Tournament presence · pick + ban
5.9%#117 of 173 champions
Pick
2.6%picked in 726 of 28,338 games
Ban
3.3%748 bans over 22,611 games, against 2.4% in soloQ
Win rate as Mid44.8% between 41.7% and 48.0% over 665 gamesSoloQ 48.4%: clear gap
Median length29.1 minsoloQ 27.8 min

Amateur: 29,590 games from amateur tournaments, last 60 days, KR 63% · EUW 26% · NA 11%. SoloQ Master+: 661,121 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Mid.

  • Win rateWins less in amateur play
    Amateur
    44.8%
    SoloQ
    48.4%
    44.8% win rate in amateur play over 665 games, against 48.4% in soloQ over 30,480 games.
  • DraftPicked less often in amateur play
    Amateur
    1.1%
    SoloQ
    1.5%
    1.1% of the role's picks in amateur play, against 1.5% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    3.4%
    SoloQ
    2.4%
    3.4% ban rate in amateur play over 16,228 games, against 2.4% in soloQ over 457,860 games.
  • LengthLonger games in amateur play
    Amateur
    29.1 min
    SoloQ
    27.8 min
    Median of 29.1 min in amateur play, against 27.8 min in soloQ.
02 — How to play it

How to play it?

Deathfire Touch, then Blackfire Torch, Liandry's Torment, and Rylai's Crystal Scepter: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesDeathfire Touch80% · 24,347
Same in amateur play
SpellsFlash + Teleport82% · 24,937
Same in amateur play
SkillsEnot collected in soloQ
Amateur: 100% · 159 games
Core (3 legendaries)34% · 6,066
34%of soloQ games
  1. Blackfire Torch
  2. Liandry's Torment
  3. Rylai's Crystal Scepter
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Crowd control (CC) first: more CC than 99% of mid laners.

  1. Crowd control (CC)top1%1.8 · mid laners: 0.7
  2. Lets allies carry killstop17%rank 83 of 100
  3. Plays teamfightstop19%58% · mid laners: 55%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other mid laners

What marks it

  • Teamfight
  • Lets allies carry
  • CC

Like other mid laners

  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Absorbs damage
  • Team damage

What it is not

  • Few duels
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 14 in lane, 33 in mid game and 43 in late game, out of 100 mid laners.

481-47 vs 528
859-40 vs 899
1,157-21 vs 1,179
Lane · 5–14 minMid game · 15–22Late · 23–30
Malzaharmid laners

Gold vs. direct opponent

At 20 min, behind 89% of mid laners against the direct opponent.

mid laners
2.8takedowns outside its lane before 15 min; mid laners: 3.2.

Where it stands among mid laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 14 of 100 among mid laners481 · median 528
  • Damage in mid game · rank 33 of 100 among mid laners859 · median 899
  • Damage in late game · rank 43 of 100 among mid laners1,157 · median 1,179
  • Gold at 15 min · rank 8 of 100 among mid laners-502 · median +25
  • Gold at 20 min · rank 12 of 100 among mid laners-644 · median +71
  • Map pressure · rank 40 of 100 among mid laners2.8 · median 3.2
  • Absorbs damage · rank 38 of 100 among mid laners414 · median 489
  • Plays teamfights · rank 81 of 100 among mid laners58% · median 55%
  • Takes its kills in duels · rank 24 of 100 among mid laners18% · median 23%
  • Lets allies carry kills · rank 83 of 100 among mid lanersrank 83 of 100
  • Crowd control (CC) · rank 99 of 100 among mid laners1.8 · median 0.7
  • Team damage · rank 47 of 100 among mid laners20% · median 21%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
K'Sante58.1% · expected 47.2% · 31 g+10.9 ptSoloQ +1.7
Junglegap to expected
Jarvan IV53.2% · expected 46.4% · 47 g+6.8 ptSoloQ -1.2
Lee Sin46.3% · expected 45.0% · 54 g+1.3 ptSoloQ +2.2
Midgap to expected
Twisted Fate55.6% · expected 43.9% · 36 g+11.7 ptSoloQ +0.8
Ahri50.0% · expected 43.1% · 54 g+6.9 ptSoloQ -0.4
ADCgap to expected
Caitlyn49.1% · expected 42.8% · 53 g+6.2 ptSoloQ +0.2
Tristana52.9% · expected 44.9% · 34 g+8.0 ptSoloQ -1.5
Ezreal54.8% · expected 48.1% · 42 g+6.7 ptSoloQ +3.4
Kai'Sa49.1% · expected 45.6% · 53 g+3.5 ptSoloQ +2.3
Jhin50.0% · expected 47.3% · 50 g+2.7 ptSoloQ -0.2
Supportgap to expected
Lulu53.1% · expected 46.9% · 64 g+6.2 ptSoloQ +0.8
Seraphine53.3% · expected 44.0% · 30 g+9.3 ptSoloQ +0.4
Braum48.9% · expected 43.5% · 47 g+5.4 ptSoloQ +2.2
Rell46.7% · expected 41.1% · 30 g+5.5 ptSoloQ -2.5
Milio47.1% · expected 46.4% · 34 g+0.6 ptSoloQ -2.4

