Tournament presence · pick + ban
35.7%#5 of 173 champions
Pick
19.8%picked in 5,566 of 28,136 games
Ban
15.9%3,566 bans over 22,430 games, against 13.2% in soloQ
Win rate as Support49.8% between 48.7% and 50.9% over 5,477 gamesSoloQ 49.2%: no clear gap
Median length28.9 minsoloQ 26.8 min

Amateur: 29,590 games from amateur tournaments, last 60 days, KR 63% · EUW 26% · NA 11%. SoloQ Master+: 661,121 games on the same patches. An amateur figure in gold clearly differs from soloQ.

At a glance

Four answers, each one opens its chapter.
01 — What changes in tournaments

What changes in tournaments?

4 clear gaps between soloQ and amateur tournaments as Support.

  • DraftPicked more often in amateur play
    Amateur
    9.9%
    SoloQ
    6.3%
    9.9% of the role's picks in amateur play, against 6.3% in soloQ.
  • DraftBanned more often in amateur play
    Amateur
    15.9%
    SoloQ
    13.2%
    15.9% ban rate in amateur play over 16,228 games, against 13.2% in soloQ over 457,860 games.
  • LengthLonger games in amateur play
    Amateur
    28.9 min
    SoloQ
    26.8 min
    Median of 28.9 min in amateur play, against 26.8 min in soloQ.
  • SpellsFlash + Heal instead of Flash + Ignite
    Amateur
    59%
    SoloQ
    55%
    Played in 59% of amateur games; soloQ sticks to Flash + Ignite (55%).

Not enough games to judge: core.

02 — How to play it

How to play it?

Aftershock, then Kaenic Rookern, Randuin's Omen, and Jak'Sho, The Protean: the most played build in soloQ.

SoloQ build, amateur differences under each block
RunesAftershock90% · 108,560
Same in amateur play
SpellsFlash + Ignite55% · 65,871
≠ Amateur: Flash + Heal instead of Flash + Ignite. 59% · 6,439 games
SkillsQnot collected in soloQ
Amateur: 92% · 1,197 games
Core (3 legendaries)3% · 2
3%of soloQ games
  1. Kaenic Rookern
  2. Randuin's Omen
  3. Jak'Sho, The Protean

Not collected in soloQ: starting items, 4th item, and skill order.

03 — In a comp

What does it bring to a comp?

Absorbs damage first: absorbs more than 97% of supports.

  1. Absorbs damagetop3%1,114 · supports: 393
  2. Crowd control (CC)top3%1.9 · supports: 1
  3. Plays teamfightstop12%57% · supports: 54%

Read on tournament games from 2026-04-15 to 2026-10-12 (44,638 games) · same reading as the draft review · compared with other supports

What marks it

  • Frontline
  • Teamfight
  • CC

Like other supports

  • Damage in lane
  • Damage in mid game
  • Damage in late game
  • Map pressure
  • Takes its kills in duels
  • Lets allies carry kills
  • Team damage

What it is not

  • No poke

Damage / min by phase · at equal gold

Rank 42 in lane, 30 in mid game and 27 in late game, out of 100 supports.

255-33 vs 288
287-55 vs 342
317-71 vs 388
Lane · 5–14 minMid game · 15–22Late · 23–30
Nautilussupports

Gold vs. direct opponent

At 20 min, behind 85% of supports against the direct opponent.

supports
4.9takedowns outside its lane before 15 min; supports: 4.5.

Where it stands among supports · every measure

0 ← less · median · more → 100
  • Damage in lane · rank 42 of 100 among supports255 · median 288
  • Damage in mid game · rank 30 of 100 among supports287 · median 342
  • Damage in late game · rank 27 of 100 among supports317 · median 388
  • Gold at 15 min · rank 24 of 100 among supports-80 · median +105
  • Gold at 20 min · rank 15 of 100 among supports-143 · median +193
  • Map pressure · rank 68 of 100 among supports4.9 · median 4.5
  • Absorbs damage · rank 97 of 100 among supports1,114 · median 393
  • Plays teamfights · rank 88 of 100 among supports57% · median 54%
  • Takes its kills in duels · rank 34 of 100 among supports15% · median 17%
  • Lets allies carry kills · rank 45 of 100 among supportsrank 45 of 100
  • Crowd control (CC) · rank 97 of 100 among supports1.9 · median 1
  • Team damage · rank 32 of 100 among supports8% · median 9%
04 — With / against

With whom, against whom?

Better than expected against Zed in amateur play: +14.9 pts over 73 games, range above zero.

in

Best results

Ranked by the gap to expected in amateur play, at the lower bound of its interval, at most 5 per role. The other source is a reference.

