Tournament presence · pick + ban
6.7%#103 of 173 champions
Pick
5.3%picked in 1,597 of 29,966 games
Ban
1.4%339 bans over 23,781 games, against 0.1% in soloQ
Win rate as Top50.6% between 46.8% and 54.4% over 464 gamesSoloQ 49.4%: no clear gap
Median length28.8 minsoloQ 27 min

Amateur: 29,590 games from amateur tournaments, last 60 days, KR 63% · EUW 26% · NA 11%. SoloQ Master+: 689,059 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

3 clear gaps between soloQ and amateur tournaments as Top.

  • DraftPicked more often in amateur play
    Amateur
    0.8%
    SoloQ
    0.2%
    0.8% of the role's picks in amateur play, against 0.2% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    1.3%
    SoloQ
    0.1%
    1.3% ban rate in amateur play over 11,801 games, against 0.1% in soloQ over 485,827 games.
  • LengthLonger games in amateur play
    Amateur
    28.8 min
    SoloQ
    27 min
    Median of 28.8 min in amateur play, against 27 min in soloQ.
02 — How to play it

How to play it?

Grasp of the Undying, then Hollow Radiance, Unending Despair, and Spirit Visage: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesGrasp of the Undying85% · 3,380
Same in amateur play
SpellsFlash + Teleport85% · 3,400
Same in amateur play
SkillsQnot collected in soloQ
Amateur: 100% · 123 games
Core (3 legendaries)6% · 30
6%of soloQ games
  1. Hollow Radiance
  2. Unending Despair
  3. Spirit Visage
Same in amateur play

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Plays teamfights first: more teamfights than 100% of top laners.

  1. Plays teamfightstop1%63% · top laners: 53%
  2. Lets allies carry killstop1%rank 100 of 100
  3. Crowd control (CC)top2%2.2 · top laners: 0.8

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other top laners

What marks it

  • Frontline
  • Teamfight
  • Lets allies carry
  • CC

Like other top laners

  • Damage in lane
  • Damage in mid game
  • Damage in late game

What it is not

  • Few duels
  • Little damage
  • No poke
  • No split-push

Damage / min by phase · at equal gold

Rank 44 in lane, 57 in mid game and 45 in late game, out of 100 top laners.

595-4 vs 599
899+31 vs 868
1,058-21 vs 1,079
Lane · 5–14 minMid game · 15–22Late · 23–30
Maokaitop laners

Gold vs. direct opponent

At 20 min, behind 98% of top laners against the direct opponent.

top laners

Where it stands among top laners · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 44 of 100 among top laners595 · median 599
  • Damage in mid game · rank 57 of 100 among top laners899 · median 868
  • Damage in late game · rank 45 of 100 among top laners1,058 · median 1,079
  • Gold at 15 min · rank 2 of 100 among top laners-867 · median +119
  • Gold at 20 min · rank 2 of 100 among top laners-1,347 · median +100
  • Absorbs damage · rank 87 of 100 among top laners1,362 · median 970
  • Plays teamfights · rank 100 of 100 among top laners63% · median 53%
  • Takes its kills in duels · rank 2 of 100 among top laners17% · median 28%
  • Lets allies carry kills · rank 100 of 100 among top lanersrank 100 of 100
  • Crowd control (CC) · rank 98 of 100 among top laners2.2 · median 0.8
  • Team damage · rank 15 of 100 among top laners17% · median 20%
04 — With / against

With whom, against whom?

No opponent with a clear gap to expected in amateur play: win rates remain ranges.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected

No positive gap in amateur play.

Junglegap to expected
Lee Sin60.0% · expected 50.8% · 30 g+9.2 ptSoloQ -1.6
Midgap to expected

No positive gap in amateur play.