With

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Sylas64.5% · expected 45.6% · 31 g+18.9 ptSoloQ -1.3
Wukong60.0% · expected 47.4% · 50 g+12.6 ptSoloQ -0.7
Xin Zhao57.1% · expected 45.1% · 35 g+12.0 ptSoloQ -1.3
Jarvan IV53.3% · expected 43.3% · 45 g+10.1 ptSoloQ +1.0
ADCgap to expected
Ashe60.0% · expected 46.4% · 30 g+13.6 ptSoloQ -1.2
Tristana56.7% · expected 44.7% · 30 g+12.0 ptSoloQ -0.7
Jhin49.0% · expected 42.4% · 49 g+6.6 ptSoloQ +0.8
Jinx50.0% · expected 46.3% · 50 g+3.7 ptSoloQ +1.2
Supportgap to expected
Leona60.0% · expected 43.1% · 35 g+16.9 ptSoloQ -0.2
Karma53.3% · expected 42.4% · 30 g+10.9 ptSoloQ -1.3
Seraphine52.3% · expected 45.6% · 44 g+6.7 ptSoloQ -2.1
Nautilus45.9% · expected 44.7% · 61 g+1.2 ptSoloQ -0.5
Milio45.7% · expected 43.2% · 35 g+2.5 ptSoloQ -0.2

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top23 champions
  • Ornn42 games
    38.1%gap -6.2 ptsSoloQ: 44.2% · 670 g
  • Olaf36 games
    41.7%gap -0.1 ptsSoloQ: 45.3% · 687 g
  • Malphite33 games
    42.4%gap -2.7 ptsSoloQ: 45.9% · 983 g
  • K'Sante31 games
    58.1%gap +10.9 ptsSoloQ: 52.3% · 759 g
  • Ambessa28 games
    —SoloQ: 52.4% · 689 g
Jungle21 champions
  • Wukong57 games
    38.6%gap -3.7 ptsSoloQ: 48.6% · 1,086 g
  • Lee Sin54 games
    46.3%gap +1.3 ptsSoloQ: 51.1% · 1,939 g
  • Jarvan IV47 games
    53.2%gap +6.8 ptsSoloQ: 48.1% · 1,095 g
  • Vi40 games
    40.0%gap -4.3 ptsSoloQ: 48.4% · 589 g
  • Xin Zhao35 games
    42.9%gap -1.6 ptsSoloQ: 48.2% · 448 g
Mid21 champions
  • Ahri54 games
    50.0%gap +6.9 ptsSoloQ: 47.0% · 1,370 g
  • Syndra41 games
    41.5%gap -2.1 ptsSoloQ: 49.3% · 1,283 g
  • Viktor39 games
    43.6%gap -0.6 ptsSoloQ: 46.9% · 1,336 g
  • Twisted Fate36 games
    55.6%gap +11.7 ptsSoloQ: 47.1% · 1,319 g
  • Aurora28 games
    —SoloQ: 44.7% · 456 g
ADC17 champions
  • Yunara55 games
    38.2%gap -4.5 ptsSoloQ: 46.6% · 2,305 g
  • Caitlyn53 games
    49.1%gap +6.2 ptsSoloQ: 49.9% · 1,606 g
  • Jinx53 games
    35.8%gap -7.5 ptsSoloQ: 46.4% · 2,071 g
  • Kai'Sa53 games
    49.1%gap +3.5 ptsSoloQ: 51.2% · 2,599 g
  • Jhin50 games
    50.0%gap +2.7 ptsSoloQ: 48.6% · 2,883 g
Support16 champions
  • Nautilus75 games
    41.3%gap -3.6 ptsSoloQ: 50.0% · 1,701 g
  • Lulu64 games
    53.1%gap +6.2 ptsSoloQ: 49.3% · 2,052 g
  • Leona51 games
    43.1%gap -3.3 ptsSoloQ: 48.9% · 1,185 g
  • Braum47 games
    48.9%gap +5.4 ptsSoloQ: 49.0% · 941 g
  • Thresh37 games
    40.5%gap -2.9 ptsSoloQ: 47.5% · 2,315 g
05 — In draft

Ban it or pick it?

Taken at any point of the series.

Pick rate as Mid

Amateur tournaments, compared with soloQ
  • SoloQ Master+1.5%19,621 picks of 1,322,237ban 2.4% · patches 16.20 to 16.22
  • Amateur tournaments1.1%487 picks of 42,630ban 3.4% · patches 16.19 to 16.21
  • Pro0.0%1 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

6.0% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Mid
  • 2.0%G1148 games of 7,367
  • 2.5%G2182 games of 7,378
  • 2.4%G3+70 games of 2,942
Once picked, the series moves on toIn G2, over 148 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.