Against

Topgap to expected
Ornn52.7% · expected 49.3% · 349 g+3.5 ptSoloQ +0.8
K'Sante53.5% · expected 52.1% · 325 g+1.5 ptSoloQ +0.6
Dr. Mundo55.9% · expected 53.0% · 177 g+3.0 ptSoloQ -0.2
Malphite52.1% · expected 50.1% · 192 g+2.0 ptSoloQ -0.8
Garen56.5% · expected 52.2% · 92 g+4.3 ptSoloQ +2.9
Junglegap to expected
Jarvan IV59.3% · expected 51.4% · 356 g+7.9 ptSoloQ -2.6
Qiyana54.2% · expected 47.2% · 177 g+7.0 ptSoloQ +0.7
Wukong47.7% · expected 47.3% · 589 g+0.4 ptSoloQ -1.2
Lillia48.2% · expected 46.5% · 164 g+1.6 ptSoloQ -0.9
Hecarim58.9% · expected 53.7% · 56 g+5.2 ptSoloQ +0.9
Midgap to expected
Zed58.9% · expected 44.0% · 73 g+14.9 ptSoloQ +1.3
LeBlanc54.0% · expected 49.5% · 150 g+4.5 ptSoloQ -0.3
Akali52.2% · expected 48.8% · 157 g+3.5 ptSoloQ +1.1
Lissandra53.8% · expected 51.2% · 182 g+2.6 ptSoloQ -0.5
Ahri48.5% · expected 48.1% · 425 g+0.3 ptSoloQ +0.9
ADCgap to expected
Aphelios63.2% · expected 53.7% · 190 g+9.5 ptSoloQ +1.0
Ezreal54.9% · expected 53.0% · 497 g+2.0 ptSoloQ +1.0
Jhin53.9% · expected 52.3% · 432 g+1.7 ptSoloQ +1.7
Jinx49.7% · expected 48.3% · 326 g+1.4 ptSoloQ -1.9
Caitlyn47.9% · expected 47.8% · 453 g+0.1 ptSoloQ +1.5
Supportgap to expected
Karma58.1% · expected 52.2% · 289 g+6.0 ptSoloQ +2.5
Alistar52.3% · expected 48.3% · 281 g+4.1 ptSoloQ -2.4
Blitzcrank53.5% · expected 47.2% · 129 g+6.3 ptSoloQ +0.7
Seraphine52.0% · expected 49.0% · 296 g+3.0 ptSoloQ -0.5
Thresh50.9% · expected 48.5% · 326 g+2.4 ptSoloQ -1.0

With

Topgap to expected
Fiora67.2% · expected 50.8% · 58 g+16.4 ptSoloQ +0.5
Gangplank66.7% · expected 53.9% · 63 g+12.7 ptSoloQ 0.0
K'Sante54.4% · expected 47.6% · 261 g+6.9 ptSoloQ -1.5
Sion53.3% · expected 49.4% · 240 g+3.9 ptSoloQ +0.4
Yone53.3% · expected 49.4% · 165 g+3.9 ptSoloQ +0.4
Junglegap to expected
Qiyana57.1% · expected 52.4% · 210 g+4.8 ptSoloQ +0.1
Skarner54.3% · expected 48.7% · 105 g+5.6 ptSoloQ -1.1
Jarvan IV49.2% · expected 48.3% · 425 g+0.9 ptSoloQ -0.6
Hecarim51.6% · expected 45.9% · 64 g+5.6 ptSoloQ +0.7
Viego49.5% · expected 48.8% · 214 g+0.7 ptSoloQ +0.2
Midgap to expected
Akali55.5% · expected 50.9% · 182 g+4.6 ptSoloQ -1.5
Syndra53.2% · expected 51.0% · 427 g+2.1 ptSoloQ +1.6
Hwei53.6% · expected 50.6% · 194 g+3.0 ptSoloQ +0.4
Ahri51.8% · expected 51.5% · 392 g+0.3 ptSoloQ +0.3
Cassiopeia54.3% · expected 51.3% · 127 g+3.0 ptSoloQ -1.5
ADCgap to expected
Tristana52.5% · expected 49.6% · 322 g+2.8 ptSoloQ -0.8
Ziggs50.8% · expected 45.4% · 124 g+5.4 ptSoloQ +2.7
Varus55.3% · expected 50.6% · 132 g+4.7 ptSoloQ -1.7
Jinx53.7% · expected 51.3% · 285 g+2.4 ptSoloQ +0.6
Ezreal48.8% · expected 46.7% · 254 g+2.2 ptSoloQ +1.4

Matchups and allies

One group per role of the other champion, five cards first. The bar is the win rate range, the tick marks 50%; the colour of the gap gives our reading, it sorts nothing.