ADCgap to expected
Jhin53.1% · expected 53.0% · 32 g+0.1 ptSoloQ +1.7
Supportgap to expected
Seraphine58.8% · expected 49.8% · 34 g+9.0 ptSoloQ +1.5
Braum52.9% · expected 49.5% · 34 g+3.5 ptSoloQ +1.6

With

Junglegap to expected
Jarvan IV50.0% · expected 49.0% · 38 g+1.0 ptSoloQ +4.0
Viego51.6% · expected 50.1% · 31 g+1.5 ptSoloQ -6.4
Midgap to expected
Viktor53.1% · expected 51.0% · 32 g+2.1 ptSoloQ +3.6
ADCgap to expected
Jhin56.7% · expected 48.2% · 30 g+8.4 ptSoloQ +0.9
Jinx55.0% · expected 51.7% · 40 g+3.3 ptSoloQ +4.8
Caitlyn53.3% · expected 52.8% · 30 g+0.5 ptSoloQ -2.1
Supportgap to expected
Nautilus58.5% · expected 50.2% · 53 g+8.3 ptSoloQ +1.0
Lulu48.8% · expected 48.5% · 43 g+0.3 ptSoloQ -1.9

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top20 champions
  • Ambessa28 games
    —SoloQ: 44.0% · 100 g
  • K'Sante24 games
    —SoloQ: 57.7% · 97 g
  • Ornn23 games
    —SoloQ: 39.1% · 87 g
  • Dr. Mundo21 games
    —SoloQ: 48.8% · 86 g
  • Aatrox20 games
    —SoloQ: 54.6% · 97 g
Jungle19 champions
  • Wukong48 games
    45.8%gap -2.5 ptsSoloQ: 51.6% · 126 g
  • Jarvan IV31 games
    51.6%gap -0.6 ptsSoloQ: 43.0% · 149 g
  • Lee Sin30 games
    60.0%gap +9.2 ptsSoloQ: 48.4% · 320 g
  • Vi27 games
    —SoloQ: 58.3% · 96 g
  • Xin Zhao24 games
    —SoloQ: 40.7% · 59 g
Mid18 champions
  • Ahri37 games
    48.6%gap -0.1 ptsSoloQ: 50.8% · 185 g
  • Sylas27 games
    —SoloQ: 48.4% · 182 g
  • Syndra27 games
    —SoloQ: 45.6% · 169 g
  • Orianna25 games
    —SoloQ: 43.6% · 94 g
  • Galio23 games
    —SoloQ: 44.7% · 94 g
ADC16 champions
  • Yunara49 games
    38.8%gap -9.6 ptsSoloQ: 53.2% · 282 g
  • Caitlyn41 games
    46.3%gap -2.1 ptsSoloQ: 54.1% · 229 g
  • Jhin32 games
    53.1%gap +0.1 ptsSoloQ: 51.5% · 402 g
  • Kai'Sa32 games
    43.8%gap -8.0 ptsSoloQ: 51.7% · 375 g
  • Ezreal29 games
    —SoloQ: 56.8% · 234 g
Support15 champions
  • Lulu52 games
    50.0%gap -2.8 ptsSoloQ: 46.7% · 257 g
  • Nautilus42 games
    50.0%gap -1.1 ptsSoloQ: 52.9% · 240 g
  • Leona37 games
    43.2%gap -9.1 ptsSoloQ: 40.6% · 160 g
  • Braum34 games
    52.9%gap +3.5 ptsSoloQ: 49.3% · 148 g
  • Seraphine34 games
    58.8%gap +9.0 ptsSoloQ: 51.7% · 87 g
05 — In draft

Ban it or pick it?

Fallback pick: comes out late in the series, once the pool has emptied.

Pick rate as Top

Amateur tournaments, compared with soloQ
  • SoloQ Master+0.2%2,747 picks of 1,378,108ban 0.1% · patches 16.20 to 16.22
  • Amateur tournaments0.8%264 picks of 32,632ban 1.3% · patches 16.20 to 16.22
  • Pro0.0%0 picks of 2,258bans not published · patches 16.17 to 16.20

Presence by patch

5.3% on 16.22
16.1216.22
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Top
  • 1.4%G1110 games of 7,897
  • 1.6%G2127 games of 7,897
  • 2.0%G3+62 games of 3,140
Once picked, the series moves on toIn G2, over 110 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.