSoloQ: 49.2% · 1,612 g
  • Thresh42 games
    45.2%gap -4.5 ptsSoloQ: 49.4% · 3,400 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Jungle

Amateur tournaments, compared with soloQ
  • SoloQ Master+2.3%30,601 picks of 1,322,239ban 4.2% · patches 16.20 to 16.22
  • Amateur tournaments1.3%568 picks of 42,630ban 4.6% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

7.6% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Jungle
  • 1.9%G1142 games of 7,398
  • 2.7%G2202 games of 7,404
  • 2.6%G3+78 games of 2,949
Once picked, the series moves on toIn G2, over 142 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.