Sort by
Top30 champions
  • Ornn349 games
    52.7%gap +3.5 ptsSoloQ: 49.1% · 2,216 g
  • K'Sante325 games
    53.5%gap +1.5 ptsSoloQ: 52.0% · 3,721 g
  • Ambessa282 games
    49.3%gap +0.1 ptsSoloQ: 52.1% · 3,276 g
  • Renekton267 games
    44.9%gap -3.1 ptsSoloQ: 50.1% · 3,543 g
  • Sion245 games
    49.8%gap -0.4 ptsSoloQ: 48.1% · 2,019 g
Jungle23 champions
  • Wukong589 games
    47.7%gap +0.4 ptsSoloQ: 47.3% · 4,061 g
  • Lee Sin446 games
    49.6%gap -0.5 ptsSoloQ: 50.2% · 9,352 g
  • Jarvan IV356 games
    59.3%gap +7.9 ptsSoloQ: 47.6% · 4,021 g
  • Xin Zhao323 games
    42.1%gap -7.3 ptsSoloQ: 46.8% · 1,968 g
  • Vi308 games
    49.4%gap -0.1 ptsSoloQ: 51.7% · 2,527 g
Mid23 champions
  • Ahri425 games
    48.5%gap +0.3 ptsSoloQ: 49.1% · 5,392 g
  • Syndra413 games
    48.7%gap +0.1 ptsSoloQ: 49.5% · 5,656 g
  • Viktor383 games
    46.0%gap -3.1 ptsSoloQ: 49.5% · 5,241 g
  • Orianna283 games
    51.2%gap -0.2 ptsSoloQ: 50.0% · 2,673 g
  • Sylas260 games
    47.7%gap -2.4 ptsSoloQ: 49.6% · 5,265 g
ADC17 champions
  • Yunara611 games
    45.8%gap -1.8 ptsSoloQ: 47.0% · 9,173 g
  • Ezreal497 games
    54.9%gap +2.0 ptsSoloQ: 54.2% · 8,038 g
  • Caitlyn453 games
    47.9%gap +0.1 ptsSoloQ: 52.0% · 6,760 g
  • Jhin432 games
    53.9%gap +1.7 ptsSoloQ: 51.3% · 12,600 g
  • Lucian332 games
    51.2%gap +0.2 ptsSoloQ: 52.4% · 4,992 g
Support19 champions
  • Lulu682 games
    50.9%gap -0.9 ptsSoloQ: 50.6% · 9,200 g
  • Braum665 games
    47.1%gap -1.4 ptsSoloQ: 45.2% · 7,770 g
  • Leona423 games
    49.4%gap -2.1 ptsSoloQ: 45.4% · 5,788 g
  • Rell372 games
    44.1%gap -2.1 ptsSoloQ: 43.8% · 4,951 g
  • Thresh326 games
    50.9%gap +2.4 ptsSoloQ: 45.9% · 9,573 g
05 — In draft

Ban it or pick it?

Priority pick: taken in G1, burned afterwards.

Pick rate as Support

Amateur tournaments, compared with soloQ
  • SoloQ Master+6.3%82,803 picks of 1,322,239ban 13.2% · patches 16.20 to 16.22
  • Amateur tournaments9.9%4,211 picks of 42,630ban 15.9% · patches 16.19 to 16.21
  • Pro9.1%204 picks of 2,252bans not published · patches 16.17 to 16.20

Presence by patch

36.5% on 16.21
16.1216.21
Pick + ban, all regions, one point per patch; a patch without a measure leaves a gap.

Within the series

Fearless series only · as Support
  • 20.9%G11,535 games of 7,333
  • 18.2%G21,333 games of 7,339
  • 15.8%G3+461 games of 2,925
Once picked, the series moves on toIn G2, over 1,535 series where it is played in G1 then replaced in the same role. Published from 30 series.
Amateur: amateur tournaments created with tournament codes; soloQ: Master+, same patches. An amateur figure in gold and each card of “What changes” flag a gap that the volumes of both sources settle. Build: shares only, no win rate, which mostly follows game length. Gap to expected (lolalytics' Delta 2): the pair's win rate minus the one the two champions' own strength predicts, their win rate in their role in the same source; it is coloured when its 90% interval excludes 0, teal favourable, orange unfavourable. Under 30 games: games only.